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Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

Critical Damage: Doubles the damage of a 3% chance attack skill

This effect is basically the same as the effect of "Strong Attack", which is triggered by a maximum increase of 14% according to the normal probability. This effect is general, compared to the leopard's natural belt high probability doubled, 14% of the trigger is relatively low, at least this effect of more than 25% to barely pass the passing line.

However, if it is increased to 20% + of five stars, it can still match the attack elf like Aeolia, because there is still a difference between doubling and increasing damage.

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

Breaking Bad: 1% chance to add 500 fixed damage

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

The probability is low, but according to the previous fatal effect, the instantaneous kill is still all about the face. If you look at it according to the effect of the upgraded version, the offensive instantaneous kill is up to 7%, and 500 powder is still average. If you put it into actual combat regularly, it must reach more than 14% of the trigger, otherwise the powder is not very high now, unless the characteristic powder ignores the powder injury resistance.

Cutting: 3% chance to reduce opponent stamina by 50 per turn for 3 turns

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

General effect, put into actual combat has no benefit. Triggered with a regular five-star 14% probability, 50*5 in 3 turns, and 250 powder damage in three rounds, no player will use it. Is the toxicity not fragrant or the blood sucking is not fragrant, restricting the turn and direct blood sucking is king?

Guardian: 3% chance to halve attack damage

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

Hard or real, compared to probability triggers, is really average. However, this is the damage halving, while the hardness is based on a direct 14%, which is equivalent to a 50% damage reduction. However, the short board is in the trigger piece, if you can stabilize the 2, 4, 6 rounds of triggering, this is a good feature.

Sneak Attack: 3% chance to prejudge this attack by +1

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

Whiteboard effect, first 1 is now too much, probability trigger is the benchmark, it is impossible to trigger 100%. Unless this feature is triggered only once, or the rounds are stacked sequentially, and the trigger probability starts from 10% to 25%, the sprite can be greatly enhanced.

Resist: 3% chance to completely block an attack

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

It is the same as nothingness, and there are not many spirits that are useless now, so positioning is also a general feature.

Burn: When the opponent is in a burn, the probability is doubled by 5%.

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

Abnormal effects, this effect is only suitable for elves with anomalies, otherwise the effect will not be played. But if the trigger probability can be increased to 25%, this is also a good effect. There are also frostbite and poisoning in this category, but the restrictions are high.

Purification: When dealing damage to an opponent, it comes with an elimination ability boost effect (PVP is ineffective)

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

At that time, it was the strongest trait of the supernatural elves, and PVP was ineffective. This feature only makes sense if it works in PVP. For some elves, you can limit the elves with the soul seal enhancement, but most of the current elves now prefer to cut the cord, cut the cover, and the skill comes with its own strength, and will not choose this feature, which is too chicken ribs.

Frost: On a fatal blow, there is a 5% chance that the opponent will enter the frostbite effect

Sail: When the trait effect of the Spirit of The Strange Ability is put into practice, the peak competition is actually reversed!

As the name suggests, an anomalous effect is triggered during critical hits. This is also a bit of a chicken rib, it seems that if you say that the binding is tired, paralyzed, afraid, silent and other mainstream controls, but the critical hit trigger requires conditions, and the probability of triggering, it raises the trigger threshold.

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