laitimes

【随笔】Before Your Eyes

【随笔】Before Your Eyes

The game's abbreviation is BYE, which means the author's farewell to his deceased father.

1

An immersive narrative game is designed this way. First, set up a scene, such as eating with your family at the dining table in the living room; for example, sitting in a corner of the room, in front of the piano with an open lid, a sheet music that is turned over, and ornaments reminding you to cherish time; for example, sitting in the back seat of a car, in front of the back of the family's car, the music score behind the chair, and the darkening scene outside the window.

Only those corner scenes are the main line of the story, and the player, as the soul of the ferry, is restricted from the freedom of memory and is not allowed to have too much nostalgia for the past.

To avoid monotony, the game still creates different character lines for the characters in these tiny scenes. In addition to item interactions, players can also choose different behaviors in burst scenarios. Even if the ending of the story cannot be changed, providing options gives the player the freedom to participate in the story within limited rules. The gameplay of the game is not to explore the world, but it requires the player to deeply understand, hoping that the player will have the desired resonance through the memory.

【随笔】Before Your Eyes

So you really shouldn't play games with any device that can capture the movement of your eyes. Especially when understanding that creating resonance also requires those leisurely dialogues in the game, the lack of physical skills allows the game to strictly abide by the "can not stay in memory" rule, but also to add a cruelty of life to the original lamented story.

2

The cruelty of life, in addition to life, old age, illness and death, there is also inaction.

The eleven-year-old protagonist experiences the heavy moments of life one after another at an age when he should have enjoyed play and exploration: the passing of any force majeure of life; the regret of his mother's youth, the illness taking his life life little by little, and the guilt of not being able to meet the expectations of others.

The fantasy is that the mother in front of her is driving the car back home and secretly sighing, and the opportunity is quietly waiting to meet at the next intersection; the truth is that the moment the protagonist fails, the invasion of the disease blocks the remaining entrance of the protagonist's life.

The protagonist, who died young, and his desire to fight against fate, made him a painter of thousands of fame in his fantasies. In the dream, you can draw a masterpiece with a single stroke, gain the recognition of the people around you, and even regain the friendship that you lost and regained. The protagonist bets new opportunities on the success of his mother's eyes, imagining in his fantasies another shore that does not exist in reality, and letting everything on the other shore soothe the pain of powerlessness to things. The relationship between him and his mother is also delicate. From a bear child to a well-behaved child in the eyes of others, the game delicately handles the connection in the process, and the growing pains change wonderfully with the estrangement between the protagonist and the mother.

There are three kinds of death in man, physical death, social death, and spiritual death. In the end, the mother recognizes the meaning of the protagonist's spiritual existence: the joy and hope he brings to his family and others; his ego, which he has an epiphany in his efforts. In this warm and united family, it is over to do nothing but is entitled to say mediocre and precious life.

Such a story is so lucky and perfect that I feel that it is actually an incompetent sublimation. Sublimate undesirable labor into the so-called realization of the self.

3

The Shadow Factory's Lynri are in the same background: gifted, family-friendly but terminally ill, they are also on the way to achieving their wishes, they encounter irreversible accidents in the setting, and there is no second chance to achieve them except for hateful compromises, and in the end they can achieve a happy ending without any improvement, and what really makes me tired and regret is this turbulent story that constantly emerges to stimulate dopamine design. But at the same time, the stories of ordinary people who are released every day really cannot produce attractive or even deeper feelings in everyone's minds.

The rise of Vlog made me see people's desire to seek common ground while reserving differences. Everyone who looks at the lives of others wants to experience a different way of life from the past. In modern society, the alienated selves are eager to reconnect with others in the virtual world, and they do not sacrifice the freedom of the individual, which perfectly solves the instinctive desires that come from being a social animal. If that way is beautiful, how can we overcome social difficulties and try to achieve cooperation from the run-in?

Social anxiety is like the protagonist's dream. When the picture is reduced from the specific outline of the piano to the remaining 88 keys in the form of dots, when the player plays, the camera moves rapidly, and if you want to play continuously, the player must quickly type out the difficult song to be tested within the camera movement range. As the range of playing gets smaller and smaller, it feels oppressive, tense, and breathless, and I can't imagine what it would be like to play with my eyeballs.

In fact, I hope that people will use technology and virtual space to reconnect with people physically and mentally. Instead of dreaming of bubbles from virtual space.

May our future not be repeated by forgetting the past, whether it is to achieve individuality, to break through obstacles, or to remember the loved ones who have brought us spiritual value.

【随笔】Before Your Eyes

Read on