This article is an official document
Hello! Hello everyone, this is Rainbow Studios, I am the newcomer producer Prince Cookies, we are currently developing the independent game "Doroco Town" in March 2022 to demo, then take this opportunity to like pixel wind simulation business game players to introduce this macho must play farming game!
The following screenshots are all logging during the development phase.

The cute pixel painting style that the macho man must play:
The art style of Dolok Town uses a low-saturation color system, which expresses the wasteland and the end of the world while making the picture more comfortable and comfortable, on top of which many cute characters and silly creatures and different styles of maps are designed, open and verdant grasslands, ruins of the old city with broken walls, anchoring the tone of the easy and witty daily story of Doloco Town. In the small town of Dolok, we have prepared a basic simulation management system such as farming, mining, cutting trees, fishing, and opening a shop, with many interesting or deeply moving characters and their stories, deeply cultivated combat gameplay and various detailed game systems
Daily life of picking up garbage in the ruins:
The doroco town's worldview is set three hundred years after thermonuclear war, when humans are scarce in number, and the former city gradually returns to a state of natural entropy. The city that we once boasted of as a reinforced concrete forest is now truly a forest, with a sense of ambivalence about thriving ruins, and the protagonist of the player often comes to the forest to cut down trees and pick up garbage in order to raise materials for the farm. She also ordered some pig grass to feed her a cute slime
Highly free sandbox building system:
The overall view of the town of Dolok is horizontal, so we provide a very rich platform construction system in the vertical direction, players can build platform elements such as platforms, blocks, stairs and shelves, on this basis, we also provide a variety of sub-buildings and a variety of equipment with different functions, such as wind turbines, elevators, conveyors, etc. Players need to collect materials and research technology to obtain more advanced equipment drawings.
In addition to this, the town of Doroco offers a very interesting automation system where players can help players gradually automate the operation of the farm by crafting various types of drones. For example, the Firefly sprinkler drone, atlas transport robot and so on.
Interactively pulled-up main city and world event systems:
Dolok Town has designed a complete backstory and their story animation for each NPC, and players can cultivate their liking with NPCs through transactions, quests, and gifts, which in turn triggers their own story missions or special dialogues.
We've also added a system called World Events, where different time periods derive different world events that affect the behavior and decisions of all NPCs, further increasing the freedom of communication in the town and the details that players can explore. For example, if someone in the world organizes adventurers to surround a boss, the price of supplies in the city will increase, and the player can use this detail to plant certain crops to earn a gold coin.
Battle systems that support deep cultivation:
Doroco Town has chosen a barrage-like combat system, drawing on Monster Hunter's weapon system, and we've also designed a weapon-derived mechanic that offers a variety of different styles and functions of firearms and weapons. In the small town of Dolok, combat is no longer simply about how to increase the value of dps, but is a tactical battle based on mechanics and rules. For players, understanding the characteristics of monsters and weapons and their restraint is a compulsory course before starting a battle
We have also added a weapon core for each firearm that supports the insertion of battle chips, different weapon cores have different slot sets, the purpose and purpose of battle chips are very different, some battle chips may simply provide attack power, while some chips are difficult to understand its real role at once. (Partly referring to the Lunar Series equipment from Adventures in the Rain 2)