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Three Kingdoms Kill: A warrior abandoned by the version, the intensity is still stuck in the standard wind era

It is said that the strength of the Three Kingdoms killing martial generals has risen, but in addition to those strong generals who have been highly regarded, there are also many weak generals whose strength is far from the passing level. For example, the next few martial artists to be nominated, although they were born in 2021, but in terms of actual combat, they may not even be better than the martial generals in the biaofeng period. In today's three-country killing world, where strong generals are rampant, it has really brought a "clear stream", which makes people feel a little uncomfortable, and even can't help but regret that their lives are not timely.

Three Kingdoms Kill: A warrior abandoned by the version, the intensity is still stuck in the standard wind era

The first warrior to be nominated is Jie Cao Zhang, who was originally one of the members of the Expansion Pack of the Fame Series launched in 2012, but over time, the intensity was also far out of touch with the environment, which was officially redone. However, the reworked Cao Zhang did not have much of a difference in intensity, just delayed the timing of the skill launch a little, and it was better than nothing for the improvement of the benefits. Such a fearful revision has also made Cao Zhang a shame in the boundary breaking series.

Three Kingdoms Kill: A warrior abandoned by the version, the intensity is still stuck in the standard wind era

Secondly, Deng Zhi is also a low-strength warrior. It is said that this skill needs to show his hand to start, but the benefit is more ordinary, just let the opponent choose a card to give to himself, often get a waste card. As for the other skill rush, although you can actively choose to take away a card from another character, you have to give him a card equal to the amount of health, which is basically a negative card in the first few rounds. Under the above two skill combinations, Deng Zhi was enough to match the strength of the Biaofeng Martial General.

Three Kingdoms Kill: A warrior abandoned by the version, the intensity is still stuck in the standard wind era

Among the series of martial artists newly launched by the mobile phone Three Kingdoms Kill this year, Xu Jing is undoubtedly the most "special", because he has climbed the bottom of the all-mode winning rate, whether it is military competition, 22 or fighting landlords, Xu Jing's strength has undoubtedly fallen to the bottom of the entire general pool. This can be seen from the fact that some players jokingly call him "SP Zhou Yu", although Xu Jing is often compared with Jie Zhou Yu, it should be known that Jie Zhou Yu and Biao Zhou Yu are actually not much different in essence.

Three Kingdoms Kill: A warrior abandoned by the version, the intensity is still stuck in the standard wind era

The last weak general of the year is Xing Zhang Liao, whose skills are somewhat different in design: if Xing Zhang Liao wants to trigger the skill benefits, he must first use damage cards to specify the target, and secondly, these martial generals can complete a skill cycle after being damaged for the second time, and the benefits are only 1 to 2. All in all, it is a fierce operation, a look at the representative of the return of 0.5. In 2021, there are still such inefficient delayed revenue skills, which can't help but laugh off the teeth.

Three Kingdoms Kill: A warrior abandoned by the version, the intensity is still stuck in the standard wind era

From the emergence of these military generals, we can also see that in fact, the three kingdoms have launched these years, the gap between the upper and lower limits of the intensity is already very huge, and the emergence of a strong general may have countless nameless weak generals behind the elimination. However, even if these weak generals are launched, few players will notice that under the survival of the fittest, the environment can only develop in the direction of rising strength, which has to be said to be the sadness of any card game.

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