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Golden Shovel Battle S6:8 population strong lineup recommended, there is a force Hex enhancement can fight nine-five

In the S6 Twin Cities Legend version of the Battle of the Golden Shovel, the strength of the five-cost hero is very high, generally as long as it rises to two stars, with the right equipment, it can exert super lethality. Therefore, as long as most of the lineup encounters the late "Ninth Five-Year Plan", there is usually no counterforce, after all, the attribute gap is there. However, there are no absolutes in the world, and there are some lineups that can compete with the late 951, and even suppress, but the premise is that there is a powerful Hex strengthening.

Golden Shovel Battle S6:8 population strong lineup recommended, there is a force Hex enhancement can fight nine-five

This lineup is the "Precision Clockwork White Devil Sniper"

The heroes needed for post-molding are: Caitlin, Camille, Kieran, Tarik, Oriana, Ember, Salefani, and Jace

The combinations are: 4 precision clockwork, 2 white magicians, 2 social celebrities, 3 inventors, 2 law enforcement officers, and 2 snipers

Golden Shovel Battle S6:8 population strong lineup recommended, there is a force Hex enhancement can fight nine-five

If this lineup gets the "broken stopwatch" Hex enhancement, there is a chance to defeat the ninety-five in the later stage, especially if the opponent's five-cost hero is crispy, it can be cleared in one wave. Because this Hex enhancement allows all enemies and non-Precision Clockwork players to be frozen in time for 4 seconds, during which Time Ember and Oriana are enough to destroy most of their opponents, after all, they are also four fee cards. The five heroes are strong in output, which is naturally difficult to resist in the case of being controlled.

Operational transition

I prefer to take the Yodel to transition in the early stages, because each turn can summon one to the preparation area, need to stay, do not need to take to sell money, each round can also earn at least 1 to 3 gold coins, which is very important for the later lineup. The Yodelmen were chosen for Bobby, Lulu, and Tristana, and after the population of four, another Caitlin was added to match the sniper bond, because Caitlin was the hero needed in the later stages.

Golden Shovel Battle S6:8 population strong lineup recommended, there is a force Hex enhancement can fight nine-five

Because it is a late lineup, so don't swipe the cards in the early stage, save 50 gold coins to eat interest first, it doesn't matter if you lose a few times, you can get the priority of taking the equipment. It is recommended to take the Storm Sword first, whether it is Ember or Oriana has needs.

Five people on a Britz, with bodyguard bondage, can also be on the Tariq with the white magician, mainly depends on the dealer, what to change, this can be adapted. 6 population can be on Kiran and Camille with "precision clockwork" bondage, if the hero has a star, you can be a small D of 5 population, try to rise to two stars, and then fully increase the population level after being able to lock blood.

Golden Shovel Battle S6:8 population strong lineup recommended, there is a force Hex enhancement can fight nine-five

If it goes well, you can go to the eight population and then swipe the card, if the blood volume is less than 30 drops when the seven population is seven, then don't wait, the seven population directly brush, the embers and Oriana brush out, can stabilize the lock blood, and then impact the eight population, if there is no Jace, you can casually replace the inventor.

Equipment recommended

Embers: Infinity Blade, Final Whisper, Sharp Blade (Giant Catcher)

Oriana: Spear of The Pole, Morello Codex, Pearlescent Handguard

In the case of a "broken stopwatch", it is preferential to take the output equipment, because when it is frozen, only the "precision clockwork" can be automatically moved, and naturally the higher the output, the better.

Golden Shovel Battle S6:8 population strong lineup recommended, there is a force Hex enhancement can fight nine-five

About the station

For snipers, the farther away, the higher the damage, so it is best to put the last row. However, if there are robots on the opposite side, you must put the core heroes Embers and Oriana in the penultimate row to prevent being hooked by the robots. In the final, observe the opponent's lineup, deal with different opponents, stand in different positions, if the opponent is an assassin, use the "turtle armor array", all turtles shrunk to a corner, and put the embers on the back. If you encounter Nine-Five, try to spread out, because Jinx and Gallio in the Five Fees have range damage.

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