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Fantasy Journey to the West: The most standard lineup combination of five kai, players reveal the optimal skills of the Solid Wound Sect

The Fantasy Journey to the West is currently divided into three major factions: physics, law and solid wound, and the attribute points configured by different sects are also different, and the weapons and equipment configured are different. The physics sect is undoubtedly to add points with all its strength, and the legal system is all magic points, but the solid wound sect is more different, there are many different ways to add points, normally it is full agility to add points. In order to improve the efficiency of the brush task, players have configured a variety of five-open combinations, including mixed physical and legal sects, and all of them are law-based sects, and of course, the five-open combination of fixed-wound sects. And today I will share with you how the 175-level five-open should choose the solid injury sect, and tell you the most standard five-open lineup combination below.

Fantasy Journey to the West: The most standard lineup combination of five kai, players reveal the optimal skills of the Solid Wound Sect

Before talking about the combination of the Solid Wound Sect, let's briefly introduce a more cost-effective lineup, that is, a physics plus 4 or 5 legal systems. For example, a Datang belt 4 falun gong sect combination, this configuration advantage is that there is money can be on, no money can also go up, the falunial equipment requirements are lower than the full second team. And do not play a line of five open, you can also reduce the speed to 700, this will save money, the core is 3 seconds 7 add up to seconds to 6000, this needs to see their own combination ability, at least in the ghost catching and skyfall task is completely a first-line combination, the later development space is also there, the disadvantage of this lineup is the need for 2 groups of babies to full strength and Sumire darling.

Fantasy Journey to the West: The most standard lineup combination of five kai, players reveal the optimal skills of the Solid Wound Sect

Baby cultivation problem, the captain attacked the baby cultivation brainless to level 25, the baby's skills depend on the size of the wallet, once and for all, then you must bring perception and high sensitivity, preferably a mouse or a cat. Usually there are up to 2 stealth babies per day, so you have 2 perception babies, the difu can be removed from your team, then your physical pace is better. At least 2 of the 5 teams are full of Fa Cultivation Points, and bringing a good Sumire means that you can kill without changing the baby, and you can fight gang battles.

Next up is a combination of solid wounds that everyone likes.

Level 175 solid injury is more crotch-pulling, and agile equipment is not generally expensive, the pressure of 2000 seconds is large, basically inseparable from the solid wound belt. 175 prefecture and pt efficiency are similar, that is only to choose 1 bottomless 3 Putuo 1 daughter or 1 bottomless 4 Putuo, the pace requirement is the lowest bottomless speed. Moreover, the facial injury is relatively low, and it must be pressed with Sumire.

Fantasy Journey to the West: The most standard lineup combination of five kai, players reveal the optimal skills of the Solid Wound Sect

If it is an office worker raising a number, then with 170 Ling Bo, daughter, metamorphosis, Dragon Palace, Shenmu lineup, every day to catch the ghost sealing demon, catch the ghost money and simple copy of the money out, the money of the sealing demon will be taken to raise the number to increase in value. Go to the small fireworks area, basically in the 50,000 or so account can also be 3 shot seconds 6000, cut a little detail, the French system and then reduce the speed to more than 600, pack 3 output 6 segments, 150 fruits, 30 or so additional attributes, with a group of full baby, the income will also be similar to the 80,000 129 income, that is, to manually.

Fantasy Journey to the West: The most standard lineup combination of five kai, players reveal the optimal skills of the Solid Wound Sect

There are often netizens who argue about the 129 and 175 levels of five open. I am 129 soared to level 175, personally feel that professional players must go to level 175, at noon you can hang up to sell temporary charms, nap is good for the body. No money just entered the industry, about 50,000 a group is still at level 129, level 175 has about 5 hours of simple tasks, you finish or not to catch the baby to see the face, or to fight the battle, or level 129 to kill daily comfort.

Fantasy Journey to the West: The most standard lineup combination of five kai, players reveal the optimal skills of the Solid Wound Sect

Work 5 to do simple tasks, 129 and 170 to 175 are similar, is to see the wallet. The 129 combination can not seal the demon, but also can meet the needs of 6 hours a day, and the money earned can be locusts. The simple tasks of 175 are skyfall and demon sealing, some of which are upgraded, and the benefits are similar for the locusts, but the cost is tens of thousands higher. Professional players who have money must play 175 five open, play 129 without money, can brush more things, can hang up. The working party is similar, 129 with 15 billion experience you can go, or buy more than 170 small details can also directly form a team.

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