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The "one more lap" gameplay experience may be reproduced in "Finding Back"

"One more lap" was one of the things I did the most in the period after Loop Hero went on sale last year. The refreshing construction + road loop gameplay is really too top-notch, and I didn't expect to play for 40 hours.

Coincidentally, I found a game on my phone that played very similarly, "Find Back", and the developer also wrote in the introduction: The reverse tower defense gameplay refers to "Loop Hero".

The "one more lap" gameplay experience may be reproduced in "Finding Back"

"I don't know who I am, all I know is that I'm going to kill."

The main gameplay of the game is to constantly knock down enemies on the closed loop road to get new equipment, and as the game progresses, the player will get terrain cards. Different cards have different effects, and these effects are most appropriately described by blessings and misfortunes. For example, houses and fish ponds:

These double-edged sword-like designs make the difficulty of the entire game slowly spiral upwards, and players will not break the balance between the character and the enemy because of the improvement of equipment and skill levels, and there will be a one-sided crushing of a knife 999. While enjoying defeating your enemies, worry about how difficult your next choreography will make your exploration process.

Of course, these alone are not enough to support the core of the entire game, and if there is no motivation to drive the player's continuous deep experience, this may only be a decent game. But what surprised me most about the game was that he retained the sense of exploration that drove players throughout the Loop Hero process.

The "one more lap" gameplay experience may be reproduced in "Finding Back"

If you've never been exposed to the same type of game before, you'll definitely try randomly placing terrain cards as you progress through a certain stage. It's these inadvertent operations that make you unexpectedly unlock new content. You'll keep trying new combinations and pairs, driving you round and round to round.

What will be the next upgrade to unlock the card? What kind of combination can lead to what kind of collocation? As new game content is mined, these questions also become the driving force behind you to "circle again", and you will be deeply involved in it. And this is also the source of a unique sense of exploration that games like "Loop Hero" give you.

Putting down the grass next to the house will become a school, putting down the fish pond will become a high-end house...

It is these settings that unlock hidden content that give "Finding Back" unlimited possibilities. In the TapTap forum, many players also spontaneously summarized the combination of hidden pictures:

The "one more lap" gameplay experience may be reproduced in "Finding Back"

In addition to unlocking hidden content, the cultivation section also gives players plenty of room to improve, and by upgrading the tents in the camp, you can unlock farmland, kitchens and other facilities. During the game, the player can end the exploration on their own, and only by successfully passing the level can they get full resources, and they will lose 50%/30% of the materials when they evacuate during the battle/exploration. Receiving when you see it is also one of the important skills of the game, don't be like I ended up with nothing QAQ in order to greedy materials

The "one more lap" gameplay experience may be reproduced in "Finding Back"

Before setting off from the camp, players can also choose the weapons left over from the previous loop as their initial equipment, ensuring the early experience of each exploration. Compared to the setting in "Loop Hero" where passing through the camp will be restored, in the context of the end of the world in "Recovery", the protagonist's survival needs to rely on supplies, and each time a circle of "recovery" is completed, it will consume supplies. If there is no stock of supplies, the character's 20% maximum health cap will be deducted, and the supplies are also one of the important materials for upgrading the tent. How to balance upgrading and survival is also a problem that players who experience "Find Back" need to solve.

The "one more lap" gameplay experience may be reproduced in "Finding Back"

The exploration part of the gameplay that drives players to the game is excellent, but Find Also has some shortcomings. In the construction of characters and plot decks, due to the current limited content, the depth is still a long way from Loop Hero. At present, the number of "Find Back" cards is very small, which leads to the current version of the content, leaving little room for players to expand the combination of different decks.

The "one more lap" gameplay experience may be reproduced in "Finding Back"

Loop Hero has three classes: warrior, thief, and necromancer, and the core attributes, talents, and card building ideas of each class have very different gameplay. Although "Finding Return" has made multiple characters, the difference between the characters is not obvious, and there is no difference in the choice of equipment, which is slightly regrettable.

The "one more lap" gameplay experience may be reproduced in "Finding Back"

But As a completely free-to-play game, FindErn has exceeded my expectations. Although the content of the current first chapter is not rich, it is really admirable that a work developed by only one person can have such a degree of completion.

Developers' responses to the charging model in the forum

The developer promises to update the subsequent chapters as soon as possible, enrich the gameplay, and make their games as more interesting as possible, the attitude is very encouraging, and similar gameplay is rare on the mobile platform, "Finding Back" is very worth recommending to you.

The "one more lap" gameplay experience may be reproduced in "Finding Back"

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