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Warcraft nostalgic suit This is the real advantage of thieves, and has nothing to do with the profession, the fundamental need to brush the book. That is the attitude problem, the attitude is the most important, how powerful the profession does not seriously play there paddling, it is better to come to a minion who does not paddle seriously.

The advantage of the thief is that the hatred is stable, there will be no ot, enhancement, rage these fights can not control the hatred to stop, followed by survivability, disappear, dodge, cloak are very good skills when playing boss, life saving plus reducing the pressure of treatment, such as Vaschi's static electricity, other melee can only run away, both affect the output and waste the treatment, in the case of melee output gap is not large, run out of a static time enough to play half a day of it, there was a saying before the living to have dps, What's the use of hitting a second injury that can't survive any higher.
The output of the third point of the thief is very stable, no matter how long the battle time drags the thief can be smooth output, of course, this is also the advantage of most melee combat, the punishment rider is not clear do not know whether there will be a lack of blue, enhance the Sa will not lack blue.
So the minion is actually not so bad that it is now criticized, and indeed the overall output is low, because the aoe ability is basically 0, the monster is too bad, the boss battle has a lot of can not be played the whole process, if the real pile is actually the minion is still remarkable. However, the current melee combat is still more popular berserk warfare, and the berserk warfare is the world, but it is not as much as that at once. The new record 53 minutes fastest Viper Temple is 10 Rampage Battles plus enhanced shaman, plus the only tool man survival hunter. Not a single mage or warlock.
World of Warcraft nostalgic suit of thieves critical hits on the agility requirements higher than the warrior, and now the critical hit on the thieves restrictions are too large, now the legal system can often 30 + critical strike rate, thieves only 25-6 have no aoe skill, and then there are thieves' critical hit sw graduation is up to 33 or so buff.
In fact, melee is the most fun, I think the so-called racing has no meaning, but there are many adverse effects, a lot of racing group out of the things are imitated by ordinary teams, but the whole team does not have the strength to become a real racing group, and finally learn a non-class is not as good as playing according to the method of ordinary teams!
In fact, it is not that the version is not friendly to melee, but that the leader of the regiment expects too much from melee, and the World of Warcraft nostalgic suit only talks about mobs. A wave in about 2 minutes. T will pull in case, the mob war thief does not lose. The question is whether boss fighting can give the thieves resources. Sm does not give one, but to compare the output with the ss of the double sx dark shepherd element sm, which is not interesting.