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【Raiders】Mage Tower - Demon King Kurur

Mage Tower - Demon King Kurur

STRATEGY

The Protective Warrior, the Wine Fairy Warrior Monk, the Protective Knight, the Guardian Druid, the Blood Death Knight, and the Vengeful Demon Hunter will participate in this challenge to face the Demon King Kurur.

Launch Time:

2021/12/9-2022/1/5

Referral Index: ★★★★★

P1 phase

【Raiders】Mage Tower - Demon King Kurur

Cochins, who came with us, would be trapped, and Viren would help us in battle.

Viren will provide a small amount of output and periodically summon a Sacred Light Ball near it, which, when touched, will trigger the Divine Guard, restoring all health to everyone, including NPCs, and blinding all monsters for a period of time.

When the situation is critical, please do not hesitate to use, they will disappear without using them for a long time.

【Raiders】Mage Tower - Demon King Kurur

Judge Varys will use the Mind Tear and Absorb Life skills, both of which can be interrupted, but Mind Tear is less dangerous, mainly interrupting Life.

It also possesses the Wither Aura, which stacks debuffs that lower the health cap within a certain range around it for 10S. This requires us to leave the inquisitor's surroundings every once in a while.

【Raiders】Mage Tower - Demon King Kurur

After the battle begins, the Eye of Torment is refreshed in the field, and they will guide the Curious Gaze, and if they are not confronted when they are finished, they will be knocked away. The Tortured Eye does not have a high amount of blood, and can be processed by the way when it withers away the halo debuff.

【Raiders】Mage Tower - Demon King Kurur

Every once in a while, four Void Portals will open in the field, and four Void Demons will come out. They will quickly move to Theyren's side and attack Viren, needing to quickly gain their hatred to prevent Veren from being killed.

These normal attacks of the demon will be accompanied by the Claw of Psychic Energy, which deals arcane damage and superimposes arcane injuries.

At the same time, the Void Storm skill will also be used, which will deal a lot of shadow damage to the range, which can be interrupted.

Fortunately, their health volume is not very high, and when they appear, they need to pull the hatred at the first time and deal with it.

【Raiders】Mage Tower - Demon King Kurur

In addition to the Void Demon, the field will also refresh the insincerated Hellfire, which moves slower, but it will use the "Slamming" skill directly in front of it, dealing physical damage and hitting it.

At the same time, it will periodically use the Evil Energy Echo, deducting a certain amount of its own health, causing a small amount of flame damage to the range.

Due to the mechanism of Hellfire itself, there is no need to deal with it specifically, just pay attention not to be knocked out.

After hellfire is killed, it will be resurrected after a certain amount of time, so the hellfire in the field will be more and more, and the scene will become more and more chaotic, which requires us to quickly kill the judge to enter the P2 stage, after which the hellfire will not be refreshed, and the previous hellfire will be retained.

P2 phase

【Raiders】Mage Tower - Demon King Kurur

After the death of Judge Varys, the Demon King Kurull will join the battle, and it will use the Void Trampling to leave a pool of green water on the ground and compress the field. If you're too far away from it, it will also unleash the Void Arrow, dealing Shadow Damage and reducing your movement speed by 50% for 10 seconds.

【Raiders】Mage Tower - Demon King Kurur

There are two skills to deal with – Distorted Image and Life Destroyed.

【Raiders】Mage Tower - Demon King Kurur

[Twisted Image], let's get a debuff, whenever we take damage, all enemy targets in the field will restore 5% of their health, which can be interrupted.

[All Lives Are Destroyed], deals a lot of physical damage and gains debuff, which increases the physical damage from Kurul and can be stacked. It mainly relies on injury reduction skills to cope. Because of this vulnerable mechanism, we need to kill Kurur as soon as possible to avoid being killed by Kurur after the number of layers is too high.

Shadow Sweep also appears periodically in the field, which is a ray that moves quickly and has a forced displacement effect.

In addition to the above, the Void Demons of the P1 stage will still be refreshed, and the remaining Hellfire will be resurrected every once in a while. But the Eye of Torment will no longer appear, and those who are not killed will disappear with the transition stage.

In the P2 phase, both Cochins and Viren will help us in battle, they will provide a small amount of output, mainly the Orb of Light summoned by Viren, providing recovery and control, using the Orb of Light, opening the burst, and defeating Kurur.

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