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DNF Miscellaneous: The Road of the Strong 50 Wins To Share, Minus CD is not the best choice for BP

Author: Mudhead Car

1 o'clock to start playing with the sword soul, basically every bp is 6 points 30 times, experience is also a little, simply say it

Title account tied, solid wounds want to take the light soldier revenge blue fist white hands and other occupations after the transfer of the title to the solid wound, not enough can start the new number 100 directly to go

DNF Miscellaneous: The Road of the Strong 50 Wins To Share, Minus CD is not the best choice for BP

1.-Is the more cd the better?

No, it is best to control 2-3, especially cdr occupations are best 1-2 on the line, the following will say the reason.

2.What are the op options for bp?

Here are the options I think t0

Ozma Clear Night with Injury Buff (5-7 blocks)

Trila & Yunna with buff (put any grid)

Ozma Astros with star injuries (preferably not to put the first box)

Silver White Dakor with injured buff (put 5-8 blocks)

Ozmajet (put the third square, after the fifth square)

Brutal Wadsworth (Autobot)

The first one has only 50 & 62% damage correction without eating two balls, it is very difficult to kill in 5-7 blocks, if there is a 30 increased injury buff, there is 99% damage correction after eating control, which is equivalent to directly entering the mechanism, non-moving must-choose, one choice

The disgusting part of Cui Layunna is that the amount of blood is large, the collision volume is small and difficult to hit, the attack is invincible, the blow is extremely high, basically a full set of skills to kill, choose this to the opposite 70% will play snakes inside

Astros has thick blood, eats hard control, does not eat buff to fight a whole set to fight to death, with buff can be easier to kill.

Da Ke'er has a very disgusting dancing mechanism, the amount of health is not low, the attack breaks the hegemonic body, the high stiffness, and the back is not sent directly in time to hand over the big move.

The mechanism is very fast, except for the first mechanism of about 15-20 seconds, invincible 10 seconds, not in time to solve the problem is a waste of time, the same recommended choice.

The Autobots are similar to Dakol, the mechanics are disgusting, and the grab mini-game and the crash mini-game can not fight and grind blood, and it is also a monster that opens up the gap obviously

t1 select

Pure-bloods

Demon World Vs Boss

Doheid

Black Crow Taimat

Black Crow Despero

Black Crow Pure-Blood

The first two must have more than 20 increased injuries to choose, not put to t0 because of the requirements for the profession, these two strange blood is very small, there is a buff situation can complete the jump mechanism strong kill, fast about 7-8 seconds, but because the mechanism is unstable, not put to t0, if the opening is stable to do a few seconds of action can be t0.

Doheid is also a mechanism disgusting, there are more than 30 seconds of mechanism, and very active, but the mechanism came out too late, it is recommended that the fixed injury can be selected, the non-solid wound situation is only recommended to choose the opposite side of the night and other high-blood high defense monsters as the counter placed in the back.

Taimat will randomly produce a lot of cocoon mechanism, is also quite disgusting, requires high hit, but the timing is not fixed, there is no t0 can be chosen, Despero is the same, the trigger is not fixed.

Pure blood is invincible, the mechanism is slightly disgusting, even if it is a crocodile in the monster, I can't think of what to choose.

t2 selection (for pick or odd trick)

K without -cd

Ming Hao, the king of all beasts

Hand Blader

White Rusty Heathlin Gate

druid

K without cd can mainly delay time, of course, if you desperately need a big move cd, you can choose cd, and you can drag the situation to victory in the case of you falling behind significantly.

The dog of the King of All Beasts has a bug, biting a person for 10 seconds can not move, and there is a probability that it will never move, and also recognize that the opposite is the master to see if you can play luck.

The Hand Blader is also a flying mechanic, but the mainstream quest is not recommended by Ozma considering everyone's proficiency.

If the white rust is out of the mechanism for a long time, the amount of blood in the whole process is low, although the mechanism income is also good, and it is not necessary to choose again.

The door has the probability of not being out of the creeps for a long time or invincible for a long time, or being beaten up and then stuck out of 2 waves of creeps, in short, it is also a bit of a gamble.

The Druids have nothing to say and like to bounce around alive, but there are rules of action to follow, and there is no choice to choose

Then say the next bp rhythm, the general red side first hand without t0 then must choose -cd to the fourth, to ensure their first 4 grid rhythm, and then try to control the first 3 at least one is their own choice of the monster, the remaining three positions are best to leave the back 2 in front of the 1, so that the counter selection is more flexible. Blue side is best to choose the first two choices are the top 4, it is best to connect, to ensure that they have a rhythm in the early stage, the first 4 monsters or the first 5 monsters in the trial can set the tone of this one, and the last 2 hands are best to leave the old eight for the red party or sandwiched in the middle of their own two choices, to prevent the opposite selection of monsters and rhythm linkage. The reason for the odds in front of the multiple selection is that if I am the blue side, I have selected two military gods in a row in a row, Fanta is in front, and the speed of the cross map in front of me is definitely overwhelming, so that at least the leading rhythm can be brought to the 4 figures, and the opponent can be properly pressured.

Summary bp is to try to create "snooker" for each other, many people have a fixed rhythm of combos, if you lose a difficult to fight, or easy to out of the mechanism of the monster, disrupt the rhythm of the time is easy to achieve a large lead, and finally if you are not a high win rate, and not very familiar with the old monster of the new player, it is recommended not to look at the above, my advice is, hit half behind the 2 monsters in time to exit, do not fight with him to the boss waste time, to quantity for quality.

3. Why control the use of -cd?

-cd boost is relatively unstable, there is no guarantee that each cd will be maximized (all black skills or all black except small skills before entering the next figure), and increased damage can solve monsters more quickly, and even complete the more powerful kills, but -cd is still very good when you run out of food. If you play more, you know that there are several places where you can control-cd utilization to maximize. For example, 4 figures

(1 figure full skill to leave a three senses, 2 figure small skill + three senses reset and some of the middle skills, 3 figure lost) Basically I play is full black, so I will basically put the cd fourth, so as to ensure that the cd effect is maximized, while other figures eat damage buff quickly over the map.

I suggest that the light weapons class - cd put 4 + 6 or 7 heavy weapons class 4 + 6 + 8, no more is not good, so that the back can ensure that basically every 3 charts have 2 charts to wake up to eat, maintain the fluency of the chart.

4.How to use 123456? How do bosses play?

Enter the picture directly 3456, and then said above that the 2 figure skill is lost on the 2,3456 is used, unless it is a solid injury, it does not use the time of card 3 and 5, and if the card is fixed, the boss60 blood enters the two-stage mechanism.

There are many kinds of boss playing styles, and I choose the more stable one.

If you enter the boss and do nothing, then you play slowly, a total of 4 mechanisms, red and white balls, meteorites, circles, balls four annoying mechanisms, but through some operations can skip at least 1 mechanism, skilled stuck good time high damage class can skip 3 mechanisms.

Here I give a boss health map, based on the arrows from right to left.

To skip the red and white ball, hit the first arrow (less than 1w bar) when entering the picture, this is easier to play, and it can be skipped if it is not all black before entering the boss

DNF Miscellaneous: The Road of the Strong 50 Wins To Share, Minus CD is not the best choice for BP

To skip the meteorite, hit the second arrow (25%) when entering the picture, which is more difficult, but the sword soul and other classes with relatively high damage can also be used, first hit the boss to 91%, the second sense hangs up and put a bunch of skills, the second sense before the end of the reset skill and then the second sense continues to hang all the skills thrown out The third sense and finally put or put a sleep, you can also skip, but I think there is no point in skipping here, unless you leave a lot of skills in front of the boss.

DNF Miscellaneous: The Road of the Strong 50 Wins To Share, Minus CD is not the best choice for BP

To skip the circle, the boss two stage needs to hit 15% of the health in about 15s, the same is the 30s mechanism, the circle is invincible and there are about 10s boss animation, the meteorite mechanism also has 62 can play for you, these two can basically only choose one in the match (but I think the trial single person must have someone who can jump two together), so it is best to choose to skip the circle, leave all the skills of double consciousness, leave 3 and 5 for the solid damage class, and the boss will directly pour down a set of skills and then refresh the skill and then infuse a set of small skills , the awakening does not have to wait for the next 140 to put it. But here is also a bit of a gamble, if you have not played 15 blood, then the skills you left in front of you will be wasted, others have not stayed must exceed you, and the conventional way of play is after the third time of the two skill resets, and you will be weak after resetting in advance. It is recommended to become proficient in the first and second mechanisms and then learn to skip the circle. Here the sword soul hit close to 20, leaving a second sleep, because here is only about 15 seconds of time, and there is no need to sneak away, do not put the three senses and the ink of the second sleep, otherwise there will definitely not be enough time.

DNF Miscellaneous: The Road of the Strong 50 Wins To Share, Minus CD is not the best choice for BP

So play like this, if the monster is brittle, increase damage more, the upper limit must be 5 open, so the reset must only be 2 times, the first time in the 2 figure reset, the second stage after the small skill reset

DNF Miscellaneous: The Road of the Strong 50 Wins To Share, Minus CD is not the best choice for BP

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