This year's road to the strong is also a conscience, and it only takes one day to get the aura of the strong road. Unlike in the past, it takes a lot of effort to get 50 wins.
Ordinary players basically run to the aura, and then talk about getting the aura raiders one day, so that players can take fewer detours.

Get the aura of the strong one in one day
Redeeming the Path of the Mighty Aura requires 200 Strong Medals, which can be earned through 4 missions per week (20+100+100+100>200). That is to say, as long as you complete the next 2 tasks, you can get the aura in one day.
There is also a degree of difficulty between tasks, and there are even various pits in it, so let's talk about the content of each task.
The first one: Normal Mode - Normal Clearance
There is no difficulty at all, mainly for players to practice their hands and familiarize themselves with the process. In addition, you can choose the difficulty, and the hero mode has the most rewards.
If you are just a player who comes with the aura of a strong man, you can not do this task, after all, there are only 20 materials.
Second: Normal mode - match wins
Compared to ordinary dungeons, matching dungeons is much more difficult. Under the choice of monsters on both sides, the clearance tests the cooperation and understanding of the mechanism of teammates. In addition, this picture is "eating" equipment and crafting, and it is not recommended to play with snakes below 1.7.
Generally speaking, as long as it is not a crushing team (such as 2.0 vs. 1.8), the winning rate of the 4-person team is as high as 80%. It is said that it is also possible to "double open" 100% wins, but finding someone is a hassle.
Third: Trial Mode - Single Player Wins
Trial mode is a fair brush, and only weapons, stones, and runes can be selected. Because it is a super long battle, the stone guard and runes recommend choosing the endurance skill.
It's generally about matching the same class (occasionally trying different classes), so it's all about the technique and the understanding of the class, as well as the mechanics of the monster. In addition, there is a special need for a second buff-reset skill CD to be used fairly, and there is also a percentage class priority.
Fourth: Trial Mode - Team up to win
In trial mode, teaming up is much more difficult than winning alone, because it is not known whether the wildlings will have mechanisms and cooperation. If you don't open the black together, if you want to win, you basically open the blind box.
Of course, excluding the rewards, such a racing brush chart is still quite interesting.
Summary of the path of the strong
It only takes 200 materials to redeem the Strong Aura itself, so we only need to choose 2 out of 2/3/4 missions. To save players time, missions 2 and 3 are recommended.
Task 2 is actually lined up with big guys, or the whole small group can easily complete. Task 3 is easier than Task 4, and you are not afraid of being pulled back by others. At the same time, the situation is not right and immediately retreats to save time, and will not pit teammates.
The above is only suitable for players who only redeem aura, if you want to get other rewards, you can work hard by picking monsters and arranging positions.