
The lineup determines the lower limit, the equipment determines the upper limit, and the operation is king!
Hello gentlemen, I'm Moon. Hot patch update, version environment changes greatly, today Mo Ang to bring you the lineup is now relatively unpopular and eat points and eat chicken intensity is very high lineup - alchemy challenge wolf.
After the version update, the 7/9 alchemy has been greatly enhanced, especially the 9 alchemy is simply an epic upgrade, but the 9 alchemy needs to be transferred to achieve the formation slightly difficult, but the strength of the 7 alchemy has also been enhanced, the attack speed of the pieces has increased by 5%, the health regeneration per second has increased by 1%, and the output and endurance have been greatly enhanced.
This lineup relies on the high gain of alchemy for 8 seconds, allowing the werewolves (Warwick) to get a significant boost, which can hit extremely high damage. Werewolf's own high attack speed is 0.85, 2 challenge bondage increases attack speed by 30%, after triggering 7 alchemy bondage, the attack speed can be greatly increased to 1.785/S, if you participate in the kill attack speed can reach 2.04/S, during this period, you can quickly stack the attack speed of the sheep knife, easily reach the effect of 1 second 3 knives, and the skill percentage damage output explodes.
Lineup equipment matching
The key to the lineup is the Werewolf and IceGirl outfits.
Werewolf recommended equipment: Electric Knife + Sheep Knife + Mercury
Electric Knife: Early Blood Stabilizer Artifact, the main role of which on the one hand reduces the enemy pawn magic resistance, so that the werewolf can cause higher damage, on the other hand, it is mainly to rub assists, so that the werewolf is more likely to trigger the challenge bondage Attack speed doubled.
Sheep Knife: Mainly to increase the attack speed, so that werewolves can also get a very high output efficiency after the alchemical bondage disappears.
Mercury: Immune control at the beginning to avoid wasting output time. Unless taken away by a high-explosive blow, the ability and alchemy bondage regeneration effect can also make the werewolf quickly fill up with blood.
Ice Girl: Ghost Book, Ice Girl skill range is large, as long as a single release of the skill can basically hang most of the enemy's pieces with a serious damage effect.
All Tando equipment is given to Mondo, the best anti-armor, madman, redemption.
Other equipment Droplets resist to do the Holy Grail to give ice maidens or Zach, if Quinn can three stars can give them a magic system to output equipment, increase skill damage, if the physical equipment is leftover can consider giving mice or Argat.
Hex Enhanced Selection
Featherweight players, DD blocks, alchemy/soul transformation are optimal, and other depending on the situation, such as astral blessing, bright posture, alchemy overload, instant injection, fighting/challenge/scholar soul, etc.
The lineup is simple to operate
This is a set of 6D betting dog lineups, if the first and middle periods do not try to transform other lineups.
The best equipment taken at the beginning of the draft is the reverse curve, which can be the key equipment of the werewolf electric knife, sheep knife, if there is no accessory that can be considered to find mercury. The first Hex had the best DD block and featherweights.
2 stages
Look at their own equipment, if the equipment is more suitable, you can consider this lineup, see if the situation sells 3 waves of blood, the draft takes a reverse bow, 2-5 upgrades 5 populations after fighting for consecutive wins, the lineup looks at its own cards, werewolves do not have 2 stars before it is not recommended to go directly, it is easy to be killed by fire, it is more recommended to geek inventor transition, EZ with werewolf equipment stable blood ability is stronger. Equipment is prioritized after electric knives and sheep knives before considering mercury.
Stages 3-4
3-2 or so upgrade 6 population, abandon the part-time lineup to transform the alchemical wolf, if at this time the werewolf does not have a two-star small D card to find the werewolf 2 star, after watching the speed of the game rhythm card 30-50 gold coin D card chasing three-star werewolf, while incidentally chasing Singid and Quinn. In terms of lineup, 5 alchemy + 2 challenges are the best. Equipment is guaranteed after the Electric Knife and Sheep Knife consider the Werewolf Mercury and Ice Girl's Ghost Book.
After 5 stages
Now it is easier for werewolves to travel with less than 3 stars, if there is no Samsung werewolf in the 5-1 stage, it is more difficult to find a werewolf 3 stars with a big D card, otherwise it is more difficult to stabilize blood. After the 3 star werewolf, they will directly save money to upgrade the 7 or 8 populations, add 2 alchemy pieces to open 7 alchemy, and add yumi to the 9 population.
If there is an alchemy transfer, give Quinn, and the 9 population can open the color big bond 9 alchemy lineup strength rises again. If there is a challenge or a fight transfer depending on the situation add Tam or Kasha is good.
This lineup can now play most of the lineup, as long as the werewolf can basically stabilize the top three in the three stars, but the black and white method of the special Hu is a small disadvantage, and the werewolf is needed to go around the back, otherwise the output will not be enough, the same reason against the Holy Shield Big Mouth, sniper lineup also needs to burst in from the side, the key is to require the werewolf to quickly produce a kill to trigger the challenge to double the effect.
Today we will first discuss this, everyone hurry up and help Mo Ang like ah!