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Just debuted on the slaughter list? What exactly made Tower of Illusions a success?

What games have been the hottest lately? That's definitely in the game "Tower of Illusions". A few days ago, the number of reservations on the game's official website exceeded 15 million, and today's launch of the service instantly included the LIST of IOS and Android games. The reason why this game can be loved by so many players is actually very much related to his game design.

Just debuted on the slaughter list? What exactly made Tower of Illusions a success?

I believe that many players have encountered the situation that the equipment that is burst out of the card draw or the copy cannot be used due to the class discrepancy. In order to solve this situation, the game "Magic Tower" directly introduced a class-free design, players can choose the game's large sword, double knife, sickle and other weapons according to their own preferences. And players can also equip three different weapons at the same time, switching weapons according to different battlefield conditions.

Just debuted on the slaughter list? What exactly made Tower of Illusions a success?

It is worth mentioning here that although "Magic Tower" does not have a class setting, it does not mean that his equipment system does not have depth. Each weapon in the game has a specific type, divided into defense, output, and auxiliary, and when the player carries two of the same type of weapon at the same time, it will trigger resonance, additionally improving the corresponding attributes. This weapon-resonant design allows each player to highlight their personality in combat.

Just debuted on the slaughter list? What exactly made Tower of Illusions a success?

Of course, the weapons in "Magic Tower" are not only weapons, the project team has also designed a complete set of combo system for players to experience for these weapons. Some of the skills of these weapons are mainly floating, some are mainly suppressed, and each weapon skill has its own characteristics. For example, the weapon of the two-gun system, its skill characteristics are floating, even the flying kick of the shadow and the lightning flying dragon kick in the move table can pick the enemy into the air, and the reasonable combination of these skills can easily play a gorgeous operation.

Just debuted on the slaughter list? What exactly made Tower of Illusions a success?

Some people here will definitely ask, there are so many types of weapons, so it must be difficult to get them, right? In fact, there is no need to worry about this, the "Magic Tower" project team has designed a very variety of equipment acquisition methods in the game, players can get it by playing bosses, participating in PVP gameplay and so on. It is worth mentioning here that in the open world of "Tower of Illusion", there are many interactive props that can directly produce black cores of card pulling props, such as spark oil, dandelions, etc. If you want to quickly obtain weapons, don't forget to participate in these gameplay.

Just debuted on the slaughter list? What exactly made Tower of Illusions a success?

In fact, it is not only the design of weapons and classes, but also the content of the game "Magic Tower" such as relic dungeons and multiplayer casual gameplay is also worth paying attention to. Now the "Magic Tower" public beta activities are in full swing, players can log in to the game can also get a variety of practical props as a reward, like this kind of non-class design players must come in and experience it in person, I believe you will love this game.

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