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Tribe and Machete EA turned right, why is this game so popular?

Today, the official version of "Tribe and Machete" was released, which caused a wide discussion among fans of sandbox games and single-player gamers. Such a big movement, can't help but wonder: what kind of game is this, and why is it so popular with players?

Tribe and Machete EA turned right, why is this game so popular?

I have to say that "Tribe and Machete" is still quite famous in the circle of independent games. When he first "debuted", he became the sales champion of steam, and the official update speed was even faster, and every time the player raised a problem, it could be corrected in a timely manner. The game itself is also very fun, the playability is relatively strong, after all, it is an open world. In the Shazar Desert, players choose different classes to roam the rivers and lakes. There are both extensions of eastern martial arts elements and embellishments of Western fantasy magic. Players not only have to fight with various monsters, but also can conquer the cities in the desert by themselves and become the masters of one side. Doesn't that sound very similar to Horseback riding and slashing? They are a lot like the same type of game, but they are not the same in many ways.

Tribe and Machete EA turned right, why is this game so popular?

In the official version, Tribe and Machete also made a lot of gameplay that is different from riding and slashing. For example, magic crystal strengthening, such as tavern fighting, these are very novel things. The recruitment process is also very interesting, players have many different ways to recruit troops, and the classes in the game are also colorful. From mediocre farmers to demon lords, from ordinary wolves to frost dragons, a variety of fantasy classes are waiting for you to discover. In particular, the class advancement system, ordinary classes upgrade to different directions by upgrading and consuming resources, thus having different skills, which adds a lot of anticipation to the player's game progress. In-game support for workshops, players' whimsy is all in it, which is one of the reasons why Tribe and Machete is so enduring. Now that the official version is released, I think the future mods will be more interesting and more numerous. The combination of sandbox games and workshops is enough to make an unremarkable game step up the ladder, not to mention a self-sufficiently good indie game like Tribe and Machete.

Tribe and Machete EA turned right, why is this game so popular?

When you first enter the testing phase, Tribe and Machete still has many problems. But after nearly two years of polishing, welcoming player feedback again and again, and providing official updates again and again, it finally formed the official version of "Horde and Machete" that we are currently seeing. As the authorities have said, they have always welcomed the "pouring cold water". All the feedback brought by players has been carefully followed, and it can be said that every update is a collaboration between players and the official. In this way to understand the player, to make the player's favorite game content, the success of "Tribe and Machete" is inevitable.

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