
Sun Ce this hero is now really on fire, in fact, Sun Ce is a hero who has been underestimated, the first level of confrontation ability is very strong, if you fight after grabbing the second, it is estimated that few can fight against Sun Ce, the middle and late stage of the regiment battle can also do pulling, the first hand to open the regiment, the ability to support, is a very balanced hero, the following will take everyone to understand the next Sun Ce.
Passive skills can make Sun Ce gain high armor in the confrontation, and at the same time, with Sun Ce's blood sucking, improve great frankness and recovery ability.
A skill will charge forward, with a displacement, and at the same time, after delaying, it will cause a 1s flying effect, which can be combined with a big move, first open the group, and then cooperate with the stun skill to play a very long control effect.
Can be Sun Ce's main damage skill, the second skill of the third stage, can reset the general attack, and obtain the passive indomitable effect, 2a2a2a can play a high burst damage, while cooperating with passive, can be stacked 60 points of armor, in the confrontation, by the enemy damage at the same time, with the superposition of the two skills of the indomitable effect, armor can be hundreds in a short time, greatly improving Sun Ce's ability to fight.
Three skills are Sun Ce's core skills, 12 seconds to start the ship to charge, the process of hegemony, self-disembarking or ending, the ship will sail forward a distance, hit the enemy will cause damage, and hit the fly. The three skills can also take teammates on the ship and support together, while paying attention to the big move hit the enemy will get 5 layers, that is, 100 armor points. Three skills set support, control, hegemony, open the group in one, a qualified Sun Ce, the key lies in the use of big moves, a good big move to bring the effect to the enemy is ruined.
Outfit recommendations
Battle Tips:
Today's version of Sun Ce has high damage, and at the same time, the ability to resist injuries is also very strong, and the team combat ability is also very strong.
First of all, let's talk about Sun Ce's passivity, when Sun Ce is attacked by the enemy or attacks the enemy, it will be superimposed passive, a layer of passive 20 point armor, up to 10 layers, but when it is damaged by spells, it will not be stacked, only true damage and physical damage can be superimposed passive, 200 point armor is still very meaty in the early stage.
Sun Ce's one skill actually has three damages, a path forward can deal damage, and the skill hits the enemy and explodes two more damages. Therefore, all three pieces of damage are full, and the damage to the enemy is very high.
Sun Ce's two skills are best placed obliquely, rubbing others with the side of the skill, because Sun Ce's second skill is a semi-circular sweep, the distance between the two sides is longer, and the distance forward is shorter, so when the distance is not enough, you can consider attacking the enemy from the side of the skill.
Sun Ce's big move is the core skill, after Sun Ce opens the big, the left hand side controls the boat, the right hand side of the skill prompter refers to the direction of the jump, after jumping, Sun Ce's boat will be thrown out in front of it, so if you want to cut to the crispy skin, you must aim at the target.
Sun Ce's current big move to open the boat distance has been improved, and it is also possible to directly drive the ship from the upper road to the lower road to catch the shooter.
Operation Tips:
1. Sun Ce's biggest advantage is that the support speed is fast, the big move is similar to the big move of Nezha and Liu Bang, but the driving route needs to be controlled by itself, and the maximum driving distance is about half of the map, so we have to make full use of this advantage, once we have the right to line, we swim to support and play the advantage of the front and middle period, because the general side hero is not faster than Sun Ce support.
2. Ghost Ship: Speaking of ghost ships, I believe that many small partners will not be strangers, and the speed is very fast and does not give you the opportunity to react at all. The operation is very simple, after releasing the big move immediately click twice back to the city and then a little stutter on the path indicates that the ghost ship has succeeded, and the point back to the city should not be dull, otherwise it will not be successful. The only drawback of the ghost ship is that it is difficult to control, and if you are not careful, you will hit the wall, and the little friends should go to the training camp to practice more!
3. Skill points: main ascent two and vice to one
Summoner Skills: Vertigo (stun good control, control foot, open group to fight sharp weapon) flash (with flash is mainly to adjust the direction of a skill to catch the opponent off guard) At present, Xiaobian feels that the best use is still vertigo
Advanced Tips:
Ghost Ship: The popular ghost ship, that is, the moment of starting the ship, click the return button twice, after which the ship will be card by card, and the actual effect is that the speed of the ship will become faster. Pay attention to the direction of the ship's travel, if the speed is fast, it is not easy to control, but at the same time, the enemy will not react enough, unable to dodge, especially the ghost ship that drives to the second half, the speed will become faster and faster with time, and when the enemy sees the ship, it has been knocked out.
Triangle kill: Because a skill will be accompanied by a period of displacement, so if you want to cooperate with the three skills, you need to get off the ship in the middle, at this time the ship will continue to move forward for a distance, grasp the direction, hit the enemy in the three skills, at the same time as the control ends, the flying of a skill will arrive, and then with the stun, you can play a set of super long control of the stun effect, with the two skills interspersed with the general attack, the damage is very high. This set of combos is very challenging to the player's operation, so it is more common in high-end innings, specifically you can watch the video of the leaves or live broadcast, and practice diligently.
Confrontation road idea: be sure to use passive skill cooling to fight with rhythm, use passive blood return to increase endurance to consume the enemy to establish an advantage, if the enemy is an explosive hero, then try to avoid frontal fights, and then fight after the equipment is mature
Team battle idea: To communicate with teammates well with the 41 point belt, create a situation of more fights and less fights, because Sun Ce supports quickly, if the enemy comes to catch it, open up to support other teammates. When opening a group, we must grasp the direction and location of disembarking, and we must be within the scope of a skill.
Finally, I wish all the officials a smooth ranking!!!