laitimes

Pokémon: 5 skills added in the sixth generation, but the effect is like a family

author:Casual Starman

Some moves are really useless, and the actual combat is meaningless, even if the animation can give a special performance? As a result, these skills have not appeared in the animation, and I don't know what they are used for.

1. Get along

Pokémon: 5 skills added in the sixth generation, but the effect is like a family

The source of the material is a certain AG teacher's inner ghost pot and the opposite reached a consensus, and then began to explode.

Lower the opponent's attack for a while.

Isn't this just a change of name for the move?

2. Secret language

Lower the opponent's special attack for a while, which is ineffective for Pokémon with sound insulation characteristics.

Pokémon: 5 skills added in the sixth generation, but the effect is like a family

Loud roars are powerful, and can also reduce the opponent's entire first-level special attack, what is the use of this move?

3. Aromatic mist

Pokémon: 5 skills added in the sixth generation, but the effect is like a family

Raises a companion's special defense by 1 level. [In the sixth generation, aromatic mist is a special move of aromatic essence.] 】

Just add a level of special defense? Adding level 3 may not be used by anyone.

4. Flower defense

Pokémon: 5 skills added in the sixth generation, but the effect is like a family

Increases the grass attribute Pokémon's attack and special attack level.

Grass system, but also add a level of physical defense, the restrictions are too large, and the grass system of durability should not come.

5. Cultivated land

Pokémon: 5 skills added in the sixth generation, but the effect is like a family

It's grass again..... Double attack level one is not allowed.

I don't understand what these moves are designed for.

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