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Fantasy Journey to the West: Ghost players offer advice and suggestions, put forward a plan to limit the five openings, and solve the problem of teaming

With the irregular update and optimization of the game's gameplay, the number of players in the Fantasy Journey to the West is increasing, and more and more people are investing money in the five-open industry. Speaking of the five opens in the game, perhaps most people are a little disgusted, because they think that the existence of the five opens affects their experience of the game and affects their rewards for brushing tasks. In addition, because of the increase of five open, the rewards of scattered players have not only become lower, but also the team challenge tasks have become more and more difficult, and few people are willing to lead the team. Therefore, recently, a ghost player proposed a plan to limit five openings for the official advice, and at the same time solved the problem of scattered players forming a team. Let's find out if his plan is feasible.

Fantasy Journey to the West: Ghost players offer advice and suggestions, put forward a plan to limit the five openings, and solve the problem of teaming

The player believes that the real intention of the five-open player is to make all the items dropped by the active copy by themselves, and then sell them into cash to make money. This has gone against the purpose of online games, the original intention of online games is to make it easier for players to communicate and communicate with friends and entertainment, rather than making money for profit. The despicable one has a strategy, that is, to reduce the number of valuable items dropped by the active dungeon and drop more daily items. For example, flying charms, drugs can be sold in pharmacies and the like. In this way, it is effective to avoid the greed of these players from going on five open without grouping up players. This is a very good and healthy game mode, all beings are equal.

Fantasy Journey to the West: Ghost players offer advice and suggestions, put forward a plan to limit the five openings, and solve the problem of teaming

According to this player's meaning, as long as the limit of five open can solve the problem of the difficulty of forming a team. In fact, I really want to target the five-open blow brush method, such as an IP address and a team to adjust the chance of item rewards. But why didn't the authorities do that? Because the five openings are the product of the development of the game, the scattered players cannot be separated from the five openings, and the five openings are inseparable from the scattered people, and the two complement each other, only in this way can the development of the game be promoted.

Fantasy Journey to the West: Ghost players offer advice and suggestions, put forward a plan to limit the five openings, and solve the problem of teaming

The existence of wukai is not a stumbling block to the team of scattered people, the most fundamental reason is the problem of the player itself. In fact, the disliked and the disliked are scattered people, just one garbage, and the other is not garbage, wukai is not unwilling to group, is not at all this idea. Most of the five-open teammates who can't stand the lack of strength and are full of complaints, simply open 5 numbers themselves, saving trouble. Besides, people play 5 numbers alone and pay a lot of card money, and the investment in the game is 5 times higher than that of the scattered people.

Fantasy Journey to the West: Ghost players offer advice and suggestions, put forward a plan to limit the five openings, and solve the problem of teaming

Therefore, the group of less than the team has nothing to do with the five open or scattered people, and is related to investment. I am 175 five open, often quit to a number running ring, and then add a seven repair level 25 big guy, he only hangs up to open the secret blue on the line, no blood to add to him, the number of rounds to send a message to let him continue to hang up. But without the input of spicy chicken scattered people, how many can do this?

Fantasy Journey to the West: Ghost players offer advice and suggestions, put forward a plan to limit the five openings, and solve the problem of teaming

The most important thing about the five openings is that you can have a better game experience, teaming up is actually quite troublesome, and you have to distinguish between pit daddy teammates. Wukai is very clear about the combat effectiveness of each number, and the weak Wukai has self-knowledge, and the tasks that cannot be fought are directly not gone. Five open can do the most optimized output collocation, the same investment to achieve the best output effect. More common is the character collective high speed, bb is also high speed slower than the character, the pursuit of the whole first shot, so that the opposite monster less shot, this feeling is very comfortable. It is difficult for passers-by to have this kind of cooperation, and the fast lightning rod is easy to die and the endurance. I asked, double resistance 15 passers-by team, only with Sumire can quickly get the secret realm? But five open is enough.

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