Foreword: The public account of the first [Romance of the Three Kingdoms Strategic Edition with General Jun] was first published in this article, and it is not authorized to prohibit "plagiarizing articles" to other platforms.
Author: Three Kingdoms Strategy Edition with General Jun
Hello everyone, I am a three-war general, every day to help the matching will open up the wilderness, and you say that the military generals who ask for the meritocracy choose, I hope to help you!
Many alliances in the Three Kingdoms Strategy Edition have certain monthly card rewards for paving team or door god players, and this issue comes from the real team of 0 Kr players in the 10th season. In the end, 6 teams were successfully assembled, so don't say that 0 Kr players can't coexist with the team! At the same time, in terms of tactics, it has basically reached the level of mainstream teams, and the only inevitable place is the redness, which is basically a complete whiteboard.
0 Krypton Team 1 - Sun Quan Wu Ride
Sun Quan: When the front destroys + the soldiers are impermanent
Tai Shi Ci: Folding Chong Imperial Insult + Bending Bow Drinking Feather
Zhou Tai: Resisting the defense with one force + the frontal arrow formation
0 Krypton Team 2 - Sanshi Lu
Tai Shi Ci: One ride when a thousand + a hundred rides rob the camp
Xiahou Yuan: Naked bloody battle + violent and unmerciful
Huang Yueying: Tiger and leopard riding + three-position array
0 Krypton Team 3 - SP Shuzhi
SP Zhuge Liang: Soul Snatcher + Cup Snake Ghost Car
Pang Tong: Taiping Daofa + operational planning final account
Fazheng: Eight Golden Lock Array + Wudang Flying Army
0 Krypton Team 4 - Shu Gun Kitchen Knife Team
Zhao Yun: According to the water broken bridge + its wading road
Ma Chao: Blood Blade Scramble + Blind Horizontal Spear
Guan Yinping: Qingzhou Soldier + Strange Strategy
0 Krypton Team 5 - Taoyuan Team
Liu Bei: Trap the camp + temporarily avoid its front
Zhang Fei: Tough and brave + Jedi strikes back
Guan Yu: Arson raid + Mi-shaped array
0 Krypton Team 6 - Tai Wei Dun
Not yet awakened, not finished, not finished to continue!
Summary: We can see that 0 Kr players from S1 to S10 season, and finally as desired to form 5-6 mainstream lineups, and the tactics are basically complete, it can be seen that 0 Kr players can play completely, if luck is better, the core output of the martial artist redness can also be improved, then the playability can also be improved a wave! At present, there are many 0 Kr players in the game will play 2 numbers at the same time, and finally which number is better and then decide which number to play, basically playing 3-4 seasons can identify one of them as their main number, for players who do not like Krypton players or some student players, it is still very good! Of course, if you can have a lot of local players, or all kinds of alliances to send monthly cards, that is the most fragrant!