laitimes

Golden Shovel Battle S6: 5 must take the economic class Hex enhanced introduction, get it is equal to send points

In the Golden Shovel Battle S6 Twin Cities Legend version, the economy class Hex can often let the player upgrade the population faster, and the higher the population level, the higher the probability of getting a high fee card, if you can rush to the nine population, all replaced by five fee cards, eat chicken is not difficult.

Below, I will introduce you to the 5 must-take economic class Hex enhancement one: deliberate failure

After losing the battle, get 2 coins and a free shop refresh.

Golden Shovel Battle S6: 5 must take the economic class Hex enhanced introduction, get it is equal to send points

This Hex boost is suitable for losing streaks, as losing will result in 2 coins and a free refresh chance, which is equivalent to 4 gold gains. The most suitable lineup to take the losing streak route is the bounty hunter, because the more times the streak, the better the bounty hunter's return on opening the treasure chest. Originally, if there is no bounty coat of arms, playing bounty hunters is easy to be eliminated by the eighth, because three bounty consecutive defeats are not cost-effective, but after matching "intentional defeat", it is enough to allow players to easily go to the eight population, at that time, replace some 4-fee quality cards, naturally can easily lock blood.

Two: D to the top

At the end of a round, if you have less than 10 coins, you will get 2 coins.

Golden Shovel Battle S6: 5 must take the economic class Hex enhanced introduction, get it is equal to send points

If intentional defeat is suitable for the late lineup, then D to the top is particularly suitable for the early lineup, and then take the winning streak route. Here are recommended two lineups, one: "Holy Shield makes Carter", the heroes required for molding are: Galen, Casadin, Britz, Caterina, Riona, Ike, this lineup is a low fee card, with D to the top after the early brush, you can quickly rise to Samsung, and then brush the winning streak, the later there is hope of impacting the 9 population, at least can eat bad points. Two: Yodel, play Yodel, is the need for all three stars before summoning Yodel Lord Vega, before that, the combat power is not strong. And with D to the top, you can give you the fastest speed of all three stars, so that Vega is born earlier.

Three: Profit rolling profits

Offering 10 coins, your maximum interest is increased to 7.

Golden Shovel Battle S6: 5 must take the economic class Hex enhanced introduction, get it is equal to send points

You can take the winning streak route or the losing streak route, anyway, you can save enough 70 gold coins to eat interest, and get 7 gold interest income per round. If you take the losing streak route, you can match 3 Yodel, 2 bodyguards, and 2 snipers in the early stage, so that you can get 1 to 3 gold coins per turn. After waiting for the population of 7, if the blood volume is healthy, continue to work with Yodel, if the blood volume is not healthy, replace some 4-fee quality card lock blood as soon as possible, so that at least you can eat a bad point.

Four: Clear mind

If at the end of a turn, you don't have any heroes on your bench, you'll gain 4 experience points.

Clear Mind increases experience per turn, which is equivalent to 4 gold coins, provided that the reserve zone cannot keep cards. Many people feel that if the preparation area does not leave cards, it will definitely be bloody in the middle period, and it will not last in the later stage. In fact, not keeping cards does not mean that the hero can not rise two stars, the early stage has a population advantage, it is completely possible to get two identical one-star heroes, and then brush one on it. Recommended heroes: Galen, Casadin, Britz, Riona, Caterina, try to upgrade them to two stars, and then replace the "bodyguard sniper" when the population of seven or eight.

Golden Shovel Battle S6: 5 must take the economic class Hex enhanced introduction, get it is equal to send points

Imagine that each round has 4 experiences (monsters and drafts are also effective), and 20 rounds is equivalent to saving 80 gold coins, even if you often lose consecutively, you can at least get eight people. At that time, even if you don't rush the population of nine, you can eat rotten points.

Five: The way forward

Will only appear as the 1st [Hex Enhancement] option provides an additional 5 XP per turn. You can no longer buy experience points with gold.

This Hex enhancement I took before I improved, at that time, I could only increase 4 experience points per turn, the first half was relatively cool, the population level has always been ahead, and there is no need to spend gold coins, you can easily brush the winning streak. But after reaching the population of 8, it was a little depressed, the gold coins in his hand were more than 100, but he could not rush the 9 population, and could only watch the opponents of the nine population slowly brush five fees, and finally only took the second.

Golden Shovel Battle S6: 5 must take the economic class Hex enhanced introduction, get it is equal to send points

Nowadays, the early stages of the road can increase 5 experience points per turn, and later stages also have the opportunity to rush the nine populations. Besides, even if you don't eat chicken, you can eat rotten points. In addition, if you get wise consumption or high-end shopping, you can solve all your troubles.

Read on