The mixed reviews of Wing Star Survival are actually exploring a new model of survival gameplay.
The changes in the video game market in recent years can be said to be quite large. Once the share of the gunball as a wealth code is decreasing, the poor quality of the game only by gimmicks often loses money, while the once relatively unpopular survival simulation game has begun to emerge, from the happiness of a few people, gradually upgraded to a new choice of online online.
However, with the increasing market share of survival games, it has gradually begun to expose some problems in this category - no matter how entertaining, survival games also start from hardcore, and its entry threshold is really not low. Without the foundation of the same kind of game, players who can only fight and kill are likely to fall into a helpless dilemma for a long time in the virtual world, adding meaningless garbage time.
Also because the game category is too hardcore, time has become the most valuable resource of the category. This makes you always want to go online with your friends to open the black, but find that each other's game progress is different, either you re-go through the process, or he skips his own process, in short, no one is very comfortable.
High learning costs and high time investment, so that survival games in the shining at the moment, but also show their own not approachable side, pull friends into the pit is difficult, help friends catch up with the progress is more difficult. The survival game, which is gradually solidified in the gameplay, failed to solve this problem for a while, and finally evolved into a compromise between players. It seems that when playing survival games, you must be prepared to guide the sparse and forced to catch up with the progress of others.
Against the backdrop of this era, Dean Hall, the legendary survival game developer who once produced DayZ, appeared in front of players with his new game Wing Star Survival. Once tried, its different side from tradition quickly became an effective means of breaking down barriers.
The biggest difference between Wing Star Survival and traditional survival games is that it has set up a task flow based on levels, and in each game, players need to take the space capsule to the designated location to complete the tasks distributed by the organization.
At first glance, this set of logic has nothing special, but it is not difficult to find that the setting of the level as the connection point cuts the long-disk plan of the survival game into an independent part, indirectly unifies the process progress between players, and directly solves the embarrassing dilemma of different goals and difficulty in collaboration between different players.
You've been playing for fifty hours, and he's just finished buying the game, and it doesn't matter, the game allows you to enter the same level, take the same mission, set aside time, and set the same goal for a short period of time.
At the same time, the game does not pale the time that the player has already invested, because even from scratch, the level value of the character itself will be inherited. This allows players to experience different levels with different openings and different processes even if they repeat the same process and complete repeated levels.
For example, the same mission goals are exploration, the characters in the wilderness stage can only be self-preservation, and the formed characters can rely on equipment to be unmatched in the game, although the mission is unchanged, but it produces a completely different process. Under such a gameplay mechanism, it is tantamount to encouraging novices to actively team up with veterans.
Because novice players can get more time to explore, veteran players can also use this to get a different exploration experience than in the early days, and veteran players will not dislike the new team invitation because they have other mission goals, after all, the level design makes everyone's goals closely aligned.
Most importantly, veterans can also get a certain return on resources by completing the same levels as novices, so as not to waste their upgrade time in the process of bringing novices, and the win-win situation is a solid foundation for players to cooperate.
It's like an online game copy, as long as the goal is the same, the difference level will not become a gap between each other. At the same time, because survival games are more diversified in gameplay and have a richer variety of tasks, low-level characters often only collect resources and contribute to the team. Let the powerful players complete the difficult hunting objectives, and the low-level players can be responsible for building the stronghold of the rest time, which is just for the players who no longer want to start from scratch, let go of their hands and feet to do a big job.
It can be said that "Wing Star Survival" takes advantage of the diversity of survival gameplay, breaks down the barriers of player level and process progress, and plays a variety of elements, so that each player can perform their duties, have something to do, and have the same goal. This win-win dungeon design is more suitable for online teaming than similar games.
But that's not to say that Wing Star Survival is only suitable for team games, in fact, it is more suitable than anyone for a lone wolf into the pit.
I have to say that the guidance of survival games is generally a mess. These games all seem to tacitly acknowledge that the player has a fairly basic foundation, and any mechanism can be used to repeat itself, thus ignoring the real cuteness. But Wing Star Survival is different, because of the characteristics of its level design, there will be a series of goals in the game, from building a campfire to building a base station, this mission goal is actually the best game guide, allowing you to skillfully use every mechanism skill in the game.
This allows novice players to master all the skills of the game even if they don't enter the relevant community and read a series of game guides, relying on the process alone. At the same time, every time a novice player starts a new round of tasks, the exploration from scratch is also an opportunity to consolidate the review, and any novice player can master the difficulties of the game in such a cycle. If you can single-player through most of the levels in the game, it means that you have upgraded from survival villain to survival master, with the most solid theoretical foundation in the game of its kind.
Obviously, the replica-style level design has its own unique features. It even has a certain meat pigeon element, bad weather and unpredictable beast difficulties, are all enemies that players need to be vigilant against at all times, and the same mission makes the player encounter a variety of strange unfolding. In "Wing Star Survival", whether you are a veteran or a novice, the process randomness and task consistency can achieve a double win-win situation of the player's spirit and material, so that different players can get the right amount of satisfaction from the game experience and resource returns, and at the same time help novice players from the beginning to the ground, complete the transformation.
The ambition of "Wing Star Survival" is undoubtedly great, this move to completely change the gameplay model will definitely be questioned by fundamentalists, any change in the solidified environment, it will take a considerable amount of time for the audience to accept, and the game itself, there are indeed many problems of their own.
For example, the filler under this frame. Wing Star Survival gives survival games a new framework, but the gameplay is slightly stingy and fails to support this structure. The limited exploration content and fixed scene terrain have made the game's fun a lot less, and the repetition is too high, which is also the place where players criticize the most.
At the end of the day, the gameplay that the game can present at present is not enough to sublimate the level design, it is just beginning to take shape. Players can liver, but the game can not provide more tricks, this is the "Wing Star Survival" dilemma, but also the future update to solve the first problem.
And the game also has some less reasonable places - as a science fiction game, players are engaged in civil engineering in the science fiction world, when primitive people, even breathing need oxygen stones, which makes many players joke about the science fiction label of "Wing Star Survival".
But as long as you have carefully read the background of the game, these puzzles will be answered one by one.
Icarus is a planet that has undergone a terraforming, but unfortunately it failed, and under the intervention of some foreign substance, the air of the wing star began to contain toxins, which made every prospector have to wear protective clothing and search for clean oxygen to survive.
On the other hand, light-year travel from Earth to winged stars is already the limit of technology, and humans have no way to carry more technological tools, which leads to the characters having to descend to the planet as self-made. The rigorous background narrative informs the player of these seemingly unreasonable places. It's just that from the player's point of view, such a difficult design is not very acceptable.
At the very least, at the moment when playable content is limited, it's hard for players to convince themselves that the lack of high-tech tools is due to the lack of damn human technology, not the laziness of developers, and the game content is still to be perfected.
Players are having a hard time, and developers are having a hard time. Exploring the model is one of the most laborious things, after all, there is no ready-made sample learning, and "Wing Star Survival" can only feel the stones to cross the river, and after establishing the theme framework, it will start its own preemptive test.
The creator of the game should know better than anyone its own strengths and weaknesses, but only by thoroughly facing the player can it be one-on-one accurate processing of feedback.
It is not difficult to see from the update efficiency of "Wing Star Survival" that although the advantages and disadvantages of the current game are also obvious, the development team has been trying to optimize the content, so the praise rate of the game is also steadily rising. As the game content becomes more and more perfect, its unique mechanics will become the dark horse of similar games, with excellent game guidance and excellent online experience, gain more survival fans.
So the game content is still insufficient, and it doesn't matter, because the player can see the enthusiasm of the developers, and this enthusiasm reveals the possibilities of the game and its future existence. Now that the gang has brought veterans and novices together, it's time to start filling in the gameplay. New maps, new weapons, new technology trees, new enemies, these are probably not far away, and the "Wing Star Survival" that players are looking forward to is almost complete.