bloodthirsty
Dracula deals magic damage to a unit and regenerates 50% of its health for damage. (Maximum blood sucking volume 500)
Deals magic damage: 180/220/260/300
Cast Range: 800
Mana Cost: 75
Cooldown: 7/6/5/4 seconds
River of Blood Erosion
A river of blood is sprayed in the specified direction, and the river of blood exists for 6 seconds. Enemy units will take magic damage and slow down on the Blood River, and Dracula standing on the Blood River will speed up health regeneration and produce an acceleration effect, and after stepping out of the Blood River, the effect lasts for 1 second.
Deals magic damage per second: 70/90/110/130
Regenerates health per second: 5/10/15/20
Reduced enemy unit movement speed: 25%
Increases self-movement speed: 25%
Cast Range: 1200
Mana Cost: 150
Cooldown: 13/12/11/10 seconds
Blood Sacrifice Apocalypse
Quell Dracula's anger with blood! Dracula deals immediate magic damage to enemy units within a certain range, while restoring Dracula's health for 50% of the damage dealt (the bloodsucking effect halves for non-hero units), followed by a sustained magic damage of 5 seconds.
Deals immediate spell damage: 250/350/450
Deal spell damage per second: 40/50/60
Radius: 800
Mana Cost: 150/200/250
Cooldown: 45
Bloody Storm
Dracula increases his maximum health by 10 points for each enemy unit he kills, and allows the Bloodthirsty skill to overheat, and the spilled healing will be converted into a Blood Shield that resists damage, with a Blood Shield cap of 500 for 10 seconds
Increases max health cap: 100/200/300/400 points