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Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

The previous chain magician had once received a qualitative denaturation enhancement from the patch, and the director had also made a corresponding evaluation. But this time we want to say: the implementation of the [exclusive module] brings more improvements than the patches. Under these two super strong reinforcements, the sub-profession of chain magician has completely raised its head.

The current mods that belong to them are also two sets, with slight differences: CHA-X with pause time enhancement, and CHA-Y with jump damage that no longer decays. The former is more comprehensive, while the latter is more focused on output.

Written at the front: The most recommended way is for everyone to match their usual cadres with modules. After all, the commonly used cadres will still continue to use, and even if the module is upgraded, it is ashes in the warehouse, I hope you will remember. Here is the text:

Stranger: Electromagnetic regulator

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

I. Module Overview: The stranger who was named "Sand Pawn" was trapped in the boundless yellow sand of Sargon and could not escape. All kinds of magical machinery and weapons, including electromagnetic regulators, seemed so weak at the moment. Fortunately, before he was completely lost, he met his savior, Kelsi.

After equipping this set of modules, the logo effect of the module will also appear when the stranger is deployed. Four diamond-shaped symbols linked together symbolize that each time he releases a chain of lightning, it produces four magical jumps:

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Special effects of the Chain Magician mod system

The modded mission of the alien is divided into two parts, namely: the non-auxiliary alien uses the brilliant splinter 30 times in the battle; the 3-star theme song 2-2; the non-auxiliary alien must be programmed and played, and the other members can only be included as pioneers and reloaded. The whole is not too difficult, let the pioneer and reload block the blue door, and the whole process can be cleared by the brilliant splinter output of the stranger. The specific reference stations are as follows:

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Alien mod unlocking missions

Second, the output ability changes: first of all, the basic attributes are increased: 65 attacks, 5 attack speeds. It has to be said that the attribute of attack speed is a great improvement for chain magicians, not only about the change in output, but also highly related to their control coverage.

The Mod type of Stranger and Sting belongs to "CHA-X", which has been fully optimized for branching characteristics: jump damage has been reduced from 15% to 10%. Let's first look at the damage change before and after a group of alien equipment modules to intuitively understand the output improvement (regardless of talent, calculated according to the full potential of the second level):

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Variation in the output of the alien module

The output boost that the stranger gets from the template is even higher than the enhancement of the previous patch. In particular, his core two skill, "Focus Command", can also benefit from the mechanism of attenuation reduction because it can eject up to 5 people during the skill period.

For all the skills of the stranger, the improvement brought by the module is much higher than that of the third. His one skill "Electric Touch" and two skills "Focus Instruction", the benefits brought by the module are roughly equivalent to: the difference between the full dive and the non-dive level 7 (27.9%); for his three skills "Brilliant Split", it is about equal to the full dive between the second and third, the amplitude is slightly lower (12.0%). But no matter what kind of promotion, it is already amazingly high.

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Aliens equipped with mods

Here according to this output change, for everyone to re-formulate the promotion order of the late stage of the stranger: the second level of 60 > module "electromagnetic regulator" > two skills of the third > of the second level of 90 > three skills of the third, for reference. After the second level of 60, the priority of the alien module is higher than everything else.

Third, the pause control change: Let's look at the control ability of the stranger, which is still the optimization of the branch characteristics: the pause control brought by attack and jump has increased from 0.5 seconds to 0.8 seconds, an increase of 0.3 seconds. This amplitude, just like the previous patch increased from 0.2 seconds to 0.5 seconds, also produces a qualitative change.

You know, the attack interval of the alien after equipping the module is only 2.2 seconds, which shows how great the improvement of this 0.3 second pause is. In the table above, the Focus Command has the highest gain because its jump target cap is 5 people, and the Energy Touch gains a relatively minimal boost because its actual pause time has already been framed at 1.5 seconds. This fixed value, which was an advantage before the alien revision, has now become his own shackles.

After the "Focus Command" is turned on, the alien's control can now almost make the enemy difficult to move. The increase in attack speed and the extension of the pause time brought a pause coverage rate of up to 73%, allowing his control ability to reach its peak. This improvement is almost double the previous data, and in actual combat, it can almost achieve the effect of Suzuran's "Foxfire".

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Pause deceleration control of the stranger

Now this alien who has been strengthened by the module can be said to have one of the strongest pause and deceleration abilities among the full operators. With a horror pause control of more than 50% of the full cycle and more than 70% of the skill period, his actual combat performance is not inferior to Suzuran and Magellan.

At present, these several people can be said to have their own strengths: Magellan's drone wins in freedom and multi-position control, Suzuran's advantage is to provide fragile assistance, and Serea wins in spells to increase damage. The stranger is the first choice that takes into account the output of the french group injury and the group control of the position battle.

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Specialized advice from strangers

Fourth, comprehensive change evaluation: whether at the output end or at the control end, the improvement brought by this module to the stranger is amazing, it can be said that it has changed a cadre. If you have already practiced aliens, or are ready to practice his doctor, the mod priority of strangers will be higher than all other operators, and the configuration should be given the highest priority. Recommendation: ★★★★★ High priority.

Sting: "Heaven and Earth Are Clear"

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

I. Module Overview: The essence crystal given by the stunned master is full of thunder on the inside and thunder on the outside, and it seems to have a sense of bursting and roaring. The young girl who studied the law diligently was deeply in awe of the great power between heaven and earth. The heavens and the earth were vast, and the night was long, until the thunder of the sting exploded, and the heavens and the earth were clear.

The stinging mod missions are as follows: the non-assisted sting uses the skill Chu Thunder to annihilate 50 enemies cumulatively; the 3-star theme song S3-6 must be programmed into the non-assisted sting and play, and at least 1 butcher must be annihilated using the sting.

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Sting mods unlock quests

Carry as many heavy armor and medical personnel as possible, and let the sting be responsible for the main force killing. In the early stages, you can use skills such as general attack, and open a thunder clearance after the two butchers enter the range. This mode of operation can be taken into account, not only completing the level requirements of S3-6, but also greatly advancing the progress of annihilating the enemy.

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Unlock the Sting mod

Second, the output ability change: The basic attributes brought by the sting module are: 55 attacks, 80 health caps. The increase is not low, but the health cap is very limited in its significance for stinging, and it is completely incomparable with the attack speed of the stranger. The output changes before and after the sting assembly module are as follows (regardless of talent, calculated according to the full potential of the second level):

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

The output of the Sting module changes

The output improvement of the sting from the module is obviously lower than that of the stranger, and it is not as good as the change of its own specialization level. Mainly due to the core output skill "First Thunder", the effect itself is that the attack no longer reduces damage when jumping, directly buffering off the additional 5% non-decay benefit of the module.

For the stinging one skill "Attack Power Enhancement γ Type", the benefits brought by the module are slightly lower than that of the special two (18.8%), but we basically do not use this skill; for her core two skill "Chu Lei", the improvement of the specialization module is only half (15.2%), and the improvement of the module is too low. Therefore, the comprehensive training degree recommendation is: jing two 50 level, it is recommended to stay at this stage. Consider as appropriate: two skills and three > module "Heaven and Earth Tongming" > jing two 80 levels.

Third, comprehensive change evaluation: Because the two skills of the sting are completely focused on the output, the pause control ability is obviously insufficient, and it will not be measured here. Compared with the strangers who have metamorphosed from the module again, the sting is obviously insufficient with its own set of modules, and it is difficult to effectively use the gains. Recommended degree: ★

Pudding: Portable power-on device

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

1. Module Overview: This is the portable energizer equipment that Pudding arranged when he participated in the local support construction project in Sami. She lit the first light bulb in the primeval black forest of Sammy. In the faint light, Pudding saw the Sami man's surprised and contented smile. This is not just a set of equipment, but also a microcosm of Pudding's noble belief in technology.

Pudding's mod missions are also relatively simple: 150,000 damage is dealt by non-assisted puddings; 3-star playthrough theme song 2-10 must be programmed into non-assisted pudding and played, and pudding uses the skill diffusion current to annihilate at least 2 heavily armored defenders. Deploy her on the road of 2-10, and with a medical operator or milk shield, you can basically complete the single brush task.

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Pudding mod unlocking mission

Second, the output ability change: Pudding in the mod, further increased the attack speed: 4 attack speed, 70 life limit, she can be said to have stacked the attack speed to the limit. But we need to note that the pudding module is not the same as the stranger and the sting.

The type of "Portable Power-On Device" is "CHA-Y", and the effect is that the damage per jump is no longer reduced, resulting in a pause of 0.5 seconds. This set of modules directly gives the pudding the special effect of "First Thunder" and makes it permanent. But at the cost, she lost the extra 0.3 seconds of pause time for those two. Here is the first look at the change in output (regardless of talent, calculated according to the full potential of the second level):

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

The output of the pudding module changes

Pudding gets a high output boost from the mod, and jump damage doesn't decay. However, because her starting point was too low, she was not able to reach a higher position in the end. Although it was already an excellent existence among the four-star warlocks under the reinforcement of the mod, it was still far from the upper position of the two high stars. Reference data: Pudding second injury 2515, sting second injury 4241, alien second injury 5705 under the same training.

For Pudding's one skill, "Tactical Chanting β Type", the benefits brought by the module are equal to those of Theo-3 (25.0%); for her second skill, "Diffusion Current", the improvement of the Specialized Module is higher than that of the Zo-3 (15.8%), which is a very significant improvement.

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Unlock the pudding group

Third, pause control changes: Let's look at pudding's control ability, although her branch characteristics control has not changed, but she will undoubtedly be more sensitive to the 4-point permanent attack speed increase. The summary is as follows:

Ark of Tomorrow: Chain Magician Mod Review! Strangers, stings and pudding

Changes in the control of the pudding module

It turns out that the attack speed of 4 points gives pudding a minimal increase in control. Originally, her pause ability was no less than that of a stranger, and after losing the extra 0.3 seconds of pause time of "CHA-X", the gap was also revealed. Therefore, we can say that when the module is not assembled, the pudding control power of carrying a skill is no less than that of the six-star alien; but after the emergence of the module system, the control is not her turn.

Fourth, comprehensive change evaluation: Pudding as a whole is more suitable for our early combat, and her damage can be full without too high training. However, when it came to the level 40 training level required to open the module, the problem of her lack of ability in the later stage appeared, and it was not worth matching a module alone. As an aside, if Pudding had a "CHA-X" with increased control, there might be a turnaround, but unfortunately, she ended up pairing with the output "CHA-Y". Recommended degree: ★★ ☆

The first releases are all in the WeChat public account "Strange Shape Research Institute", focusing on the in-depth game strategy of tomorrow's Ark. If the article is still useful to everyone, pay attention to it

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