Author: NGA-Qiyan

After playing more than 300, it feels like the same tactics have very different effects on different maps.
Before, I only felt that the size of different maps varies greatly, but there is no specific data on how big it is, and today I specially tested it.
Run with a scout, each picture runs three times, timing from the moment you start running until you are attacked by the AI's TC.
I have divided the 15 non-pure sea maps into three types
First, the close map / sealing the family is difficult, suitable for rush play and ethnicity. Typically represents Lipani.
Second, the distance is moderate map / not good to seal the home, all kinds of playing styles can be. Typically represents Arabia.
Third, too far away map / blocking map, it is easy to play into the underworld to hold back, the pure spicy chicken map does not explain, the feudal rush in the face of the sealing of the family defense counterattack is almost unsolvable.
Personally, I feel that after the ranking is opened, the game map will most likely be similar to the 2nd (solo basically plays Arabia and the arena, right?). ), more use of dried Arabic, Lipani this kind of figure.
The following is the specific test data
Easy map guide
1 Arabia: The classic figure does not explain much Any nation can play, testing the player's basic skills and playing style.
2 Lipani: Bloody rush chart, feudal can start grinding meat, a little bit of a near-point version of the Arabic flavor, but also the only rush map, suitable for rush, squinting eyes.
3 high field of view area (the name is ironic): There are a large number of trees that can be hidden in the middle and on both sides of the map, do a good job of reconnaissance, reconnoiter the direction of the expansion of the other side's resource area and the movement of troops.
4 Passes: The middle of the few commanding heights is controlled and the initiative is mastered.
5 ancient minarets: the map is too large, the fish pond is too scattered, it is not easy to control the map, but the home is easy to be washed in the depression (it is also relatively easy to seal, but the resources of the birthplace are few), in general, the rhythm is relatively fast, and the fish map has an "accelerator". Twenty minutes full of gold troops + 100 farms (including fishing boats) is this rhythm.
6 Danube: remember to count the bridge when eating fish, what boat can not cross the bridge...
7 Black Forest: the same classic figure, the favorite of the player of the hold-out music ....
8 Mongolian Plateau: The river in the middle is important~! Winning the sea and river rights has a high probability of winning.
9 Altai: Grind meat in the middle, then the edge of the map can be sneaked, it is worth noting that many resource points will be brushed on the edge of the map.
10 overflows: hold back Letu, fish is a little less, but you can achieve the purpose of stealing the house by building landing ships and transporting troops through the dock.
11 French Pass: Another spicy chicken holding back, big and good to seal the home, the two pieces of 4000 gold at home are easy to hold a wave of castle troops A to go out to grab the middle resource points, it is difficult to rush.
12 High Mountains Deep Valley: The Divine Map of Holding Back Pleasure, suitable for Straight City /Double TC.
13 Zhan Shan is king: Although the map is large, but the birthplace is in the lowlands, once suppressed on the opposite side, on the mountain to set up barracks and defense facilities, and then put the holy land on a stop on the beautiful zizi, the resources under the mountain, especially less gold, in fact, it is still a relatively bloody map.
14 Nagly: Although there is some holding pleasure, but it belongs to the relatively accelerated holding music, if the opponent does not grab the middle of the sea trying to hold the music, then you eat the middle of the deep sea fish, and after the food takes off, it is twenty minutes after the rhythm of the imperial golden army (100 farmers).
15 Boulder Bay: In fact, more sea charts are fast-paced, but there are fewer deep-sea fish, but so many coastal fish are enough for you to eat... Sea control is very important, basically the party that wins the sea wins the game.
I'll explain why eating fish is a speed booster.
A TC 400 wood 300 stone.
A pier 150 wood, the pier wins.
Although the terminal can only produce meat for fishing boats, meat in the first and middle periods is the most valuable strategic resource. (This may not be understood by some players, but I'll explain in the next introductory operations article why food is the most valuable (pre-mid-term).)
A piece of farmland (whiteboard) 75 wood + a farmer 50 meat = 75 wood + 50 meat, whiteboard (no food collection and wheelbarrow) The actual collection efficiency is less than 0.75 meat / second.
A fishing boat of 60 wood, the actual collection efficiency is slightly higher than the 0.75 seconds of farming, if it is a Ross Void Replenishment Fish / Deep Sea Fish Point close to then it is even more take-off.
The meat production efficiency of fishing boats is higher than that of farming (40 meat is transported once when there is zero technology, and 10 meat is transported once in farming).
Don't say you don't farm and just eat fruit, deer, and sheep.
The initial 200 meat, a piece of fruit at home without halal bonus is 1750 meat, count 10 sheep well, is 2500 meat, a deer is 2450.
If you don't carry a deer, this 6900 food is not good enough to fight bloody.
In 10 minutes, the single TC supplement farmer needs 1500 meat, many economic science and technology also need meat, spear 60 meat, step bow / longbow 30 meat, meat Trojan 100 meat, Golden Horse 140 meat.
6900 buckle 1500 and then deduct two or three hundred science and technology meat, the remaining 5000 meat and then the army and upgrade the cost (two books 400, three books 1200 a total of 1600), meat is not enough to brush the soldiers to upgrade the ah.
A pig 2000 meat, a deep-sea fish (1000 coastal fish) point 2000 meat......... And deep-sea fishing spots, even if they are boulder bays, often have two or three 15 blocks or less with collection value, not to mention the crazy map of Nagali.
To put it simply, when you can eat fish, especially a large amount of fish, meat farmers can partially/completely liberate themselves from gold quarrying and wood quarrying.
The dock is the equivalent of a dark version of a semi-crippled but powerful TC.
(So before someone argued with me to see me more docks he single dock more TC when I laughed and didn't say anything, you a TC700 resource, I a dock 150 resources, a 550 resource gap I haven't counted your TC man-hours taking a long time, I continue to dock Do you still want to continue to play with the card TC as a mushroom?
I'm afraid it's not that you're in the castle era, when the third TC is being built, I've got four or five docks into the emperor, and eating fish and operating is such violence).)
To add:
If you don't carry the deer, this 6900 food is not enough to go to the city.
Not to mention the fruit and deer herd you have to build a collection building also have to deduct 50 wood, if the opponent will harass the tree that is not within the protection of the TC, you have to lose a tower of wood to go in, a loss.... How nice to build some fishing boats.
Don't say you're France, why don't you eat fish and give up the right to make the sea/river to your opponent?
The invincible !!! of the two barges (Riding on the patch has not yet been implemented) the chart can grab the sea power, the river map can control the river/ bridge, even if it is a fish pond map, it can also be used to protect the dock, it is really fragrant, eating fish is really fragrant.
Isn't it fragrant to currently barge double the happy 100 long-range attacks? Twist a two-book golden horse and you'll get it....