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"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

author:Shadow Telegram

Today I am going to talk to you about the Cao Wei forces in the script of "Big Waves and Sands". Many friends know that I am a Cao Cao fan, so no matter any Three Kingdoms mod in Romance of the Three Kingdoms 11 or a historical MOD with the appearance of Cao Wei, it will be the first to use Cao Wei to experience the game.

However, because the Cao Wei in the script is too strong to reduce the difficulty of the game a lot, so this article we will take Cao Wei as the main line, but more space is still about the various feelings in the game, and then talk about some of the breaking ideas of the Cao Wei forces.

PS: In the game, we have adjusted the AI to automatically obtain resources, adding a 0 after the number of resources that the AI automatically increases each turn, so that the AI will get 5000 grain 10000 soldiers 5000 soldiers 5000 and military horses 2000 per turn, thus making the difficulty of the game more in line with the taste of "masochism".

"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

I have shared this method with you before, but I think this increase in value still needs to be adjusted. Because all resources will be retained according to a certain proportion after the city is broken in the game, the specific value is divided into two parts, one part is a fixed 5% of the city's resources, and the other part is increased by 10% of the charm value of the city destroyer.

That is to say, the more resources in the AI city pool, the more resources left for the player after the war, it is easy for the player to survive the recovery period after the attack on the city. The demand for AI in terms of money and food and grass resources is not large, because as long as there are enough soldiers, ai can continue to attack players.

Therefore, for the automatic increase setting of AI money and grain and grass, do not set it too high, and keep the original setting value of money 500 and grain and grass 1000, which can ensure that the AI troops will not worry about money and food, and the player will not get a lot of resources after breaking through the city, making the next recovery period relatively simple.

Cao Wei's main city was moved from Xuchang to Chen Liu by the author in a brilliant script. Because the game has removed the characteristic setting of the metropolitan city pool, it seems that the gap between Chen Liu and Xuchang has narrowed a lot.

However, such a change was still very unfavorable to Cao Wei, because the better terrain around Xuchang City and the border route with other cities were incomparable to Chen Liu.

Chen Liu's original "Romance of the Three Kingdoms 11" game has the title of crematorium, which is the same as Shouchun's meat grinding field, and is the two most painfully defended cities in the game.

Although the map in the game has been changed, these changes have not affected Chen Liu is still the land of the four battles in the game. The seven cities of Luoyang, Nanyang (Wan) on the left, Xuchang below, Huainan (Shouchun) and Pengcheng (Xiaopei) on the right, and Puyang and Yi above formed a siege on ChenLiu. Among them, Lü Bu, Sima Yi and Zhang Jiao, who had two-star strength, also gathered here. The pressure is not small.

"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

There were not many changes to the terrain near Chen Liu, and only a subsidiary city inscription was added to the right side of Chen Liu.

"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

Here is also a good idea of my views on the setting of the game's affiliated cities.

In many MODs and this "Big Wave" game, now they are all trying to add urban elements to the game, after all, it is impossible to break through the framework setting of 42 cities at this stage, so that the authors can only rely more on other elements to replace, then as a less important port has become a victim. After replacing the port model, they became sub-cities that could be garrisoned and garrisoned in the game, but as with the port setting, they could not recruit and produce armor.

However, it is precisely because of the inability to recruit and produce military uniforms that the affiliated cities seem a bit chicken; although the affiliated cities can accumulate a certain amount of money and food, but in the same way, if we want to defend and live here, we need a large number of soldiers and generals to garrison, and because of the above two reasons, we need to constantly transport and supply in the rear.

But is such a subsidiary city really worth investing in? The answer is certainly not worth it. The reasons for not being worth it are as follows:

1. The affiliated cities are equivalent to dispersing our troops and military generals, and when they are besieged, it is not easy to help each other;

2. Compared with all regular cities, these affiliated cities are low in durability value, only 9000, and the minimum durability of the regular cities in the game is also 10000, which is easier to be broken;

3. Compared with the passes in the game, the "card slot ability" of the affiliated cities is not excellent, and our troops fight near the affiliated cities, and there is no geographical advantage at all.

Therefore, this kind of subsidiary city in the game will be abandoned by me under normal circumstances, and it will not be occupied when it is not necessary, after all, the cost of investment is too high to defend.

There were almost no changes in Chen Liu's other directions, except that there was an additional intersection in and out of the sea near the Tiger Prison Pass.

"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

After saying the basic geographical situation, it is reasonable to say that the power technology should be said, but in the game, all the forces do not have the initial technology setting, everyone is 0, then there is no need to say, and the scientific and technological development direction of the Cao Wei force can provide two directions for everyone.

First, the main cavalry department is science and technology. Among all the technologies, skilled soldiers are the most cost-effective ones in the first level of technology, so this is the first to be developed, considering the durability recovery speed of buildings and cities, generally the second technology I will choose to train sappers. After these two scientific and technological research and development, it officially began to enter the main science and technology department.

Cao Wei's cavalry generals are very many, and the quality is not bad, like Cao Xiu, Cao Zhen and Cao Chun, who belong to the second-line military generals, that is, the special cavalry unit generals who can use the tiger and leopard, and the Xiahou brothers and Cao Zhang are also good at cavalry units, and these six military generals are very useful whether they are individually led or team up with each other, they are very useful, so those who like to attack the enemy are mainly cavalry.

Second, the main defense department of science and technology. Because we adjusted the number of soldiers per turn by AI, we have been in a passive state of being beaten for several years in the early years of the game, so in order to make the defense easier and simpler, then it is necessary to supplement it with various defensive buildings, and the array/block/city fortress that can increase the defense of the troops has become a key point, and when defending, it can not only improve the defense, but also help us to card positions in some key positions, and most importantly, with the continuous upgrading of defense technology, Not only is the city fortress high in durability, but also has a large range of defense improvement. Like there are logistics generals in the formation, you can also use her to replenish the troops with troops and grain.

Finally, I would like to remind everyone that before the siege battle, upgrade the development of wooden beasts, which are the key troops in our siege warfare. Because of the increase of 5,000 soldiers per turn, it is impossible to kill all the soldiers in the city, so we can only empty the durability of the city as soon as possible to break the city, so the wooden beast with higher durability damage and continuous effect has become a necessary technology before our siege battle.

Since in the previous article, we have completely introduced the main lineup of Cao Wei and Shu Han and Eastern Wu in different ways, and analyzed their ability values, adaptability and stunts one by one, so here I have omitted this part and directly stepped into the idea of breaking the game.

In terms of the overall idea of breaking the situation, we will definitely not fight the cross-sea battle in the early days, so the Han Fu of the upper Yi was abandoned by us, although the Yellow Turban Army is not good at internal affairs, but the war is indeed the most skilled, not only has the thunder and various magic tricks, what is more headache is that they are not affected by the official system, so that they have 14,000 people in a unit, and Zhang Bao is as high as 18,000 troops, which is not easy to fight! Even if you can fight down, you will suffer heavy losses, so if you don't fight, you don't take the initiative to provoke. Lü Bu's Pengcheng and Yuan Shu's Huainan were too far away and the battle line was too long to fight. Although Zhang Xiu's Wan was the best to fight, Sima Yi and Zhang Jiao's troops could be inserted at any time, and the variables were too large to fight.

Then only Sima Yi of Luoyang and Liu Dai of Puyang were left to fight. Considering that chen liu's right side, after we gave up the subsidiary city, the pressure of defense was unusually small, and if we went to fight Puyang, then not only chen Liu's right side still had pressure, but Also Puyang had to rebuild a defensive system, so Puyang's strategic position was too poor, we did not test, only Luoyang's Sima Yi became our first target.

Although Sima Yi's Jin also had famous generals such as Du Pre and Yang Hu, their overall strength was still very limited, so when the pressure of the battle on the left side was small, the control of the cavalry unit was mainly based, supplemented by the siege troops led by Le Jin and Cheng Yu, and the battalion touched Luoyang step by step.

This kind of siege warfare is actually much easier for infantry units than cavalry, because the overall movement force is similar, it will not cause too aggressive charge, and the infantry unit generally has higher defense, which is easier to survive in long siege battles. The reason why I chose to use the cavalry unit here is because the cavalry unit has the opportunity to ride.

"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

The force value of Sima Yi's forces is generally low, only one Zhou Zhi has 89 forces, while the other military generals are all 79 down, so it is the best way to wound the enemy by taking the enemy prisoner or single-handedly defeating it.

However, we still have to make some preparations before attacking Luoyang.

1. Cao Cao practiced the stunt of adultery. Cao Cao as a monarch had 15,000 merits at the beginning, so it was not difficult to practice Cao Cao, and once the adulterous male was unlocked, then for Cao Wei, it was not only the first combat strength, but also a guarantee of sufficient food.

"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

Here to say that a way to practice martial arts feats is to mainly use strategy, especially a martial artist with such a stunt as Cao Cao, who has such a stunt as virtual reality, because the speed of merit that is successfully obtained by strategy is much higher than that of ordinary combat methods, so there is no need to carry out physical attacks before Cao Cao unlocks the stunts of the adulterous male, because the benefits of this are too low.

Cao Cao's early vice admirals configured Guo Jia and Cao Zhen, and Guo Jia's significance was very clear, because there was a ghost plot in the beginning, and the range of strategic control was very large, and Cao Zhen's advantage was that the subtlety could increase the number of abnormal rounds, that is to say, although the subtle could disturb the enemy's slightly stable control in 2 rounds, and once it could critically hit, then the effect of the subtlety could directly control 3 rounds. The deeper meaning is that Cao Zhen practiced with Cao Cao and could obtain tiger and leopard stunts faster.

2, Cheng Yu unlocked stunts fierce.

"Big Waves and Sands" Cao Wei Game Raiders? No, it's actually a lesson about the game

In addition to increasing the additional defensive power of the troops around defensive buildings such as the fortress, Cheng Yu's fierceness also has a logistical effect, although the logistics supply force has been adjusted to only 2% of the supplement in this version, but this is better than nothing, and the grain and grass will always be shared by the main city, so there is no need to worry too much about the situation that the long-term combat troops will not have food and grass available.

Cheng Yu wants to unlock the fierceness as soon as possible, so after Guo Jia unlocks the divine calculation, he can lead the team independently, then Cheng Yu can make up for this vacancy and follow Boss Cao to earn merit.

3. The main siege warrior will unlock the second-order stunts.

In addition to the above two absolute main forces, several other siege martial artists also had to unlock second-order stunts, including LeJin, Xiahou Brothers, and Cao Zhang and Cao Chun. Because there are more stunts, the greater the impact on the battlefield, so the early defensive battles are mostly based on them for the harvesting of human heads.

After several years of preparations for defensive warfare and siege warfare, we need to push Luoyang according to the battlefield situation, and now the situation around us is most likely that Yuan Shu and Han Fu will be destroyed, and replaced by Muqiu And Yuan Shao.

On the combat effectiveness is obviously muqiu and Yuan Shao are stronger, so the pressure will be greater, then the best attack point is when Yuan Shao besieged Han Fu, giving us a certain gap in the defense above Chen Liu, we fought in Luoyang for a period of time, and the supply troops focused on replenishing the soldiers of the two wooden beasts (led by Le Jin and Cheng Yu), and strived to hit the city defense to 0 as soon as possible.

After the capture of Luoyang, they briefly clashed with Zhang Yang (Zhang Yang destroyed Zhang Yan) and the Eastern Han Dynasty in Chang'an, but the quality of their warriors was too low to be easily eliminated.

After holding Luoyang, it is Wancheng, and it is not difficult to attack Zhang Xiu's forces with insufficient number of military generals, but the Yellow Turban Army is still very troublesome to move on the side, especially once Zhang Jiao appears on the battlefield, then we must find a control unit to prepare in advance to intercept him and kill him in the middle of the road, so as not to let him use the "Heavenly Thunder" to kill a large number of our siege troops.

After Wancheng is Xuchang, but at this time the Yellow Turban Army should have taken Runan, so for the capture of Xuchang we can not get any high-quality warriors quickly replenished, players must have a preparation, but the best news at this time is that we have a fourth city, the knighthood can be risen again, and the number of official positions will become more, which is still very important for the promotion of the entire force.

Although the difficulty of the game has been greatly increased by us, and many of Cao Wei's useful martial generals are not in the lineup, only the clan relatives surnamed Cao and Xiahou are the main ones, and as long as they step by step when facing Sima Yi, they have made a good start for the siege and plunder in the game. The hardest bones are gnawed down, and the back will be easier and easier.

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