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How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

author:Gongsun Yaliang

Nowadays, domestic games generally add novice tutorials in the early stage, and the difficulty of the opening is usually not set too high to retain players.

However, in the domestic stand-alone market twenty years ago, it showed a diametrically opposed game atmosphere.

Many game production groups at that time had quite a personality, and they would not accommodate players as they do now, and often "scared" countless players at the beginning of the game.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

Just as I am the master of my game, it is the top priority to show the players the work with my own style in its entirety.

As for whether the difficulty curve of the game is set reasonably, whether the player loves to play or not, what does this have to do with me?

So the domestic single-player games of that era often presented a hardcore style.

This kind of hardcore is mostly reflected in the high difficulty of getting started, the task guidance is vague, the strategy process is complicated, and the operation is difficult.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

And there are many games in this, which are said to be impossible to play without strategies and modifiers, and often give players a head start at the beginning of the game.

This article will list some of the game works that can dissuade countless players at the beginning, and may be able to lead everyone to recall how hardcore the domestic single machine of that era was.

"The Legend of Zhao Yun of the Three Kingdoms" is the second part of the "Biography of Zhao Yun" series, and it is also one of the few real-time action games on the market at that time.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

When the game first came out, there was a cry among players, many people could not even pass the first level, and Pan Zhang, the famous general of Eastern Wu, seemed to have become a peak that players could never cross.

The reason is that many players find that they don't shed blood at all when fighting monsters, and they don't know how to add blood to their teammates.

After being surrounded by yourself, the amount of blood brush brushed down, the bun roast chicken or something was completely insufficient, and the enemy's various types of soldiers were packed, only to be surrounded and beaten GG.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

In fact, the reason why the monster can't lose blood is because of the reason that the soldiers are resistant, such as the cavalry is restrained by the gunners, and needs to switch to a bow and crossbow weapon or sword to deal effective damage.

Throw the blood-returning item on the ground and your teammates will go up and eat it themselves. When encountering enemy bags, you must flexibly wander the battlefield and pull the kites one by one to avoid being kitted.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

At the beginning of the first level, let Pei Yuanshao explore the way, the game will be simpler.

However, these are experiences that have been groped through many failures, and they are really not very friendly to beginners who are playing for the first time.

Players who like wargames have naturally heard of the big name of Hantang, in fact, the Hantang of that year was indeed worthy of the title of a high-quality wargame manufacturer, and the wargames produced were generally more hardcore. For example, "Fire Dragon Knights", "Deadly Force" series, etc.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

Among them, "Heaven and Earth: The Legend of the Divine Demon Supreme" undoubtedly left a deep impression on the players at that time. As the only wargame in the Heaven and Earth Robbery series, it also goes through the difficulty curve of first high and then low.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

For example, the four Night Charms at the beginning of the game, each of which has flint stones on it, which is an important material for the ultimate equipment in the later stages of synthesis, and must be controlled by the protagonist to kill himself before it can be dropped.

However, with the strength of the male protagonist Yin Jianping, he was not enough to deal with these monsters, and he could only follow the master to repair the sword.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

Therefore, how to get all four flint stones at once, very particular about the player's operation, which can also be regarded as the charm of the wargame game to the fullest.

However, even if they choose to skip class in the opener, in the third act of the game, "Wild Swordsman", the player will still encounter the most difficult battle in the early stage.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

The monster level and damage in this level are instantly increased, and if you are not careful, you will be killed in seconds, and many players will be planted here at the beginning.

At that time, this game was a hit in an Internet café, and players swarmed in the quadrilateral array to engage in a big brawl, playing a hilarious game.

Technical dishes don't matter, run to the crowd to pick a hammer, always turn one or two dead.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

However, in the game's single-level card, it is not so easy. You will move, these mobs will, many of the new mobs of the year even the first monster of the game can not be killed.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

When it was delayed to the later stage, as the words "so-and-so joined the battle" continued to appear, more and more mobs began to participate in the siege, and the player was chased and killed by the enemies on the screen, and could only flee for their lives...

These two games are also classic works recorded in the history of domestic stand-alone games, and they are still hot. For players who encounter these two games for the first time, there will always be an unforgettable experience of abuse.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

"The Legend of Jin Yongqun" is a sandbox game, with a high degree of freedom, how to play basically no hints, all rely on players to continue to explore the wall.

It is also normal to be killed by various NPCs at the beginning of the game, and each time you enter a scene before saving, it has become a player's conditioned reflex, and you never know what will happen in the next moment.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

Compared with the former, "The Legend of the Martial Arts" is more unfriendly to novices, such as in the beginning of Luoyang, many players do not know what to do, and even choose to go to the inn to sleep to make time pass faster.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

This also led to missing a lot of interesting side quests, making the understanding before entering the valley very low. But for newbies, the bigger frustration comes from the fact that no one can beat it at the beginning of the game.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

Hao Hu can't beat it, "eat" can't beat it, Ximen Feng can't beat it, he can't beat it without a ring, even the green forest bandits can't beat it...

In short, you can only hold the thighs of two brothers and be a useless little brother.

The name of "Ghost City Magic Sword Record" must have been heard by everyone, and its difficulty was unparalleled at that time.

The most intuitive embodiment of this hardcore difficulty lies in the scorpion at the beginning of the game, where many players have been stuck.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

There is a hidden branch in the game called "Seven Colors of Ying Luo", which is directly related to whether or not a perfect ending can be achieved.

To complete this mission, something called a colored marble is required, which the player needs to rescue Aji from the scorpion to obtain it.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

However, that scorpion, relying on the strength of the protagonist Xiahou Yi at the beginning, could not be defeated, and it had to be destroyed by using the thunder and fire bombs that were scavenged from the basement of the house.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

Here by the way to spit on Han Tang, always like to put the most critical props at the beginning of the game, if you accidentally missed, not even the opportunity to regret, really can be regarded as "ruthless".

In fact, there were many similar games in that year, which was also a relatively common phenomenon in the world at that time, not only limited to domestic stand-alone games.

Lack of console performance, coupled with a lack of effective feedback channels, often translates into the difficulty of the game.

How hard-core was the domestic stand-alone machine twenty years ago? The game can dissuade countless players from the beginning

However, the players at that time did not think much of this, even if they were dissuaded from the beginning, but once they saw that others could pass the level, then what reason could they not.

In the end, the player will still pick up the game and try everything to get through the game, even if it is to use the Golden Mountain Ranger to modify the value.

This has not changed in decades.

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