cultural blocks
1) taboos
ping-pong ball exercise
taboos can remove entire families of solutions from the ready grasp of
the problem-solver. this is not a tirade against taboos. taboos usually
are directed against acts that would cause displeasure to certain members
of a society. they therefore play a positive cultural role. however, if
the acts that would offend is imagined rather than carried out, the acts
are not harmful. therefore, when working on problems within the privacy of
your own mind, you do not have to be concerned with the violation of
taboos.
2) fantasy and refection are a waste of time, lazy, even crazy
3) playfulness is for children only
fantasy, reflection, and mental playfulness are essential to good
conceptualization. these are properties that seem to exist in children,
and then unfortunately are to some extent socialized out of people.
many psychologists have concluded that children are more creative than
adults. one explanation for this is that the adult is so much more aware
of practical constraints. another explanation is that our culture trains
mental playfulness, fantasy, and reflectiveness out of people by placing
more stress on the value of channeled mental activity. we spend more time
attempting to derive a better world directly from what we have than in
imagining a better world and what it would be.
4) problem-solving is a serious business and humor is out of place
three domains of creativity:
a) artistic originality (the "ah!" reaction)
b) scientific discovery (the "aha!" reaction)
c) comic inspriation (the "haha!" reaction)
one of the essentials of creative thinking is to bring together ideas
that are not ordinarily combined.
humor is present in all sorts of ways and is important, because not
only is it inseparable from new and original solutions, but decreases
perception of risk.
5) reason, logic, numbers, utility, practicality are good; feeling,
intuition, qualitative judgement, pleasure are bad
effective conceptualization requires the problem-solver to be able to
incorporate all of these characteristics-the use of reason and logic, as
well as intuition and feeling.
6) any problem can be solved a scientific thinking and lots of
money
left-handed and right-handed thinking.
reaching for knowledge with the right hand is science. reaching for
knowledge with left hand is art.
an emphasis on either type of thinking is a cultural block.
science depends both upon logical controlled progress (right-handed)
and breakthroughs (often somewhat left-handed).
primary creativity: creativeness which comes
out of the unconscious, and which is the source of new discovery of ideas
which depart from what exists at this point.
secondary creativity: i am used to thinking
of two kinds of science, and two kinds of technology. science can be
defined, if you want to, as a technique whereby uncreative people can
create and discover, by working along with a lot of other people, by
standing upon the shoulders of people who have come before them, by beiing
cautious and careful, and so on. that i will call secondary creativeness
and secondary science.
7) everyone should be like me
8) cyber is better
9) tradition is preferable to change