#region 子產品資訊
// **********************************************************************
// Copyright (C) 2019 jiamiantech
// Please contact me if you have any questions
// File Name: WriteLog
// Author: 幻世界
// **********************************************************************
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class WriteLog : MonoBehaviour
{
private static FileStream FileWriter;
private static UTF8Encoding encoding;
private static WriteLog consoleLog;
public static WriteLog ConsoleLog //開啟單例
{
get
{
if (consoleLog == null)
consoleLog = new WriteLog();
return consoleLog;
}
}
public void LogStart()
{
Debug.LogError("開始寫入日志");
Directory.CreateDirectory(Application.persistentDataPath + "/Log");
string NowTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").Replace(" ", "_").Replace("/", "_").Replace(":", "_");
FileInfo fileInfo = new FileInfo(Application.persistentDataPath + "/Log/" + NowTime + "_Log.txt");
//設定Log檔案輸出位址
FileWriter = fileInfo.Open(FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.Read);
encoding = new UTF8Encoding();
Application.logMessageReceived += LogCallback;
}
/// <summary>
/// Log回調
/// </summary>
/// <param name="condition">輸出内容</param>
/// <param name="stackTrace">堆棧追蹤</param>
/// <param name="type">Log日志類型</param>
private void LogCallback(string condition, string stackTrace, LogType type) //寫入控制台資料
{
//輸出的日志類型可以自定義
string content = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " " + "【" + type + "】" + "【" + stackTrace + "】" + ":" + condition + Environment.NewLine+ Environment.NewLine;
FileWriter.Write(encoding.GetBytes(content), 0, encoding.GetByteCount(content));
FileWriter.Flush();
}
private void OnDestroy() //關閉寫入
{
if ((FileWriter != null))
{
Debug.LogError("日志寫入結束");
FileWriter.Close();
Application.logMessageReceived-= LogCallback;
}
}
private static void PhoneSystemInfo(StreamWriter sw)
{
sw.WriteLine("*********************************************************************************************************start");
sw.WriteLine("By " + SystemInfo.deviceName);
DateTime now = DateTime.Now;
sw.WriteLine(string.Concat(new object[] { now.Year.ToString(), "年", now.Month.ToString(), "月", now.Day, "日 ", now.Hour.ToString(), ":", now.Minute.ToString(), ":", now.Second.ToString() }));
sw.WriteLine();
sw.WriteLine("作業系統: " + SystemInfo.operatingSystem);
sw.WriteLine("系統記憶體大小: " + SystemInfo.systemMemorySize);
sw.WriteLine("裝置模型: " + SystemInfo.deviceModel);
sw.WriteLine("裝置唯一辨別符: " + SystemInfo.deviceUniqueIdentifier);
sw.WriteLine("處理器數量: " + SystemInfo.processorCount);
sw.WriteLine("處理器類型: " + SystemInfo.processorType);
sw.WriteLine("顯示卡辨別符: " + SystemInfo.graphicsDeviceID);
sw.WriteLine("顯示卡名稱: " + SystemInfo.graphicsDeviceName);
sw.WriteLine("顯示卡辨別符: " + SystemInfo.graphicsDeviceVendorID);
sw.WriteLine("顯示卡廠商: " + SystemInfo.graphicsDeviceVendor);
sw.WriteLine("顯示卡版本: " + SystemInfo.graphicsDeviceVersion);
sw.WriteLine("顯存大小: " + SystemInfo.graphicsMemorySize);
sw.WriteLine("顯示卡着色器級别: " + SystemInfo.graphicsShaderLevel);
sw.WriteLine("是否圖像效果: " + SystemInfo.supportsImageEffects);
sw.WriteLine("是否支援内置陰影: " + SystemInfo.supportsShadows);
sw.WriteLine("*********************************************************************************************************end");
sw.WriteLine("LogInfo:");
sw.WriteLine();
}
}
2019-08-26 14:21:06 【Log】【UnityEngine.Debug:Log(Object)
Main:DebugPlatformMesaage() (at Assets/Scripts/Main.cs:470)
Main:Start() (at Assets/Scripts/Main.cs:25)
】:Current Platform:UNITY_EDITOR
2019-08-26 14:21:06 【Log】【UnityEngine.Debug:Log(Object)
Main:InitManager() (at Assets/Scripts/Main.cs:54)
Main:Start() (at Assets/Scripts/Main.cs:26)
】:目前裝置分辨率:1920 X 1200
2019-08-26 14:21:06 【Log】【UnityEngine.Debug:Log(Object)
GameManager:SetUp() (at Assets/Scripts/Game/Managers/GameManager.cs:50)
Main:InitManager() (at Assets/Scripts/Main.cs:56)
Main:Start() (at Assets/Scripts/Main.cs:26)
】:本地IP :192.168.191.1
2019-08-26 14:21:06 【Log】【UnityEngine.Debug:Log(Object)
GameManager:SetUp() (at Assets/Scripts/Game/Managers/GameManager.cs:53)
Main:InitManager() (at Assets/Scripts/Main.cs:56)
Main:Start() (at Assets/Scripts/Main.cs:26)
】:目前裝置唯一ID :a96398d803bbe28559a0992d92b54a418e490271
2019-08-26 14:21:06 【Log】【UnityEngine.Debug:Log(Object)
GameManager:PingNetAddress() (at Assets/Scripts/Game/Managers/GameManager.cs:189)
GameManager:SetUp() (at Assets/Scripts/Game/Managers/GameManager.cs:59)
Main:InitManager() (at Assets/Scripts/Main.cs:56)
Main:Start() (at Assets/Scripts/Main.cs:26)
】:True
2019-08-26 14:21:06 【Log】【UnityEngine.Debug:Log(Object)
Main:CheckExtractResource() (at Assets/Scripts/Main.cs:218)
Main:Start() (at Assets/Scripts/Main.cs:28)
】:資源已經釋放到本地
2019-08-26 14:21:06 【Log】【UnityEngine.Debug:Log(Object)
Main:CheckExtractResource() (at Assets/Scripts/Main.cs:223)
Main:Start() (at Assets/Scripts/Main.cs:28)
】:目前資源版本 :1.0.0