頭檔案:
//在頭檔案引入,不要在CPP引入,不然會編譯不通過
using namespace cocos2d;
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void onEnter();
virtual void onExit();
CPP檔案
//按下
bool HelloWorld::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
CCLog("ccTouchBegan");
return true;
}
//移動
void HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
{
CCLog("ccTouchMoved");
}
//觸碰停止
void HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
//擷取坐标
//pTouch->getLocation();
CCLog("ccTouchEnded");
}
//建議将觸碰委托寫在onEnter()和onExit()函數,避免因為沒有及時移除委托而報錯
void HelloWorld::onEnter()
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false);
CCLayer::onEnter();
}
void HelloWorld::onExit()
{
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
CCLayer::onExit();
}
再次說明:建議将觸碰委托寫在onEnter()和onExit()函數,避免因為沒有及時移除委托而報錯