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Unity說明文檔翻譯-Asset Workflow Asset Workflow資源工作流

Asset Workflow

資源工作流

These steps will give you a general over of the basic principles of working with assets in Unity.

這些步驟将給你一個在Unity中使用資源的通用基本原則.

An asset is representation of any item that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file, an image, or any of the other types of file that Unity supports. There are also some asset types that can be created within Unity, such as an Animator Controller, an Audio Mixer or a Render Texture.

一個資源可以表現為你遊戲項目中任何可以使用的東西.資源可以是來自Unity外部的一個檔案,諸如3D模型,聲音檔案,圖檔,或者Unity支援的任何種類檔案.當然一些種類資源也可以用Unity來制作,如動畫控制器,混音器,渲染貼圖等.

Some of the asset types that can be imported into Unity

這些種類的資源可以導入到Unity.