第一次用Unity 3D寫遊戲,做了個井字棋。
由于不熟悉onGUI()和C#,參考了師兄的筆記。
代碼實際上很簡單,邏輯也簡單,主要是通過這個小遊戲來熟悉一下Unity 3D的一些基本操作實作,比如OnGUI()的原理,實際上這裡面的Button并不是點選觸發的效果,而是每一幀都在發生改變,是以這裡Button實際上是不斷重疊制造的吧。(顯然變深色了),我感覺這樣的做法不太好,但暫時不知道怎麼去更好實作,就先這樣了。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TicTacToe: MonoBehaviour {
int turn = ;
int [,]state = new int[,];
void Start () {
Reset();
}
void Update () { }
void OnGUI() {
if (GUI.Button(new Rect(,,,), "Start Game")) {
Reset();
}
int current = Check();
if (current == ) GUI.Label(new Rect(,,,),"O wins!");
if (current == ) GUI.Label(new Rect(,,,),"X wins!");
if (current == ) GUI.Label(new Rect(,,,),"Tied!");
for (int i = ; i < ; i++) {
for (int j = ; j < ; j++) {
if (state[i, j] == ) {
GUI.Button(new Rect(+*i,+*j,,), "O");
} else if (state[i, j] == ) {
GUI.Button(new Rect(+*i,+*j,,), "X");
}
if (GUI.Button(new Rect(+*i,+*j,,), "")) {
if (current == ) {
if (turn == ) state[i, j] = ;
if (turn == -) state[i, j] = ;
turn *= -;
}
}
}
}
}
int Check() {
for (int i = ; i < ; i++) {
if (state[i, ] == state[i, ] && state[i, ] == state[i, ] && state[i, ] != ) {
return state[i, ];
}
}
for (int j = ; j < ; j++) {
if (state[, j] == state[, j] && state[, j] == state[, j] && state[, j] != ) {
return state[, j];
}
}
if (state[, ] != && state[, ] == state[, ] && state[, ] == state[, ]) {
return state[, ];
}
if (state[, ] != && state[, ] == state[, ] && state[, ] == state[, ]) {
return state[, ];
}
for (int i = ; i < ; i++) {
for (int j = ; j < ; j++) {
if (state[i, j] == ) return ;
}
}
return ;
}
void Reset() {
turn = ;
for (int i = ; i < ; i++) {
for (int j = ; j < ; j++) {
state[i, j] = ;
}
}
}
}