作為一個程式員,如何從淺入深的訓練自己的技術,可以通過一些小程式來訓練
下面簡單介紹一下如何制作一個簡單的電腦小程式
如下為制作之後的小程式截圖
代碼段 其中計算用了dataTable的一個函數
dt.Compute(CurStr, string.Empty)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Calculate
{
public partial class CalculateFrom : Form
{
public CalculateFrom()
{
InitializeComponent();
}
private string FhStr = string.Empty;
private string CurStr = string.Empty;//計算字元串
//等于的 等于按鈕處理
private void Click_DENG_Click(object sender, EventArgs e)
{
DataTable dt = new DataTable();
if (string.IsNullOrEmpty(CurStr))
{
return;
}
List<string> KeyList = new List<string> { "+", "-", "*", "/" };
if (KeyList.Contains(CurStr.Substring(CurStr.Length - 1)))//判斷最後一位為四則運算符,則去掉
{
CurStr = CurStr.Substring(CurStr.Length - 1);
}
if (string.IsNullOrEmpty(CurStr))//若此時為空則指派計算結果零值
{
this.Text_JM.Text = "0";
return;
}
else
{
CurStr = Convert.ToString(dt.Compute(CurStr, string.Empty));//若滿足條件 則計算 使用 DataTable的計算形式
this.Text_JM.Text = CurStr;//計算結果指派給Text
}
}
//數值加入 // 裡面包含資料隻計算
private void ValueClick(string ClickV)
{
//進行判斷,判斷點選的是否是非空數值或者小數位數
if (!string.IsNullOrEmpty(ClickV))
{
if (ClickV == "." && string.IsNullOrEmpty(CurStr))//第一位為小數位數
{
CurStr = "0.";//如果首先點選了小數位數 自動在前面增加零值
}
else if (ClickV == ".")//如果已經存在小數位數,不可以再輸入
{
if (!CurStr.Contains("."))
{
CurStr = CurStr + ".";
}
}
else CurStr = CurStr + ClickV;
this.Text_JM.Text = CurStr;//把字元串複制給前台顯示的text中
}
}
//四則運算符号處理
private void ValueCalculate(string Key)
{
if (string.IsNullOrEmpty(CurStr))
{
return;
}
if (CurStr.Substring(CurStr.Length - 1, 1) == ".")
{
CurStr = CurStr + "0";//若是最後一位為小數 自動後面補齊一個零值
}
List<string> KeyList=new List<string>{"+","-","*","/"};
if (KeyList.Contains(CurStr.Substring(CurStr.Length - 1, 1)))//若最後一位已經是四則運算符号,則不再操作
{
return;//最後一位目前已經是符号
}
CurStr = CurStr + Key;
this.Text_JM.Text = CurStr;
}
#region 數值
private void Click_1_Click(object sender, EventArgs e)
{
ValueClick("1");
}
private void Click_2_Click(object sender, EventArgs e)
{
ValueClick("2");
}
private void Click_3_Click(object sender, EventArgs e)
{
ValueClick("3");
}
private void Click_4_Click(object sender, EventArgs e)
{
ValueClick("4");
}
private void Click_5_Click(object sender, EventArgs e)
{
ValueClick("5");
}
private void Click_6_Click(object sender, EventArgs e)
{
ValueClick("6");
}
private void Click_7_Click(object sender, EventArgs e)
{
ValueClick("7");
}
private void Click_8_Click(object sender, EventArgs e)
{
ValueClick("8");
}
private void Click_9_Click(object sender, EventArgs e)
{
ValueClick("9");
}
private void Click_0_Click(object sender, EventArgs e)
{
ValueClick("0");
}
//小數點
private void Click_C_Click(object sender, EventArgs e)
{
ValueClick(".");
}
#endregion
#region 加減乘除
private void Click_A_Click(object sender, EventArgs e)
{
ValueCalculate("+");
}
private void Click_R_Click(object sender, EventArgs e)
{
ValueCalculate("-");
}
private void Click_X_Click(object sender, EventArgs e)
{
ValueCalculate("*");
}
private void Click_L_Click(object sender, EventArgs e)
{
ValueCalculate("/");
}
#endregion
}
}