關節分為:角色關節,固定關節,鉸鍊關節,彈簧關節 Spring Joint
Unity 官方: https://docs.unity3d.com/ScriptReference/HingeJoint.html
Unity 聖典: http://www.ceeger.com/Components/class-HingeJoint.html
鉸鍊關節由兩個剛體組成,限制它們的運動就好像連接配接在一起被一個鉸鍊。
參數詳解:
Connected Body:
Anchor:
Axis:
Auto Configure Connecte:
Connected Anchor:
Use Spring:
Spring:
Damper:
Target Position:
Use Motor:
Target Velocity:
Force:
Free Spin:
Use Limits:
Min:
Max:
Bounciness:
Bounce Min Velocity:
Contact Distance:
Break Force:
Break Torque:
Enable Collsion:
Enable Preprocessing:
待補充。