原文位址:http://blog.csdn.net/dingkun520wy/article/details/49471789
1、Canvas的屬性配置
2、Canvas Scaler的屬性配置
3、根據不同的螢幕的比例動态修改縮放基準
void Start ()
{
float standard_width = 960f; //初始寬度
float standard_height = 640f; //初始高度
float device_width = 0f; //目前裝置寬度
float device_height = 0f; //目前裝置高度
float adjustor = 0f; //螢幕矯正比例
//擷取裝置寬高
device_width = Screen.width;
device_height = Screen.height;
//計算寬高比例
float standard_aspect = standard_width / standard_height;
float device_aspect = device_width / device_height;
//計算矯正比例
if (device_aspect < standard_aspect)
{
adjustor = standard_aspect / device_aspect;
}
CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();
if (adjustor == 0)
{
canvasScalerTemp.matchWidthOrHeight = 1;
}
else
{
canvasScalerTemp.matchWidthOrHeight = 0;
}
}
将腳本挂在畫布控件上。
效果