unity3d關鍵幀
public class AT_SimpleKeyframe12 : MonoBehaviour {
public int HP =;
public AnimationCurve _ScaleVSHP;
public AnimationCurve _X,_Y;
void Update () {
float t = Time.realtimeSinceStartup;
float mx = (float)Input.mousePosition.x * f;
float y = _Y.Evaluate (t);
float x = _X.Evaluate (y);
transform.localPosition = new Vector3 (x, y, );
float scl = _ScaleVSHP.Evaluate ((float)HP);
transform.localScale = new Vector3 (scl, scl, f);
}
}
AnimationCurve 可在屬性界面視窗修改。