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RTSP/RTMP推流元件PushStream推送(H264+AAC)到EasyDarwin示例

技術在于交流、溝通,轉載請注明出處并保持作品的完整性。

原文:https://blog.csdn.net/hiwubihe/article/details/84670875 

[本系列相關文章]

  1. 基于c++實作RTSP/RTMP推流元件PushStream簡介
  2. RTSP/RTMP推流元件PushStream推送H264到EasyDarwin示例
  3. RTSP/RTMP推流元件PushStream推送AAC到EasyDarwin示例
  4. RTSP/RTMP推流元件PushStream推送G711到EasyDarwin示例
  5. RTSP/RTMP推流元件PushStream推送(H264+AAC)到EasyDarwin示例
  6. RTSP/RTMP推流元件PushStream推送PS流到EasyDarwin示例
  7. RTSP/RTMP推流元件PushStream推送H264流到nginx-rtmp示例
  8. RTSP/RTMP推流元件PushStream推送(H264+AAC)流到nginx-rtmp示例
  9. RTSP/RTMP推流元件PushStream推送PS流到nginx-rtmp示例
  10. RTSP/RTMP推流元件PushStream推送H265流到EasyDarwin示例
  11. RTMP/RTSP推流元件推送錄影機IPC(H264)到EasyDarwin

本篇介紹怎麼用PushStream推送H264和AAC到RTSP伺服器上,PushStream已經做好了音視訊同步等問題,Demo調用與前面章節差不多,測試結構如下:

RTSP/RTMP推流元件PushStream推送(H264+AAC)到EasyDarwin示例

Demo代碼 

/*******************************************************************************
Copyright (c) wubihe Tech. Co., Ltd. All rights reserved.
--------------------------------------------------------------------------------
 
Date Created:	2014-10-25
Author:		    wubihe QQ:1269122125 Email:[email protected]
Description:	推流工具庫,協定支援RTMP/RTSP,RTSP支援RTP OVER TCP/RTP OVER UDP
	        視訊編碼格式支援H264,H265,音頻編碼格式支援AAC,G711A/G711U
		封裝格式支援MPEG2-PS,MPEG2-TS,FLV格式,本Demo模拟AAC與H264編碼器,
		從檔案循環讀取AAC和H264資料發送給EasyDarwin伺服器,并保證音視訊同步
--------------------------------------------------------------------------------
Modification History
DATE          AUTHOR          DESCRIPTION
--------------------------------------------------------------------------------

********************************************************************************/
#include "IPushStream.h"
#include "XBase/XThread.h"
#include <queue>    


#define INPUT_H264_FILE_NAME		("huangdun.264")
#define INPUT_AAC_FILE_NAME		("huangdun.aac")



//推流位址
#define PUSH_STREAM_URL		("rtsp://192.168.1.110/live.sdp")

#define MAX_BUFFER_SIZE     (1024*8)

//讀取H264檔案
static FILE*   gInputH264File = NULL;
//讀取Aac檔案
static FILE*   gInputAacFile = NULL;

//推流句柄
PSTREAM_HANDLE gPushHandle	;
//H264流句柄
int			   gH264StreamId;
//Aac流句柄
int			   gAacStreamId;

unsigned char  gszReadBuffer[MAX_BUFFER_SIZE];


//日志回調
void CALLBACK LogCBFun(PSTREAM_LOG_LEVEL nLogLevel, const char *szMessage, void* pUserData )
{
	printf("%s\n",szMessage);
}

//消息回調
void CALLBACK MsgCBFun(PSTREAM_HANDLE lHandle, PSTREAM_MSG_TYPE eType,void* pUserData )
{
	switch (eType)
	{
	case PSTREAM_MSG_TYPE_OFFLINE:
		printf("收到離線消息\n");
		break;
	default:
		break;
	}
}


//線程循環讀取本地檔案 模拟從編碼器擷取的編碼資料
#ifdef __WINDOWS__
unsigned XAPI Thread1Handle(void* pParam)
#endif//__WINDOWS__
#ifdef __GNUC__
void* XAPI Thread1Handle(void* pParam)
#endif//__GNUC__
{
	XThread* pThread = (XThread*)pParam;
	int iReadSize;
	//或者采用阻塞版本TryWaitQuit(uint32)
	while(!pThread->IsExitThread())
	{
		//調用者 隻要讀取資料送個PushStream即可 同步問題PushStream内部會處理

		//讀取H264檔案
		iReadSize = fread(gszReadBuffer, 1, MAX_BUFFER_SIZE, gInputH264File);

		if(iReadSize > 0)
		{
			//流送入庫
			PSTREAM_DataInput(gPushHandle,gH264StreamId,gszReadBuffer,iReadSize);
		}
		else
		{
			//檔案結束從頭讀
			fseek(gInputH264File,0,SEEK_SET);
		}

		//讀取H264檔案
		iReadSize = fread(gszReadBuffer, 1, MAX_BUFFER_SIZE, gInputAacFile);

		if(iReadSize > 0)
		{
			//流送入庫
			PSTREAM_DataInput(gPushHandle,gAacStreamId,gszReadBuffer,iReadSize);
		}
		else
		{
			//檔案結束從頭讀
			fseek(gInputAacFile,0,SEEK_SET);
		}


		XThread::Sleep(20);
	}
	printf("線程:%ld 運作結束\n",XThread::SelfID());
	return 0;
}



int main()
{
	
	gInputH264File = fopen(INPUT_H264_FILE_NAME, "rb");
	if (!gInputH264File)
	{
		printf("read input file :%s failed!\n",INPUT_H264_FILE_NAME);
		getchar();
		return 0;
	}

	gInputAacFile = fopen(INPUT_AAC_FILE_NAME, "rb");
	if (!gInputAacFile)
	{
		printf("read input file :%s failed!\n",INPUT_AAC_FILE_NAME);
		getchar();
		return 0;
	}

	PSTREAM_SetLogCallBack(LogCBFun,NULL);

	//RTSP/RTP OVER TCP 推流
	gPushHandle = PSTREAM_CreatePushHandle(PSTREAM_RTSP_RTP_TCP);

	if(!gPushHandle)
	{
		printf("PSTREAM_CreatePushHandle Error!\n");
		getchar();
		return 0;
	}
	//設定消息回調
	PSTREAM_SetMsgCallBack(gPushHandle,MsgCBFun, NULL);

	
	//添加音視訊軌道 這裡添加H264軌道
	gH264StreamId = PSTREAM_AddStream(gPushHandle,	PSTREAM_VIDEO_TYPE_H264);
	
	//添加音視訊軌道 這裡添加AAC軌道
	gAacStreamId  = PSTREAM_AddStream(gPushHandle,	PSTREAM_AUDIO_TYPE_AAC);


	if(gH264StreamId<0 || gAacStreamId<0)
	{
		printf("PSTREAM_AddStream Error!\n");
		PSTREAM_DestroyPushHandle(gPushHandle);
		getchar();
		return 0;
	}
	
	//建立資料讀取線程

	XThread ReadThread;
	ReadThread.Start(Thread1Handle,&ReadThread);
	XThread::Sleep(1000);



	//探測是否可以打開推流器
	int iStartPushRst = PSTREAM_StartPush(gPushHandle,(unsigned char*)PUSH_STREAM_URL);
	while(iStartPushRst != E_PUSH_SUCCESS)
	{
		//資料未準備好 休息一會繼續探測
		if(iStartPushRst == E_PUSH_NOTREADY)
		{
			XThread::Sleep(100);
			printf("資料探測失敗 再次嘗試...!\n");
			iStartPushRst = PSTREAM_StartPush(gPushHandle,(unsigned char*)PUSH_STREAM_URL);
		}
		else
		{
			printf("PSTREAM_StartPush Error!\n");
			ReadThread.PostStop();
			ReadThread.Join();
			PSTREAM_DestroyPushHandle(gPushHandle);
			getchar();
			return 0;
		}
	}

	//推流300S後結束
	XThread::Sleep(1000*500);

	printf("推流完成...");

	PSTREAM_StopPush(gPushHandle);
	ReadThread.PostStop();
	ReadThread.Join();
	PSTREAM_DestroyPushHandle(gPushHandle);

	printf("Demo 測試完成...");
	getchar();

	return 1;
}
           

程式編譯環境

VS2008+Win10系統,用高版本的VS編譯應該沒有問題。

測試流程

1.搭建EasyDarwin流媒體伺服器,可以參考RTSP基礎之EasyDarwin流媒體轉發環境搭建,搭建完啟動服務。

2.修改程式中推流位址,編譯運作即可。

3.打開EasyPlayer播放,VLC也可播放,但是感覺VLC播放延遲比較高。

RTSP/RTMP推流元件PushStream推送(H264+AAC)到EasyDarwin示例

CSDN下載下傳位址  RTSP/RTMP推流元件PushStream推送H264+AAC到EasyDarwin示例 

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