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-- File : D3D10effect.ads --
-- Translator:Dongfeng.Gu,2018/10/25 --
-- Mail: [email protected] --
-- Progress:100% --
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with win32; use win32;
with win32.windef; use win32.windef;
with win32.rpcdce; use win32.rpcdce;
with win32.objbase; use win32.objbase;
with d3d10; use d3d10;
with d3d10misc; use d3d10misc;
with D3D10shader; use D3D10shader;
package D3D10effect is
function Shift_Left(A:dword;B:Natural) return dword with import,convention=>Intrinsic;
function Lsh(A:dword;B:Natural) return dword is (Shift_Left(A,B));
function Shift_Right(A:dword;B:Natural) return dword with import,convention=>Intrinsic;
function Rsh(A:dword;B:Natural) return dword is (Shift_Right(A,B));
type ID3D10EffectScalarVariable;
type LPID3D10EffectScalarVariable is access all ID3D10EffectScalarVariable;
type LPLPID3D10EffectScalarVariable is access all LPID3D10EffectScalarVariable;
subtype LPD3D10EffectScalarVariable is LPID3D10EffectScalarVariable;
subtype LPLPD3D10EffectScalarVariable is LPLPID3D10EffectScalarVariable;
type ID3D10EffectVectorVariable;
type LPID3D10EffectVectorVariable is access all ID3D10EffectVectorVariable;
type LPLPID3D10EffectVectorVariable is access all LPID3D10EffectVectorVariable;
subtype LPD3D10EffectVectorVariable is LPID3D10EffectVectorVariable;
subtype LPLPD3D10EffectVectorVariable is LPLPID3D10EffectVectorVariable;
type ID3D10EffectMatrixVariable;
type LPID3D10EffectMatrixVariable is access all ID3D10EffectMatrixVariable;
type LPLPID3D10EffectMatrixVariable is access all LPID3D10EffectMatrixVariable;
subtype LPD3D10EffectMatrixVariable is LPID3D10EffectMatrixVariable;
subtype LPLPD3D10EffectMatrixVariable is LPLPID3D10EffectMatrixVariable;
type ID3D10EffectStringVariable;
type LPID3D10EffectStringVariable is access all ID3D10EffectStringVariable;
type LPLPID3D10EffectStringVariable is access all LPID3D10EffectStringVariable;
subtype LPD3D10EffectStringVariable is LPID3D10EffectStringVariable;
subtype LPLPD3D10EffectStringVariable is LPLPID3D10EffectStringVariable;
type ID3D10EffectShaderResourceVariable;
type LPID3D10EffectShaderResourceVariable is access all ID3D10EffectShaderResourceVariable;
type LPLPID3D10EffectShaderResourceVariable is access all LPID3D10EffectShaderResourceVariable;
subtype LPD3D10EffectShaderResourceVariable is LPID3D10EffectShaderResourceVariable;
subtype LPLPD3D10EffectShaderResourceVariable is LPLPID3D10EffectShaderResourceVariable;
type ID3D10EffectRenderTargetViewVariable;
type LPID3D10EffectRenderTargetViewVariable is access all ID3D10EffectRenderTargetViewVariable;
type LPLPID3D10EffectRenderTargetViewVariable is access all LPID3D10EffectRenderTargetViewVariable;
subtype LPD3D10EffectRenderTargetViewVariable is LPID3D10EffectRenderTargetViewVariable;
subtype LPLPD3D10EffectRenderTargetViewVariable is LPLPID3D10EffectRenderTargetViewVariable;
type ID3D10EffectDepthStencilViewVariable;
type LPID3D10EffectDepthStencilViewVariable is access all ID3D10EffectDepthStencilViewVariable;
type LPLPID3D10EffectDepthStencilViewVariable is access all LPID3D10EffectDepthStencilViewVariable;
subtype LPD3D10EffectDepthStencilViewVariable is LPID3D10EffectDepthStencilViewVariable;
subtype LPLPD3D10EffectDepthStencilViewVariable is LPLPID3D10EffectDepthStencilViewVariable;
type ID3D10EffectConstantBuffer;
type LPID3D10EffectConstantBuffer is access all ID3D10EffectConstantBuffer;
type LPLPID3D10EffectConstantBuffer is access all LPID3D10EffectConstantBuffer;
subtype LPD3D10EffectConstantBuffer is LPID3D10EffectConstantBuffer;
subtype LPLPD3D10EffectConstantBuffer is LPLPID3D10EffectConstantBuffer;
type ID3D10EffectShaderVariable;
type LPID3D10EffectShaderVariable is access all ID3D10EffectShaderVariable;
type LPLPID3D10EffectShaderVariable is access all LPID3D10EffectShaderVariable;
subtype LPD3D10EffectShaderVariable is LPID3D10EffectShaderVariable;
subtype LPLPD3D10EffectShaderVariable is LPLPID3D10EffectShaderVariable;
type ID3D10EffectBlendVariable;
type LPID3D10EffectBlendVariable is access all ID3D10EffectBlendVariable;
type LPLPID3D10EffectBlendVariable is access all LPID3D10EffectBlendVariable;
subtype LPD3D10EffectBlendVariable is LPID3D10EffectBlendVariable;
subtype LPLPD3D10EffectBlendVariable is LPLPID3D10EffectBlendVariable;
type ID3D10EffectDepthStencilVariable;
type LPID3D10EffectDepthStencilVariable is access all ID3D10EffectDepthStencilVariable;
type LPLPID3D10EffectDepthStencilVariable is access all LPID3D10EffectDepthStencilVariable;
subtype LPD3D10EffectDepthStencilVariable is LPID3D10EffectDepthStencilVariable;
subtype LPLPD3D10EffectDepthStencilVariable is LPLPID3D10EffectDepthStencilVariable;
type ID3D10EffectRasterizerVariable;
type LPID3D10EffectRasterizerVariable is access all ID3D10EffectRasterizerVariable;
type LPLPID3D10EffectRasterizerVariable is access all LPID3D10EffectRasterizerVariable;
subtype LPD3D10EffectRasterizerVariable is LPID3D10EffectRasterizerVariable;
subtype LPLPD3D10EffectRasterizerVariable is LPLPID3D10EffectRasterizerVariable;
type ID3D10EffectSamplerVariable;
type LPID3D10EffectSamplerVariable is access all ID3D10EffectSamplerVariable;
type LPLPID3D10EffectSamplerVariable is access all LPID3D10EffectSamplerVariable;
subtype LPD3D10EffectSamplerVariable is LPID3D10EffectSamplerVariable;
subtype LPLPD3D10EffectSamplerVariable is LPLPID3D10EffectSamplerVariable;
type ID3D10EffectPass;
type LPID3D10EffectPass is access all ID3D10EffectPass;
type LPLPID3D10EffectPass is access all LPID3D10EffectPass;
subtype LPD3D10EffectPass is LPID3D10EffectPass;
subtype LPLPD3D10EffectPass is LPLPID3D10EffectPass;
type ID3D10EffectTechnique;
type LPID3D10EffectTechnique is access all ID3D10EffectTechnique;
type LPLPID3D10EffectTechnique is access all LPID3D10EffectTechnique;
subtype LPD3D10EffectTechnique is LPID3D10EffectTechnique;
subtype LPLPD3D10EffectTechnique is LPLPID3D10EffectTechnique;
type ID3D10Effect;
type LPID3D10Effect is access all ID3D10Effect;
type LPLPID3D10Effect is access all LPID3D10Effect;
subtype LPD3D10Effect is LPID3D10Effect;
subtype LPLPD3D10Effect is LPLPID3D10Effect;
type ID3D10EffectPool;
type LPID3D10EffectPool is access all ID3D10EffectPool;
type LPLPID3D10EffectPool is access all LPID3D10EffectPool;
subtype LPD3D10EffectPool is LPID3D10EffectPool;
subtype LPLPD3D10EffectPool is LPLPID3D10EffectPool;
type tagD3D10_DEVICE_STATE_TYPES is (D3D10_DST_SO_BUFFERS,
D3D10_DST_OM_RENDER_TARGETS,
D3D10_DST_OM_DEPTH_STENCIL_STATE,
D3D10_DST_OM_BLEND_STATE,
D3D10_DST_VS,
D3D10_DST_VS_SAMPLERS,
D3D10_DST_VS_SHADER_RESOURCES,
D3D10_DST_VS_CONSTANT_BUFFERS,
D3D10_DST_GS,
D3D10_DST_GS_SAMPLERS,
D3D10_DST_GS_SHADER_RESOURCES,
D3D10_DST_GS_CONSTANT_BUFFERS,
D3D10_DST_PS,
D3D10_DST_PS_SAMPLERS,
D3D10_DST_PS_SHADER_RESOURCES,
D3D10_DST_PS_CONSTANT_BUFFERS,
D3D10_DST_IA_VERTEX_BUFFERS,
D3D10_DST_IA_INDEX_BUFFER,
D3D10_DST_IA_INPUT_LAYOUT,
D3D10_DST_IA_PRIMITIVE_TOPOLOGY,
D3D10_DST_RS_VIEWPORTS,
D3D10_DST_RS_SCISSOR_RECTS,
D3D10_DST_RS_RASTERIZER_STATE,
D3D10_DST_PREDICATION);
for tagD3D10_DEVICE_STATE_TYPES use (D3D10_DST_SO_BUFFERS=>1,
D3D10_DST_OM_RENDER_TARGETS=>2,
D3D10_DST_OM_DEPTH_STENCIL_STATE=>3,
D3D10_DST_OM_BLEND_STATE=>4,
D3D10_DST_VS=>5,
D3D10_DST_VS_SAMPLERS=>6,
D3D10_DST_VS_SHADER_RESOURCES=>7,
D3D10_DST_VS_CONSTANT_BUFFERS=>8,
D3D10_DST_GS=>9,
D3D10_DST_GS_SAMPLERS=>10,
D3D10_DST_GS_SHADER_RESOURCES=>11,
D3D10_DST_GS_CONSTANT_BUFFERS=>12,
D3D10_DST_PS=>13,
D3D10_DST_PS_SAMPLERS=>14,
D3D10_DST_PS_SHADER_RESOURCES=>15,
D3D10_DST_PS_CONSTANT_BUFFERS=>16,
D3D10_DST_IA_VERTEX_BUFFERS=>17,
D3D10_DST_IA_INDEX_BUFFER=>18,
D3D10_DST_IA_INPUT_LAYOUT=>19,
D3D10_DST_IA_PRIMITIVE_TOPOLOGY=>20,
D3D10_DST_RS_VIEWPORTS=>21,
D3D10_DST_RS_SCISSOR_RECTS=>22,
D3D10_DST_RS_RASTERIZER_STATE=>23,
D3D10_DST_PREDICATION=>24);
subtype D3D10_DEVICE_STATE_TYPES is tagD3D10_DEVICE_STATE_TYPES;
type LPD3D10_DEVICE_STATE_TYPES is access tagD3D10_DEVICE_STATE_TYPES;
-- macro function
function D3D10_BYTES_FROM_BITS(x:integer) return integer is (((x) + 7) / 8);
type tagD3D10_STATE_BLOCK_MASK is record
VS:BYTE;
VSSamplers:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)-1);
VSShaderResources:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)-1);
VSConstantBuffers:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)-1);
GS:BYTE;
GSSamplers:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)-1);
GSShaderResources:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)-1);
GSConstantBuffers:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)-1);
PS:BYTE;
PSSamplers:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)-1);
PSShaderResources:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)-1);
PSConstantBuffers:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)-1);
IAVertexBuffers:BYTE_Array(0..D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)-1);
IAIndexBuffer:BYTE;
IAInputLayout:BYTE;
IAPrimitiveTopology:BYTE;
OMRenderTargets:BYTE;
OMDepthStencilState:BYTE;
OMBlendState:BYTE;
RSViewports:BYTE;
RSScissorRects:BYTE;
RSRasterizerState:BYTE;
SOBuffers:BYTE;
Predication:BYTE;
end record;
subtype D3D10_STATE_BLOCK_MASK is tagD3D10_STATE_BLOCK_MASK;
type LPD3D10_STATE_BLOCK_MASK is access all tagD3D10_STATE_BLOCK_MASK;
type ID3D10StateBlock;
type LPID3D10StateBlock is access all ID3D10StateBlock;
type LPLPID3D10StateBlock is access all LPID3D10StateBlock;
subtype LPD3D10StateBlock is LPID3D10StateBlock;
subtype LPLPD3D10StateBlock is LPLPID3D10StateBlock;
IID_ID3D10StateBlock:constant win32.rpcdce.GUID:=(16#803425a#,16#57f5#,16#4dd6#,(16#94#,16#65#,16#a8#,16#75#,16#70#,16#83#,16#4a#,16#8#));
type ID3D10StateBlock is record
QueryInterface:access procedure(THIS:LPID3D10StateBlock;iid:REFIID;ppv:LPLPVOID) with Convention=>Stdcall;
AddRef:access function(THIS:LPID3D10StateBlock) return ULONG with Convention=>Stdcall;
Release:access function(THIS:LPID3D10StateBlock) return ULONG with Convention=>Stdcall;
Capture:access procedure(THIS:LPID3D10StateBlock) with Convention=>Stdcall;
Apply:access procedure(THIS:LPID3D10StateBlock) with Convention=>Stdcall;
ReleaseAllDeviceObjects:access procedure(THIS:LPID3D10StateBlock) with Convention=>Stdcall;
GetDevice:access procedure(THIS:LPID3D10StateBlock;ppDevice:LPLPID3D10Device) with Convention=>Stdcall;
end record;
function D3D10StateBlockMaskUnion(pA:LPD3D10_STATE_BLOCK_MASK;pB:LPD3D10_STATE_BLOCK_MASK;pResult:LPD3D10_STATE_BLOCK_MASK) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskUnion";
function D3D10StateBlockMaskIntersect(pA:LPD3D10_STATE_BLOCK_MASK;pB:LPD3D10_STATE_BLOCK_MASK;pResult:LPD3D10_STATE_BLOCK_MASK) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskIntersect";
function D3D10StateBlockMaskDifference(pA:LPD3D10_STATE_BLOCK_MASK;pB:LPD3D10_STATE_BLOCK_MASK;pResult:LPD3D10_STATE_BLOCK_MASK) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskDifference";
function D3D10StateBlockMaskEnableCapture(pMask:LPD3D10_STATE_BLOCK_MASK;StateType:D3D10_DEVICE_STATE_TYPES;RangeStart:UINT;RangeLength:UINT) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskEnableCapture";
function D3D10StateBlockMaskDisableCapture(pMask:LPD3D10_STATE_BLOCK_MASK;StateType:D3D10_DEVICE_STATE_TYPES;RangeStart:UINT;RangeLength:UINT) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskDisableCapture";
function D3D10StateBlockMaskEnableAll(pMask:LPD3D10_STATE_BLOCK_MASK) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskEnableAll";
function D3D10StateBlockMaskDisableAll(pMask:LPD3D10_STATE_BLOCK_MASK) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskDisableAll";
function D3D10StateBlockMaskGetSetting(pMask:LPD3D10_STATE_BLOCK_MASK;StateType:D3D10_DEVICE_STATE_TYPES;Entryi:UINT) return BOOL with Import,Convention=>stdcall,external_name=>"D3D10StateBlockMaskGetSetting";
function D3D10CreateStateBlock(pDevice:LPID3D10Device;pStateBlockMask:LPD3D10_STATE_BLOCK_MASK;ppStateBlock:LPLPID3D10StateBlock) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10CreateStateBlock";
D3D10_EFFECT_COMPILE_CHILD_EFFECT : constant dword:= Lsh(1,0);
D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS : constant dword:= Lsh(1,1);
D3D10_EFFECT_SINGLE_THREADED : constant dword:= Lsh(1,3);
D3D10_EFFECT_VARIABLE_POOLED : constant dword:= Lsh(1,0);
D3D10_EFFECT_VARIABLE_ANNOTATION : constant dword:= Lsh(1,1);
D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT : constant dword:= Lsh(1,2);
type tagD3D10_EFFECT_TYPE_DESC is record
TypeName:LPCSTR;
Class:D3D10_SHADER_VARIABLE_CLASS;
Typ:D3D10_SHADER_VARIABLE_TYPE;
Elements:UINT;
Members:UINT;
Rows:UINT;
Columns:UINT;
PackedSize:UINT;
UnpackedSize:UINT;
Stride:UINT;
end record;
subtype D3D10_EFFECT_TYPE_DESC is tagD3D10_EFFECT_TYPE_DESC;
type LPD3D10_EFFECT_TYPE_DESC is access all D3D10_EFFECT_TYPE_DESC;
type ID3D10EffectType;
type LPID3D10EffectType is access all ID3D10EffectType;
type LPLPID3D10EffectType is access all LPID3D10EffectType;
subtype LPD3D10EffectType is LPID3D10EffectType;
subtype LPLPD3D10EffectType is LPLPID3D10EffectType;
IID_ID3D10EffectType:constant win32.rpcdce.GUID:=(16#4e9e1ddc#,16#cd9d#,16#4772#,(16#a8#,16#37#,16#0#,16#18#,16#b#,16#9b#,16#88#,16#fd#));
type ID3D10EffectType is record
IsValid:access function(THIS:LPID3D10EffectType) return BOOL with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectType;pDesc:LPD3D10_EFFECT_TYPE_DESC) with Convention=>Stdcall;
GetMemberTypeByIndex:access function(THIS:LPID3D10EffectType;Index:UINT) return LPID3D10EffectType with Convention=>Stdcall;
GetMemberTypeByName:access function(THIS:LPID3D10EffectType;Name:LPCSTR) return LPID3D10EffectType with Convention=>Stdcall;
GetMemberTypeBySemantic:access function(THIS:LPID3D10EffectType;Semantic:LPCSTR) return LPID3D10EffectType with Convention=>Stdcall;
GetMemberName:access function(THIS:LPID3D10EffectType;Index:UINT) return LPCSTR with Convention=>Stdcall;
GetMemberSemantic:access function(THIS:LPID3D10EffectType;Index:UINT) return LPCSTR with Convention=>Stdcall;
end record;
type tagD3D10_EFFECT_VARIABLE_DESC is record
Name:LPCSTR;
Semantic:LPCSTR;
Flags:UINT;
Annotations:UINT;
BufferOffset:UINT;
ExplicitBindPoint:UINT;
end record;
subtype D3D10_EFFECT_VARIABLE_DESC is tagD3D10_EFFECT_VARIABLE_DESC;
type LPD3D10_EFFECT_VARIABLE_DESC is access all tagD3D10_EFFECT_VARIABLE_DESC;
type ID3D10EffectVariable;
type LPID3D10EffectVariable is access all ID3D10EffectVariable;
type LPLPID3D10EffectVariable is access all LPID3D10EffectVariable;
subtype LPD3D10EffectVariable is LPID3D10EffectVariable;
subtype LPLPD3D10EffectVariable is LPLPID3D10EffectVariable;
IID_ID3D10EffectVariable:constant win32.rpcdce.GUID:=(16#ae897105#,16#e6#,16#45bf#,(16#bb#,16#8e#,16#28#,16#1d#,16#d6#,16#db#,16#8e#,16#1b#));
type ID3D10EffectVariable is record
IsValid:access function(THIS:LPID3D10EffectVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectScalarVariable:constant win32.rpcdce.GUID:=(16#e48f7b#,16#d2c8#,16#49e8#,(16#a8#,16#6c#,16#2#,16#2d#,16#ee#,16#53#,16#43#,16#1f#));
type ID3D10EffectScalarVariable is record
IsValid:access function(THIS:LPID3D10EffectScalarVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectScalarVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectScalarVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectScalarVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectScalarVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectScalarVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectScalarVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectScalarVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectScalarVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPvoid;ByteOffset:UINT;ByteCount:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPvoid;ByteOffset:UINT;ByteCount:UINT) with Convention=>Stdcall;
SetFloat:access procedure(THIS:LPID3D10EffectScalarVariable;Value:float) with Convention=>Stdcall;
GetFloat:access procedure(THIS:LPID3D10EffectScalarVariable;pValue:LPfloat) with Convention=>Stdcall;
SetFloatArray:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetFloatArray:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetInt:access procedure(THIS:LPID3D10EffectScalarVariable;Value:int) with Convention=>Stdcall;
GetInt:access procedure(THIS:LPID3D10EffectScalarVariable;pValue:LPint) with Convention=>Stdcall;
SetIntArray:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPint;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetIntArray:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPint;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetBool:access procedure(THIS:LPID3D10EffectScalarVariable;Value:BOOL) with Convention=>Stdcall;
GetBool:access procedure(THIS:LPID3D10EffectScalarVariable;pValue:LPBOOL) with Convention=>Stdcall;
SetBoolArray:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPBOOL;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetBoolArray:access procedure(THIS:LPID3D10EffectScalarVariable;pData:LPBOOL;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectVectorVariable:constant win32.rpcdce.GUID:=(16#62b98c44#,16#1f82#,16#4c67#,(16#bc#,16#d0#,16#72#,16#cf#,16#8f#,16#21#,16#7e#,16#81#));
type ID3D10EffectVectorVariable is record
IsValid:access function(THIS:LPID3D10EffectVectorVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectVectorVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectVectorVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectVectorVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectVectorVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectVectorVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectVectorVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectVectorVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectVectorVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPvoid;ByteOffset:UINT;ByteCount:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPvoid;ByteOffset:UINT;ByteCount:UINT) with Convention=>Stdcall;
SetBoolVector:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPBOOL) with Convention=>Stdcall;
SetIntVector:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPint) with Convention=>Stdcall;
SetFloatVector:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPfloat) with Convention=>Stdcall;
GetBoolVector:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPBOOL) with Convention=>Stdcall;
GetIntVector:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPint) with Convention=>Stdcall;
GetFloatVector:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPfloat) with Convention=>Stdcall;
SetBoolVectorArray:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPBOOL;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetIntVectorArray:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPint;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetFloatVectorArray:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetBoolVectorArray:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPBOOL;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetIntVectorArray:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPint;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetFloatVectorArray:access procedure(THIS:LPID3D10EffectVectorVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectMatrixVariable:constant win32.rpcdce.GUID:=(16#50666c24#,16#b82f#,16#4eed#,(16#a1#,16#72#,16#5b#,16#6e#,16#7e#,16#85#,16#22#,16#e0#));
type ID3D10EffectMatrixVariable is record
IsValid:access function(THIS:LPID3D10EffectMatrixVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectMatrixVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectMatrixVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectMatrixVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectMatrixVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectMatrixVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectMatrixVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectMatrixVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectMatrixVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPvoid;ByteOffset:UINT;ByteCount:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPvoid;ByteOffset:UINT;ByteCount:UINT) with Convention=>Stdcall;
SetMatrix:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat) with Convention=>Stdcall;
GetMatrix:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat) with Convention=>Stdcall;
SetMatrixArray:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetMatrixArray:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetMatrixTranspose:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat) with Convention=>Stdcall;
GetMatrixTranspose:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat) with Convention=>Stdcall;
SetMatrixTransposeArray:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetMatrixTransposeArray:access procedure(THIS:LPID3D10EffectMatrixVariable;pData:LPfloat;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectStringVariable:constant win32.rpcdce.GUID:=(16#71417501#,16#8df9#,16#4e0a#,(16#a7#,16#8a#,16#25#,16#5f#,16#97#,16#56#,16#ba#,16#ff#));
type ID3D10EffectStringVariable is record
IsValid:access function(THIS:LPID3D10EffectStringVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectStringVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectStringVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectStringVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectStringVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectStringVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectStringVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectStringVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectStringVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectStringVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectStringVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetString:access procedure(THIS:LPID3D10EffectStringVariable;ppString:access LPCSTR) with Convention=>Stdcall;
GetStringArray:access procedure(THIS:LPID3D10EffectStringVariable;ppStrings:access LPCSTR;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectShaderResourceVariable:constant win32.rpcdce.GUID:=(16#c0a7157b#,16#d872#,16#4b1d#,(16#80#,16#73#,16#ef#,16#c2#,16#ac#,16#d4#,16#b1#,16#fc#));
type ID3D10EffectShaderResourceVariable is record
IsValid:access function(THIS:LPID3D10EffectShaderResourceVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectShaderResourceVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectShaderResourceVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectShaderResourceVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectShaderResourceVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectShaderResourceVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectShaderResourceVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectShaderResourceVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectShaderResourceVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectShaderResourceVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectShaderResourceVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetResource:access procedure(THIS:LPID3D10EffectShaderResourceVariable;pResource:LPID3D10ShaderResourceView) with Convention=>Stdcall;
GetResource:access procedure(THIS:LPID3D10EffectShaderResourceVariable;ppResource:LPLPID3D10ShaderResourceView) with Convention=>Stdcall;
SetResourceArray:access procedure(THIS:LPID3D10EffectShaderResourceVariable;ppResources:LPLPID3D10ShaderResourceView;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetResourceArray:access procedure(THIS:LPID3D10EffectShaderResourceVariable;ppResources:LPLPID3D10ShaderResourceView;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectRenderTargetViewVariable:constant win32.rpcdce.GUID:=(16#28ca0cc3#,16#c2c9#,16#40bb#,(16#b5#,16#7f#,16#67#,16#b7#,16#37#,16#12#,16#2b#,16#17#));
type ID3D10EffectRenderTargetViewVariable is record
IsValid:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectRenderTargetViewVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectRenderTargetViewVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectRenderTargetViewVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectRenderTargetViewVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectRenderTargetViewVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectRenderTargetViewVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectRenderTargetViewVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectRenderTargetViewVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectRenderTargetViewVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectRenderTargetViewVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetRenderTarget:access procedure(THIS:LPID3D10EffectRenderTargetViewVariable;pResource:LPID3D10RenderTargetView) with Convention=>Stdcall;
GetRenderTarget:access procedure(THIS:LPID3D10EffectRenderTargetViewVariable;ppResource:LPLPID3D10RenderTargetView) with Convention=>Stdcall;
SetRenderTargetArray:access procedure(THIS:LPID3D10EffectRenderTargetViewVariable;ppResources:LPLPID3D10RenderTargetView;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRenderTargetArray:access procedure(THIS:LPID3D10EffectRenderTargetViewVariable;ppResources:LPLPID3D10RenderTargetView;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectDepthStencilViewVariable:constant win32.rpcdce.GUID:=(16#3e02c918#,16#cc79#,16#4985#,(16#b6#,16#22#,16#2d#,16#92#,16#ad#,16#70#,16#16#,16#23#));
type ID3D10EffectDepthStencilViewVariable is record
IsValid:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return BOOL with Convention=>Stdcall;
GetType:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectDepthStencilViewVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectDepthStencilViewVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectDepthStencilViewVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectDepthStencilViewVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectDepthStencilViewVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectDepthStencilViewVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectDepthStencilViewVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectDepthStencilViewVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectDepthStencilViewVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectDepthStencilViewVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetDepthStencil:access procedure(THIS:LPID3D10EffectDepthStencilViewVariable;pResource:LPID3D10DepthStencilView) with Convention=>Stdcall;
GetDepthStencil:access procedure(THIS:LPID3D10EffectDepthStencilViewVariable;ppResource:LPLPID3D10DepthStencilView) with Convention=>Stdcall;
SetDepthStencilArray:access procedure(THIS:LPID3D10EffectDepthStencilViewVariable;ppResources:LPLPID3D10DepthStencilView;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetDepthStencilArray:access procedure(THIS:LPID3D10EffectDepthStencilViewVariable;ppResources:LPLPID3D10DepthStencilView;Offset:UINT;Count:UINT) with Convention=>Stdcall;
end record;
IID_ID3D10EffectConstantBuffer:constant win32.rpcdce.GUID:=(16#56648f4d#,16#cc8b#,16#4444#,(16#a5#,16#ad#,16#b5#,16#a3#,16#d7#,16#6e#,16#91#,16#b3#));
type ID3D10EffectConstantBuffer is record
GetType:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectConstantBuffer;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectConstantBuffer;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectConstantBuffer;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectConstantBuffer;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectConstantBuffer;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectConstantBuffer;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectConstantBuffer;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectConstantBuffer) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectConstantBuffer;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectConstantBuffer;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
SetConstantBuffer:access procedure(THIS:LPID3D10EffectConstantBuffer;pConstantBuffer:LPID3D10Buffer) with Convention=>Stdcall;
GetConstantBuffer:access procedure(THIS:LPID3D10EffectConstantBuffer;ppConstantBuffer:LPLPID3D10Buffer) with Convention=>Stdcall;
SetTextureBuffer:access procedure(THIS:LPID3D10EffectConstantBuffer;pTextureBuffer:LPID3D10ShaderResourceView) with Convention=>Stdcall;
GetTextureBuffer:access procedure(THIS:LPID3D10EffectConstantBuffer;ppTextureBuffer:LPLPID3D10ShaderResourceView) with Convention=>Stdcall;
end record;
type tagD3D10_EFFECT_SHADER_DESC is record
pInputSignature:LPBYTE;
IsInline:BOOL;
pBytecode:LPBYTE;
BytecodeLength:UINT;
SODecl:LPCSTR;
NumInputSignatureEntries:UINT;
NumOutputSignatureEntries:UINT;
end record;
subtype D3D10_EFFECT_SHADER_DESC is tagD3D10_EFFECT_SHADER_DESC;
type LPD3D10_EFFECT_SHADER_DESC is access all tagD3D10_EFFECT_SHADER_DESC;
IID_ID3D10EffectShaderVariable:constant win32.rpcdce.GUID:=(16#80849279#,16#c799#,16#4797#,(16#8c#,16#33#,16#4#,16#7#,16#a0#,16#7d#,16#9e#,16#6#));
type ID3D10EffectShaderVariable is record
GetType:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectShaderVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectShaderVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectShaderVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectShaderVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectShaderVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectShaderVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectShaderVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectShaderVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectShaderVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectShaderVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetShaderDesc:access procedure(THIS:LPID3D10EffectShaderVariable;ShaderIndex:UINT;pDesc:LPD3D10_EFFECT_SHADER_DESC) with Convention=>Stdcall;
GetVertexShader:access procedure(THIS:LPID3D10EffectShaderVariable;ShaderIndex:UINT;ppVS:LPLPID3D10VertexShader) with Convention=>Stdcall;
GetGeometryShader:access procedure(THIS:LPID3D10EffectShaderVariable;ShaderIndex:UINT;ppGS:LPLPID3D10GeometryShader) with Convention=>Stdcall;
GetPixelShader:access procedure(THIS:LPID3D10EffectShaderVariable;ShaderIndex:UINT;ppPS:LPLPID3D10PixelShader) with Convention=>Stdcall;
GetInputSignatureElementDesc:access procedure(THIS:LPID3D10EffectShaderVariable;ShaderIndex:UINT;Element:UINT;pDesc:LPD3D10_SIGNATURE_PARAMETER_DESC) with Convention=>Stdcall;
GetOutputSignatureElementDesc:access procedure(THIS:LPID3D10EffectShaderVariable;ShaderIndex:UINT;Element:UINT;pDesc:LPD3D10_SIGNATURE_PARAMETER_DESC) with Convention=>Stdcall;
end record;
IID_ID3D10EffectBlendVariable:constant win32.rpcdce.GUID:=(16#1fcd2294#,16#df6d#,16#4eae#,(16#86#,16#b3#,16#e#,16#91#,16#60#,16#cf#,16#b0#,16#7b#));
type ID3D10EffectBlendVariable is record
GetType:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectBlendVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectBlendVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectBlendVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectBlendVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectBlendVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectBlendVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectBlendVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectBlendVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectBlendVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectBlendVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetBlendState:access procedure(THIS:LPID3D10EffectBlendVariable;Index:UINT;ppBlendState:LPLPID3D10BlendState) with Convention=>Stdcall;
GetBackingStore:access procedure(THIS:LPID3D10EffectBlendVariable;Index:UINT;pBlendDesc:LPD3D10_BLEND_DESC) with Convention=>Stdcall;
end record;
IID_ID3D10EffectDepthStencilVariable:constant win32.rpcdce.GUID:=(16#af482368#,16#330a#,16#46a5#,(16#9a#,16#5c#,16#1#,16#c7#,16#1a#,16#f2#,16#4c#,16#8d#));
type ID3D10EffectDepthStencilVariable is record
GetType:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectDepthStencilVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectDepthStencilVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectDepthStencilVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectDepthStencilVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectDepthStencilVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectDepthStencilVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectDepthStencilVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectDepthStencilVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectDepthStencilVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectDepthStencilVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetDepthStencilState:access procedure(THIS:LPID3D10EffectDepthStencilVariable;Index:UINT;ppDepthStencilState:LPLPID3D10DepthStencilState) with Convention=>Stdcall;
GetBackingStore:access procedure(THIS:LPID3D10EffectDepthStencilVariable;Index:UINT;pDepthStencilDesc:LPD3D10_DEPTH_STENCIL_DESC) with Convention=>Stdcall;
end record;
IID_ID3D10EffectRasterizerVariable:constant win32.rpcdce.GUID:=(16#21af9f0e#,16#4d94#,16#4ea9#,(16#97#,16#85#,16#2c#,16#b7#,16#6b#,16#8c#,16#b#,16#34#));
type ID3D10EffectRasterizerVariable is record
GetType:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectRasterizerVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectRasterizerVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectRasterizerVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectRasterizerVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectRasterizerVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectRasterizerVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectRasterizerVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectRasterizerVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectRasterizerVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectRasterizerVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRasterizerState:access procedure(THIS:LPID3D10EffectRasterizerVariable;Index:UINT;ppRasterizerState:LPLPID3D10RasterizerState) with Convention=>Stdcall;
GetBackingStore:access procedure(THIS:LPID3D10EffectRasterizerVariable;Index:UINT;pRasterizerDesc:LPD3D10_RASTERIZER_DESC) with Convention=>Stdcall;
end record;
IID_ID3D10EffectSamplerVariable:constant win32.rpcdce.GUID:=(16#6530d5c7#,16#7e9#,16#4271#,(16#a4#,16#18#,16#e7#,16#ce#,16#4b#,16#d1#,16#e4#,16#80#));
type ID3D10EffectSamplerVariable is record
GetType:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectType with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectSamplerVariable;pDesc:LPD3D10_EFFECT_VARIABLE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectSamplerVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectSamplerVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByIndex:access function(THIS:LPID3D10EffectSamplerVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberByName:access function(THIS:LPID3D10EffectSamplerVariable;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetMemberBySemantic:access function(THIS:LPID3D10EffectSamplerVariable;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetElement:access function(THIS:LPID3D10EffectSamplerVariable;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetParentConstantBuffer:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsScalar:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectScalarVariable with Convention=>Stdcall;
AsVector:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectVectorVariable with Convention=>Stdcall;
AsMatrix:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectMatrixVariable with Convention=>Stdcall;
AsString:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectStringVariable with Convention=>Stdcall;
AsShaderResource:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectShaderResourceVariable with Convention=>Stdcall;
AsRenderTargetView:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectRenderTargetViewVariable with Convention=>Stdcall;
AsDepthStencilView:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectDepthStencilViewVariable with Convention=>Stdcall;
AsConstantBuffer:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
AsShader:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectShaderVariable with Convention=>Stdcall;
AsBlend:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectBlendVariable with Convention=>Stdcall;
AsDepthStencil:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectDepthStencilVariable with Convention=>Stdcall;
AsRasterizer:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectRasterizerVariable with Convention=>Stdcall;
AsSampler:access function(THIS:LPID3D10EffectSamplerVariable) return LPID3D10EffectSamplerVariable with Convention=>Stdcall;
SetRawValue:access procedure(THIS:LPID3D10EffectSamplerVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetRawValue:access procedure(THIS:LPID3D10EffectSamplerVariable;pData:LPvoid;Offset:UINT;Count:UINT) with Convention=>Stdcall;
GetSampler:access procedure(THIS:LPID3D10EffectSamplerVariable;Index:UINT;ppSampler:LPLPID3D10SamplerState) with Convention=>Stdcall;
GetBackingStore:access procedure(THIS:LPID3D10EffectSamplerVariable;Index:UINT;pSamplerDesc:LPD3D10_SAMPLER_DESC) with Convention=>Stdcall;
end record;
type tagD3D10_PASS_DESC is record
Name:LPCSTR;
Annotations:UINT;
pIAInputSignature:LPBYTE;
IAInputSignatureSize:SIZE_T;
StencilRef:UINT;
SampleMask:UINT;
BlendFactor:FLOAT_Array(0..4-1);
end record;
subtype D3D10_PASS_DESC is tagD3D10_PASS_DESC;
type LPD3D10_PASS_DESC is access all D3D10_PASS_DESC;
type tagD3D10_PASS_SHADER_DESC is record
pShaderVariable:LPID3D10EffectShaderVariable;
ShaderIndex:UINT;
end record;
subtype D3D10_PASS_SHADER_DESC is tagD3D10_PASS_SHADER_DESC;
type LPD3D10_PASS_SHADER_DESC is access all tagD3D10_PASS_SHADER_DESC;
IID_ID3D10EffectPass:constant win32.rpcdce.GUID:=(16#5cfbeb89#,16#1a06#,16#46e0#,(16#b2#,16#82#,16#e3#,16#f9#,16#bf#,16#a3#,16#6a#,16#54#));
type ID3D10EffectPass is record
IsValid:access function(THIS:LPID3D10EffectPass) return BOOL with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectPass;pDesc:LPD3D10_PASS_DESC) with Convention=>Stdcall;
GetVertexShaderDesc:access procedure(THIS:LPID3D10EffectPass;pDesc:LPD3D10_PASS_SHADER_DESC) with Convention=>Stdcall;
GetGeometryShaderDesc:access procedure(THIS:LPID3D10EffectPass;pDesc:LPD3D10_PASS_SHADER_DESC) with Convention=>Stdcall;
GetPixelShaderDesc:access procedure(THIS:LPID3D10EffectPass;pDesc:LPD3D10_PASS_SHADER_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectPass;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectPass;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
Apply:access procedure(THIS:LPID3D10EffectPass;Flags:UINT) with Convention=>Stdcall;
ComputeStateBlockMask:access procedure(THIS:LPID3D10EffectPass;pStateBlockMask:LPD3D10_STATE_BLOCK_MASK) with Convention=>Stdcall;
end record;
type tagD3D10_TECHNIQUE_DESC is record
Name:LPCSTR;
Passes:UINT;
Annotations:UINT;
end record;
subtype D3D10_TECHNIQUE_DESC is tagD3D10_TECHNIQUE_DESC;
type LPD3D10_TECHNIQUE_DESC is access all tagD3D10_TECHNIQUE_DESC;
IID_ID3D10EffectTechnique:constant win32.rpcdce.GUID:=(16#db122ce8#,16#d1c9#,16#4292#,(16#b2#,16#37#,16#24#,16#ed#,16#3d#,16#e8#,16#b1#,16#75#));
type ID3D10EffectTechnique is record
IsValid:access function(THIS:LPID3D10EffectTechnique) return BOOL with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10EffectTechnique;pDesc:LPD3D10_TECHNIQUE_DESC) with Convention=>Stdcall;
GetAnnotationByIndex:access function(THIS:LPID3D10EffectTechnique;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetAnnotationByName:access function(THIS:LPID3D10EffectTechnique;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetPassByIndex:access function(THIS:LPID3D10EffectTechnique;Index:UINT) return LPID3D10EffectPass with Convention=>Stdcall;
GetPassByName:access function(THIS:LPID3D10EffectTechnique;Name:LPCSTR) return LPID3D10EffectPass with Convention=>Stdcall;
ComputeStateBlockMask:access procedure(THIS:LPID3D10EffectTechnique;pStateBlockMask:LPD3D10_STATE_BLOCK_MASK) with Convention=>Stdcall;
end record;
type tagD3D10_EFFECT_DESC is record
IsChildEffect:BOOL;
ConstantBuffers:UINT;
SharedConstantBuffers:UINT;
GlobalVariables:UINT;
SharedGlobalVariables:UINT;
Techniques:UINT;
end record;
subtype D3D10_EFFECT_DESC is tagD3D10_EFFECT_DESC;
type LPD3D10_EFFECT_DESC is access all tagD3D10_EFFECT_DESC;
IID_ID3D10Effect:constant win32.rpcdce.GUID:=(16#51b0ca8b#,16#ec0b#,16#4519#,(16#87#,16#d#,16#8e#,16#e1#,16#cb#,16#50#,16#17#,16#c7#));
type ID3D10Effect is record
QueryInterface:access procedure(THIS:LPID3D10Effect;iid:REFIID;ppv:LPLPVOID) with Convention=>Stdcall;
AddRef:access function(THIS:LPID3D10Effect) return ULONG with Convention=>Stdcall;
Release:access function(THIS:LPID3D10Effect) return ULONG with Convention=>Stdcall;
IsValid:access function(THIS:LPID3D10Effect) return BOOL with Convention=>Stdcall;
IsPool:access function(THIS:LPID3D10Effect) return BOOL with Convention=>Stdcall;
GetDevice:access procedure(THIS:LPID3D10Effect;ppDevice:LPLPID3D10Device) with Convention=>Stdcall;
GetDesc:access procedure(THIS:LPID3D10Effect;pDesc:LPD3D10_EFFECT_DESC) with Convention=>Stdcall;
GetConstantBufferByIndex:access function(THIS:LPID3D10Effect;Index:UINT) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
GetConstantBufferByName:access function(THIS:LPID3D10Effect;Name:LPCSTR) return LPID3D10EffectConstantBuffer with Convention=>Stdcall;
GetVariableByIndex:access function(THIS:LPID3D10Effect;Index:UINT) return LPID3D10EffectVariable with Convention=>Stdcall;
GetVariableByName:access function(THIS:LPID3D10Effect;Name:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetVariableBySemantic:access function(THIS:LPID3D10Effect;Semantic:LPCSTR) return LPID3D10EffectVariable with Convention=>Stdcall;
GetTechniqueByIndex:access function(THIS:LPID3D10Effect;Index:UINT) return LPID3D10EffectTechnique with Convention=>Stdcall;
GetTechniqueByName:access function(THIS:LPID3D10Effect;Name:LPCSTR) return LPID3D10EffectTechnique with Convention=>Stdcall;
Optimize:access procedure(THIS:LPID3D10Effect) with Convention=>Stdcall;
IsOptimized:access function(THIS:LPID3D10Effect) return BOOL with Convention=>Stdcall;
end record;
IID_ID3D10EffectPool:constant win32.rpcdce.GUID:=(16#9537ab04#,16#3250#,16#412e#,(16#82#,16#13#,16#fc#,16#d2#,16#f8#,16#67#,16#79#,16#33#));
type ID3D10EffectPool is record
QueryInterface:access procedure(THIS:LPID3D10EffectPool;iid:REFIID;ppv:LPLPVOID) with Convention=>Stdcall;
AddRef:access function(THIS:LPID3D10EffectPool) return ULONG with Convention=>Stdcall;
Release:access function(THIS:LPID3D10EffectPool) return ULONG with Convention=>Stdcall;
AsEffect:access function(THIS:LPID3D10EffectPool) return LPID3D10Effect with Convention=>Stdcall;
end record;
function D3D10CompileEffectFromMemory(pData:LPvoid;DataLength:SIZE_T;pSrcFileName:LPCSTR;pDefines:LPCD3D10_SHADER_MACRO;pInclude:LPID3D10Include;HLSLFlags:UINT;FXFlags:UINT;ppCompiledEffect:LPLPID3D10Blob;ppErrors:LPLPID3D10Blob) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10CompileEffectFromMemory";
function D3D10CreateEffectFromMemory(pData:LPvoid;DataLength:SIZE_T;FXFlags:UINT;pDevice:LPID3D10Device;pEffectPool:LPID3D10EffectPool;ppEffect:LPLPID3D10Effect) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10CreateEffectFromMemory";
function D3D10CreateEffectPoolFromMemory(pData:LPvoid;DataLength:SIZE_T;FXFlags:UINT;pDevice:LPID3D10Device;ppEffectPool:LPLPID3D10EffectPool) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10CreateEffectPoolFromMemory";
function D3D10DisassembleEffect(pEffect:LPID3D10Effect;EnableColorCode:BOOL;ppDisassembly:LPLPID3D10Blob) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10DisassembleEffect";
end D3D10effect;