- 代碼建立
let node = new cc.Node('nodeName'); let texture = new cc.Texture2D; let spriteFrame = new cc.SpriteFrame; texture.initWithData(new Uint8Array([0, 0, 0]), cc.Texture2D.PixelFormat.RGB888, 1, 1, cc.winSize); spriteFrame.setTexture(texture); spriteFrame.setRect(cc.rect(0, 0, cc.winSize.width * 20, cc.winSize.width * 20)); node.addComponent(cc.Sprite).spriteFrame = spriteFrame;
- 在節點右擊滑鼠建立精靈單色
CocosCreator 建立純色精靈(Sprite單色)元件 - 建立精靈節點,SpriteFrame 選擇資源管理中自帶
資源中intrnal
檔案internal/image/default_sprite_splash
CocosCreator 建立純色精靈(Sprite單色)元件 CocosCreator 建立純色精靈(Sprite單色)元件