QTcpServer和QTcpSocket使用詳解
1、基本使用方法
QTcpServer和QTcpSocket的使用是密不可分的,是以兩者一塊示範使用方法。
QTcpServer常用信号:
- newConnection()信号,該信号用于處理新接入的連接配接
QTcpSocket常用信号:
- disconnected():斷開連接配接後會觸發該信号,一般在該信号的槽函數内處理記憶體清理釋放等工作
- readyRead():資料到達信号,在該信号的槽函數内處理資料接收
補充:如果想要擷取遠端接入的IP位址端口等資訊,可以使用QTcpSocket的peerAddress()函數擷取IP位址,peerPort()擷取端口。
基于QTcpServer的TCP伺服器多接入echo代碼demo:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QTcpServer>
#include <QTcpSocket>
#include <QDebug>
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
private:
Ui::Widget *ui;
private:
QTcpServer* tcpServer;
private slots:
void slotReadyRead();
void slotNewConnected();
};
#endif // WIDGET_H
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
tcpServer = new QTcpServer(this);
QObject::connect(tcpServer, SIGNAL(newConnection()), this, SLOT(slotNewConnected()));
tcpServer->listen(QHostAddress::Any, 10126);
}
Widget::~Widget()
{
delete ui;
}
void Widget::slotNewConnected()
{
while(tcpServer->hasPendingConnections())
{
QTcpSocket* socket = tcpServer->nextPendingConnection();
QObject::connect(socket, SIGNAL(readyRead()), this, SLOT(slotReadyRead()));
QObject::connect(socket, SIGNAL(disconnected()), socket, SLOT(deleteLater()));
qDebug("[%s:%d] connected", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort());
}
}
void Widget::slotReadyRead()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender()); // 取得信号發送者對象
socket->write(socket->readAll()); // 将資料在發送回去
}
2、基于多線程的使用
~~~~~~~~ 處理網絡的資料一般不會是單線程處理,因為要更新UI界面且還有任務,不可能讓tcpSocket死等接收,正常情況下通過QTcpServer獲得新接入的用戶端QTcpSocket對象來進行收發資料操作,新接入一個連接配接就建立一個新的線程去處理,但是這裡有一個問題就是
QTcpSocket是不支援跨線程調用的
,哪怕是以引用或者指針的形式傳入到子線程中,也是報錯跨線程調用!
~~~~~~~~ 要想實作多線程則需要繼承QTcpServer去重寫
incomingConnection
函數,在該函數中将
socketDescriptor
參數用信号把他發射出來,或者直接在該函數中建立自己的任務處理線程,線上程中使用QTcpSocket類的
setsetSocketDescriptor
函數初始化一個socket就可以了。示例代碼如下:
#ifndef QMULTITCPSERVER_H
#define QMULTITCPSERVER_H
#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include <QHostAddress>
class QMultiTcpServer : public QTcpServer
{
Q_OBJECT
public:
QMultiTcpServer(QObject* parent = nullptr);
virtual ~QMultiTcpServer();
public:
bool listen(const QHostAddress &address, quint16 port);
protected:
void incomingConnection(int socketDescriptor);
signals:
void newConnection(int socketDescriptor);
};
#endif // QMULTITCPSERVER_H
#include "qmultitcpserver.h"
QMultiTcpServer::QMultiTcpServer(QObject* parent):QTcpServer(parent)
{
}
QMultiTcpServer::~QMultiTcpServer()
{
}
void QMultiTcpServer::incomingConnection(int socketDescriptor)
{
emit this->newConnection(socketDescriptor);
}
bool QMultiTcpServer::listen(const QHostAddress &address, quint16 port)
{
return QTcpServer::listen(address, port);
}
示例代碼中,我又新增了一個帶參數的newConnected信号,目的是為了把socketDescriptor通過信号發射到槽函數中。
然後在主窗體執行個體化對象:
tcpServer = new QMultiTcpServer(this);
QObject::connect(tcpServer, SIGNAL(newConnection(int)), this, SLOT(slotNewConnected(int)));
對應的槽函數如下:
void Widget::slotNewConnected(int socketDescriptor)
{
QTcpSocket* socket = new QTcpSocket(this);
if(!socket->setSocketDescriptor(socketDescriptor))
{
delete socket;
return;
}
//
// 你可以在這裡建立一個處理線程,将socketDescriptor傳入處理線程,我這裡直接是示範怎麼使用
//
QObject::connect(socket, SIGNAL(readyRead()), this, SLOT(slotReadyRead()));
QObject::connect(socket, SIGNAL(disconnected()), this, SLOT(slotDisconnected()));
qDebug("[%s:%d]: connected.", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort());
}
void Widget::slotReadyRead()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender()); // 取得目前socket對象
QByteArray data = socket->readAll();
qDebug("[%s:%d]:%s", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort(), data.toStdString().c_str());
}
void Widget::slotDisconnected()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender()); // 取得目前socket對象
socket->close();
qDebug("[%s:%d]: disconnected.", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort());
delete socket;
}
~~~~~~~~ 附上多線程tcp伺服器的一個demo,代碼功能比較簡單,就是隻有回顯功能。用戶端接入後新開一個線程處理資料的發送和接收,執行效果如下:
https://github.com/wowyyy/QtThreadServer
