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QTcpServer和QTcpSocket使用详解QTcpServer和QTcpSocket使用详解

QTcpServer和QTcpSocket使用详解

1、基本使用方法

QTcpServer和QTcpSocket的使用是密不可分的,所以两者一块演示使用方法。

QTcpServer常用信号:

  • newConnection()信号,该信号用于处理新接入的连接

QTcpSocket常用信号:

  • disconnected():断开连接后会触发该信号,一般在该信号的槽函数内处理内存清理释放等工作
  • readyRead():数据到达信号,在该信号的槽函数内处理数据接收

补充:如果想要获取远程接入的IP地址端口等信息,可以使用QTcpSocket的peerAddress()函数获取IP地址,peerPort()获取端口。

基于QTcpServer的TCP服务器多接入echo代码demo:

#ifndef WIDGET_H
#define WIDGET_H

#include <QWidget>
#include <QTcpServer>
#include <QTcpSocket>
#include <QDebug>

namespace Ui {
class Widget;
}

class Widget : public QWidget
{
    Q_OBJECT

public:
    explicit Widget(QWidget *parent = 0);
    ~Widget();

private:
    Ui::Widget *ui;

private:
    QTcpServer* tcpServer;

private slots:
    void slotReadyRead();
    void slotNewConnected();
};

#endif // WIDGET_H

           
#include "widget.h"
#include "ui_widget.h"

Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui->setupUi(this);

    tcpServer = new QTcpServer(this);
    QObject::connect(tcpServer, SIGNAL(newConnection()), this, SLOT(slotNewConnected()));
    tcpServer->listen(QHostAddress::Any, 10126);
}

Widget::~Widget()
{
    delete ui;
}


void Widget::slotNewConnected()
{
    while(tcpServer->hasPendingConnections())
    {
        QTcpSocket* socket = tcpServer->nextPendingConnection();
        QObject::connect(socket, SIGNAL(readyRead()), this, SLOT(slotReadyRead()));
        QObject::connect(socket, SIGNAL(disconnected()), socket, SLOT(deleteLater()));
        qDebug("[%s:%d] connected", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort());
    }
}

void Widget::slotReadyRead()
{
    QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());  // 取得信号发送者对象
    socket->write(socket->readAll());                          // 将数据在发送回去
}

           

2、基于多线程的使用

         ~~~~~~~~         处理网络的数据一般不会是单线程处理,因为要更新UI界面且还有任务,不可能让tcpSocket死等接收,正常情况下通过QTcpServer获得新接入的客户端QTcpSocket对象来进行收发数据操作,新接入一个连接就创建一个新的线程去处理,但是这里有一个问题就是

QTcpSocket是不支持跨线程调用的

,哪怕是以引用或者指针的形式传入到子线程中,也是报错跨线程调用!

         ~~~~~~~~         要想实现多线程则需要继承QTcpServer去重写

incomingConnection

函数,在该函数中将

socketDescriptor

参数用信号把他发射出来,或者直接在该函数中创建自己的任务处理线程,在线程中使用QTcpSocket类的

setsetSocketDescriptor

函数初始化一个socket就可以了。示例代码如下:

#ifndef QMULTITCPSERVER_H
#define QMULTITCPSERVER_H

#include <QObject>
#include <QTcpServer>
#include <QTcpSocket>
#include <QHostAddress>

class QMultiTcpServer : public QTcpServer
{
    Q_OBJECT

public:
    QMultiTcpServer(QObject* parent = nullptr);
    virtual ~QMultiTcpServer();

public:
    bool listen(const QHostAddress &address, quint16 port);

protected:
    void incomingConnection(int socketDescriptor);

signals:
    void newConnection(int socketDescriptor);
};

#endif // QMULTITCPSERVER_H

           
#include "qmultitcpserver.h"

QMultiTcpServer::QMultiTcpServer(QObject* parent):QTcpServer(parent)
{

}

QMultiTcpServer::~QMultiTcpServer()
{

}

void QMultiTcpServer::incomingConnection(int socketDescriptor)
{
    emit this->newConnection(socketDescriptor);
}

bool QMultiTcpServer::listen(const QHostAddress &address, quint16 port)
{
    return QTcpServer::listen(address, port);
}

           

示例代码中,我又新增了一个带参数的newConnected信号,目的是为了把socketDescriptor通过信号发射到槽函数中。

然后在主窗体实例化对象:

tcpServer = new QMultiTcpServer(this);
    QObject::connect(tcpServer, SIGNAL(newConnection(int)), this, SLOT(slotNewConnected(int)));
           

对应的槽函数如下:

void Widget::slotNewConnected(int socketDescriptor)
{
    QTcpSocket* socket = new QTcpSocket(this);
    if(!socket->setSocketDescriptor(socketDescriptor))
    {
        delete socket;
        return;
    }

	//
	// 你可以在这里新建一个处理线程,将socketDescriptor传入处理线程,我这里直接是演示怎么使用
	//

    QObject::connect(socket, SIGNAL(readyRead()), this, SLOT(slotReadyRead()));
    QObject::connect(socket, SIGNAL(disconnected()), this, SLOT(slotDisconnected()));
    qDebug("[%s:%d]: connected.", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort());
}

void Widget::slotReadyRead()
{
    QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());  // 取得当前socket对象
    QByteArray data = socket->readAll();
    qDebug("[%s:%d]:%s", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort(), data.toStdString().c_str());
}

void Widget::slotDisconnected()
{
    QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());  // 取得当前socket对象
    socket->close();
    qDebug("[%s:%d]: disconnected.", socket->peerAddress().toString().toStdString().c_str(), socket->peerPort());
    delete socket;
}

           

         ~~~~~~~~         附上多线程tcp服务器的一个demo,代码功能比较简单,就是只有回显功能。客户端接入后新开一个线程处理数据的发送和接收,执行效果如下:

https://github.com/wowyyy/QtThreadServer

QTcpServer和QTcpSocket使用详解QTcpServer和QTcpSocket使用详解

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