Highlighting System

法線貼圖漫反射着色器
Unity論壇:http://forum.unity3d.com/threads/143043-Highlighting-System-Released
需要條件
Requires Unity 3.5.6 or higher.
This package requires Unity Pro, as it uses post-processing!
Now supports Unity iOS Pro! (Device with OpenGL ES2.0 required)
Highlighting System package allows you to easily integrate outline glow effect similar to those used in top AAA games.
三個高亮模式
三個高亮模式可用以滿足你的需求:
1. 一個強調突出有用的架構下滑鼠光标目前的對象。
2. 如果你需要注意,閃爍可以使用某些對象(遊戲教程項目為例)。
3. (淡入/淡出)不斷強調可用于不斷突出顯示對象(可拾取物品或目前標明對象的示例)。這種系統适用于靜态和皮膚網格,并完全記錄(請參閱文檔。highlightingsystemdemo檔案夾的pdf内)。
高亮示例
BASIC USAGE
1.Drop HighlightingEffect component to your camera(s)
protected HighlightableObject ho;
void Awake()
{
ho = gameObject.AddComponent();
}
// Fade in constant highlighting
ho.ConstantOn(Color.yellow);
// Turn off constant highlighting
ho.ConstantOffImmediate();
// Start flashing from blue to cyan color and frequency = 2f
ho.FlashingOn(Color.blue, Color.cyan, 2f);
// ...