
注意檔案以及檔案夾必須寄宿在Resources目錄下,才能順利調用Resources.Load()和Resources.loadAll()這兩個函數得到所需要的圖像檔案。
public class GUITest : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
private Texture2D texSingle;
private Texture2D[] texAll;
void OnGUI()
{
if (GUI.Button(new Rect(0,10,100,50),"加載一張貼圖"))
{
if (texSingle==null)
{
texSingle = Resources.Load("single/0") as Texture2D; //這裡不需要加字尾
}
}
if (GUI.Button(new Rect(0,130,100,50),"加載一組貼圖"))
if (texAll==null)
{
var textures = Resources.LoadAll("textures");
int countAll=textures.Length;
texAll=new Texture2D[countAll];
for (int i = 0; i < countAll; i++)
{
texAll[i] = textures[i] as Texture2D;
}
//繪制貼圖
if (texSingle!=null)
GUI.DrawTexture(new Rect(110,10,80,80),texSingle,ScaleMode.ScaleToFit,true,0);
if (texAll!=null)
int countOfAll = texAll.Length;
for (int i = 0; i < countOfAll; i++)
GUI.DrawTexture(new Rect(110+i*80,130,80,80),texAll[i],ScaleMode.ScaleToFit,true,0);
}
}
本文轉蓬萊仙羽51CTO部落格,原文連結:http://blog.51cto.com/dingxiaowei/1366360,如需轉載請自行聯系原作者