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EXECUTABLE AND LINKABLE FORMAT (ELF)

Notes on the Flat-Text Transcription

The content of this transcription differs from the content of the

original document in the following ways.

1. Page breaks and pagination have been omitted.

2. As a result of the above, the page numbers have been left out of

   the table of contents, and the index has been omitted entirely.

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3. The contents of the title page and the footer text has been placed

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4. The lines and boxes in the original figures and tables have been

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5. Differing fonts have, of necessity, been elided. For the most part,

   the context is sufficient to understand the meaning. In a few

   places, however, the original document used italics to implicitly

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   I have used <angle brackets> around the text to indicate this.

   There are no occurrences of angle brackets in the original.

6. The original contains three errors which are not immediately

   obvious as such upon a casual reading, but which can be

   unambiguously identified as such and the proper contents

   determined. I have taken the liberty to correct these errors. Their

   locations are marked in the text by a {*}. Any other (seeming)

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Any other differences between the contents of this file and the

original are my responsibility. Direct notices of such errors to

[email protected].

Brian Raiter

[Last edited Fri Jul 23 1999]

   ________________________________________________________________

EXECUTABLE AND LINKABLE FORMAT (ELF)

     Portable Formats Specification, Version 1.1

    Tool Interface Standards (TIS)

   ________________________________________________________________

   =========================== Contents ===========================

   PREFACE

1. OBJECT FILES

   Introduction

   ELF Header

   Sections

   String Table

   Symbol Table

   Relocation

2. PROGRAM LOADING AND DYNAMIC LINKING

   Introduction

   Program Header

   Program Loading

   Dynamic Linking

3. C LIBRARY

   C Library

   ________________________________________________________________

       PREFACE

   ________________________________________________________________

  ELF: Executable and Linking Format

The Executable and Linking Format was originally developed and

published by UNIX System Laboratories (USL) as part of the Application

Binary Interface (ABI). The Tool Interface Standards committee (TIS)

has selected the evolving ELF standard as a portable object file

format that works on 32-bit Intel Architecture environments for a

variety of operating systems.

The ELF standard is intended to streamline software development by

providing developers with a set of binary interface definitions that

extend across multiple operating environments. This should reduce the

number of different interface implementations, thereby reducing the

need for recoding and recompiling code.

About This Document

This document is intended for developers who are creating object or

executable files on various 32-bit environment operating systems. It

is divided into the following three parts:

* Part 1, ``Object Files'' describes the ELF object file format for

  the three main types of object files.

* Part 2, ``Program Loading and Dynamic Linking'' describes the object

  file information and system actions that create running programs.

* Part 3, ``C Library'' lists the symbols contained in libsys, the

  standard ANSI C and libc routines, and the global data symbols

  required by the libc routines.

NOTE: References to X86 architecture have been changed to Intel

Architecture.

   ________________________________________________________________

   1. OBJECT FILES

   ________________________________________________________________

   ========================= Introduction =========================

Part 1 describes the iABI object file format, called ELF (Executable

and Linking Format). There are three main types of object files.

* A relocatable file holds code and data suitable for linking with

  other object files to create an executable or a shared object file.

* An executable file holds a program suitable for execution; the file

  specifies how exec(BA_OS) creates a program's process image.

* A shared object file holds code and data suitable for linking in two

  contexts. First, the link editor [see ld(SD_CMD)] may process it

  with other relocatable and shared object files to create another

  object file. Second, the dynamic linker combines it with an

  executable file and other shared objects to create a process image.

Created by the assembler and link editor, object files are binary

representations of programs intended to execute directly on a

processor. Programs that require other abstract machines, such as

shell scripts, are excluded.

After the introductory material, Part 1 focuses on the file format and

how it pertains to building programs. Part 2 also describes parts of

the object file, concentrating on the information necessary to execute

a program.

     File Format

Object files participate in program linking (building a program) and

program execution (running a program). For convenience and efficiency,

the object file format provides parallel views of a file's contents,

reflecting the differing needs of these activities. Figure 1-1 shows

an object file's organization.

+ Figure 1-1: Object File Format

  Linking View                      Execution View

  ============                      ==============

  ELF header                        ELF header

  Program header table (optional)   Program header table

  Section 1                         Segment 1

  ...                               Segment 2

  Section n                         ...

  Section header table              Section header table (optional)

An ELF header resides at the beginning and holds a ``road map''

describing the file's organization. Sections hold the bulk of object

file information for the linking view: instructions, data, symbol

table, relocation information, and so on. Descriptions of special

sections appear later in Part 1. Part 2 discusses segments and the

program execution view of the file.

A program header table, if present, tells the system how to create a

process image. Files used to build a process image (execute a program)

must have a program header table; relocatable files do not need one. A

section header table contains information describing the file's

sections. Every section has an entry in the table; each entry gives

information such as the section name, the section size, etc. Files

used during linking must have a section header table; other object

files may or may not have one.

NOTE: Although the figure shows the program header table immediately

after the ELF header, and the section header table following the

sections, actual files may differ. Moreover, sections and segments

have no specified order. Only the ELF header has a fixed position in

the file.

Data Representation

As described here, the object file format supports various processors

with 8-bit bytes and 32-bit architectures. Nevertheless, it is

intended to be extensible to larger (or smaller) architectures.

Object files therefore represent some control data with a

machine-independent format, making it possible to identify object

files and interpret their contents in a common way. Remaining data in

an object file use the encoding of the target processor, regardless of

the machine on which the file was created.

+ Figure 1-2: 32-Bit Data Types

  Name           Size Alignment   Purpose

  ====           ==== =========   =======

  Elf32_Addr      4       4       Unsigned program address

  Elf32_Half      2       2       Unsigned medium integer

  Elf32_Off       4       4       Unsigned file offset

  Elf32_Sword     4       4       Signed large integer

  Elf32_Word      4       4       Unsigned large integer

  unsigned char   1       1       Unsigned small integer

All data structures that the object file format defines follow the

``natural'' size and alignment guidelines for the relevant class. If

necessary, data structures contain explicit padding to ensure 4-byte

alignment for 4-byte objects, to force structure sizes to a multiple

of 4, etc. Data also have suitable alignment from the beginning of the

file. Thus, for example, a structure containing an Elf32_Addr member

will be aligned on a 4-byte boundary within the file.

For portability reasons, ELF uses no bit-fields.

   ========================== ELF Header ==========================

Some object file control structures can grow, because the ELF header

contains their actual sizes. If the object file format changes, a

program may encounter control structures that are larger or smaller

than expected. Programs might therefore ignore``extra'' information.

The treatment of ``missing'' information depends on context and will

be specified when and if extensions are defined.

+ Figure 1-3: ELF Header

  #define EI_NIDENT       16

  typedef struct {

      unsigned char       e_ident[EI_NIDENT];

      Elf32_Half          e_type;

      Elf32_Half          e_machine;

      Elf32_Word          e_version;

      Elf32_Addr          e_entry;

      Elf32_Off           e_phoff;

      Elf32_Off           e_shoff;

      Elf32_Word          e_flags;

      Elf32_Half          e_ehsize;

      Elf32_Half          e_phentsize;

      Elf32_Half          e_phnum;

      Elf32_Half          e_shentsize;

      Elf32_Half          e_shnum;

      Elf32_Half          e_shstrndx;

  } Elf32_Ehdr;

* e_ident

  The initial bytes mark the file as an object file and provide

  machine-independent data with which to decode and interpret the

  file's contents. Complete descriptions appear below, in ``ELF

  Identification.''

* e_type

  This member identifies the object file type.

               Name        Value  Meaning

               ====        =====  =======

               ET_NONE         0  No file type

               ET_REL          1  Relocatable file

               ET_EXEC         2  Executable file

               ET_DYN          3  Shared object file

       ET_CORE         4  Core file

       ET_LOPROC  0xff00  Processor-specific

       ET_HIPROC  0xffff  Processor-specific

  Although the core file contents are unspecified, type ET_CORE is

  reserved to mark the file. Values from ET_LOPROC through ET_HIPROC

  (inclusive) are reserved for processor-specific semantics. Other

  values are reserved and will be assigned to new object file types as

  necessary.

* e_machine

  This member's value specifies the required architecture for an

  individual file.

                    Name      Value  Meaning

            ====      =====  =======

                    EM_NONE       0  No machine

    EM_M32        1  AT&T WE 32100

                    EM_SPARC      2  SPARC

                    EM_386        3  Intel 80386

                    EM_68K        4  Motorola 68000

                    EM_88K        5  Motorola 88000

                    EM_860        7  Intel 80860

                    EM_MIPS       8  MIPS RS3000

  Other values are reserved and will be assigned to new machines as

  necessary. Processor-specific ELF names use the machine name to

  distinguish them. For example, the flags mentioned below use the

  prefix EF_; a flag named WIDGET for the EM_XYZ machine would be

  called EF_XYZ_WIDGET.

* e_version

  This member identifies the object file version.

                 Name         Value  Meaning

                 ====         =====  =======

                 EV_NONE          0  Invalid version

EV_CURRENT       1  Current version

  The value 1 signifies the original file format; extensions will

  create new versions with higher numbers. The value of EV_CURRENT,

  though given as 1 above, will change as necessary to reflect the

  current version number.

* e_entry

  This member gives the virtual address to which the system first

  transfers control, thus starting the process. If the file has no

  associated entry point, this member holds zero.

* e_phoff

  This member holds the program header table's file offset in bytes.

  If the file has no program header table, this member holds zero.

* e_shoff

  This member holds the section header table's file offset in bytes.

  If the file has no section header table, this member holds zero.

* e_flags

  This member holds processor-specific flags associated with the file.

  Flag names take the form EF_<machine>_<flag>. See ``Machine

  Information'' for flag definitions.

* e_ehsize

  This member holds the ELF header's size in bytes.

* e_phentsize

  This member holds the size in bytes of one entry in the file's

  program header table; all entries are the same size.

* e_phnum

  This member holds the number of entries in the program header

  table. Thus the product of e_phentsize and e_phnum gives the table's

  size in bytes. If a file has no program header table, e_phnum holds

  the value zero.

* e_shentsize

  This member holds a section header's size in bytes. A section header

  is one entry in the section header table; all entries are the same

  size.

* e_shnum

  This member holds the number of entries in the section header table.

  Thus the product of e_shentsize and e_shnum gives the section header

  table's size in bytes. If a file has no section header table,

  e_shnum holds the value zero.

* e_shstrndx

  This member holds the section header table index of the entry

  associated with the section name string table. If the file has no

  section name string table, this member holds the value SHN_UNDEF.

  See ``Sections'' and ``String Table'' below for more information.

  ELF Identification

As mentioned above, ELF provides an object file framework to support

multiple processors, multiple data encodings, and multiple classes of

machines. To support this object file family, the initial bytes of the

file specify how to interpret the file, independent of the processor

on which the inquiry is made and independent of the file's remaining

contents.

The initial bytes of an ELF header (and an object file) correspond to

the e_ident member.

+ Figure 1-4: e_ident[] Identification Indexes

  Name           Value  Purpose

  ====           =====  =======

  EI_MAG0      0  File identification

  EI_MAG1      1  File identification

  EI_MAG2      2  File identification

  EI_MAG3      3  File identification

  EI_CLASS      4  File class

  EI_DATA      5  Data encoding

  EI_VERSION      6  File version

  EI_PAD      7  Start of padding bytes

  EI_NIDENT     16  Size of e_ident[]

These indexes access bytes that hold the following values.

* EI_MAG0 to EI_MAG3

  A file's first 4 bytes hold a ``magic number,'' identifying the file

  as an ELF object file.

                  Name       Value  Position

                  ====       =====  ========

  ELFMAG0    0x7f   e_ident[EI_MAG0]

                  ELFMAG1    'E'    e_ident[EI_MAG1]

                  ELFMAG2    'L'    e_ident[EI_MAG2]

                  ELFMAG3    'F'    e_ident[EI_MAG3]

* EI_CLASS

  The next byte, e_ident[EI_CLASS], identifies the file's class, or

  capacity.

                 Name           Value  Meaning

                 ====           =====  =======

                 ELFCLASSNONE       0  Invalid class

                 ELFCLASS32         1  32-bit objects

ELFCLASS64         2  64-bit objects

  The file format is designed to be portable among machines of various

  sizes, without imposing the sizes of the largest machine on the

  smallest. Class ELFCLASS32 supports machines with files and virtual

  address spaces up to 4 gigabytes; it uses the basic types defined

  above.

  Class ELFCLASS64 is reserved for 64-bit architectures. Its

  appearance here shows how the object file may change, but the 64-bit

  format is otherwise unspecified. Other classes will be defined as

  necessary, with different basic types and sizes for object file

  data.

* EI_DATA

  Byte e_ident[EI_DATA] specifies the data encoding of the

  processor-specific data in the object file. The following encodings

  are currently defined.

             Name           Value  Meaning

             ====           =====  =======

     ELFDATANONE        0  Invalid data encoding

             ELFDATA2LSB        1  See below

             ELFDATA2MSB        2  See below

  More information on these encodings appears below. Other values are

  reserved and will be assigned to new encodings as necessary.

* EI_VERSION

  Byte e_ident[EI_VERSION] specifies the ELF header version number.

  Currently this, value must be EV_CURRENT, as explained above for

  e_version.

* EI_PAD

  This value marks the beginning of the unused bytes in e_ident. These

  bytes are reserved and set to zero; programs that read object files

  should ignore them.  The value of EI_PAD will change in the future

  if currently unused bytes are given meanings.

A file's data encoding specifies how to interpret the basic objects in

a file. As described above, class ELFCLASS32 files use objects that

occupy 1, 2, and 4 bytes. Under the defined encodings, objects are

represented as shown below. Byte numbers appear in the upper left

corners.

Encoding ELFDATA2LSB specifies 2's complement values, with the least

significant byte occupying the lowest address.

+ Figure 1-5: Data Encoding ELFDATA2LSB

               0------+

      0x0102   |  01  |

               +------+

               0------1------+

    0x010204   |  02  |  01  |

               +------+------+

               0------1------2------3------+

  0x01020304   |  04  |  03  |  02  |  01  |

               +------+------+------+------+

ELFDATA2MSB specifies 2's complement values, with the most significant

byte occupying the lowest address.

+ Figure 1-6: Data Encoding ELFDATA2MSB

               0------+

      0x0102   |  01  |

               +------+

               0------1------+

    0x010204   |  01  |  02  |

               +------+------+

               0------1------2------3------+

  0x01020304   |  01  |  02  |  03  |  04  |

               +------+------+------+------+

Machine Information

For file identification in e_ident, the 32-bit Intel Architecture

requires the following values.

+ Figure 1-7: 32-bit Intel Architecture Identification, e_ident

  Position           Value

  ========           =====

  e_ident[EI_CLASS]  ELFCLASS32

  e_ident[EI_DATA]   ELFDATA2LSB

Processor identification resides in the ELF header's e_machine member

and must have the value EM_386.

The ELF header's e_flags member holds bit flags associated with the

file. The 32-bit Intel Architecture defines no flags; so this member

contains zero.

   =========================== Sections ===========================

An object file's section header table lets one locate all the file's

sections. The section header table is an array of Elf32_Shdr

structures as described below. A section header table index is a

subscript into this array. The ELF header's e_shoff member gives the

byte offset from the beginning of the file to the section header

table; e_shnum tells how many entries the section header table

contains; e_shentsize gives the size in bytes of each entry.

Some section header table indexes are reserved; an object file will

not have sections for these special indexes.

+ Figure 1-8: Special Section Indexes

  Name             Value

  ====             =====

  SHN_UNDEF            0

  SHN_LORESERVE   0xff00

  SHN_LOPROC      0xff00

  SHN_HIPROC      0xff1f

  SHN_ABS         0xfff1

  SHN_COMMON      0xfff2

  SHN_HIRESERVE   0xffff

* SHN_UNDEF

  This value marks an undefined, missing, irrelevant, or otherwise

  meaningless section reference. For example, a symbol ``defined''

  relative to section number SHN_UNDEF is an undefined symbol.

NOTE: Although index 0 is reserved as the undefined value, the section

header table contains an entry for index 0. That is, if the e_shnum

member of the ELF header says a file has 6 entries in the section

header table, they have the indexes 0 through 5. The contents of the

initial entry are specified later in this section.

* SHN_LORESERVE

  This value specifies the lower bound of the range of reserved

  indexes.

* SHN_LOPROC through SHN_HIPROC

  Values in this inclusive range are reserved for processor-specific

  semantics.

* SHN_ABS

  This value specifies absolute values for the corresponding

  reference. For example, symbols defined relative to section number

  SHN_ABS have absolute values and are not affected by relocation.

* SHN_COMMON

  Symbols defined relative to this section are common symbols, such as

  FORTRAN COMMON or unallocated C external variables.

* SHN_HIRESERVE

  This value specifies the upper bound of the range of reserved

  indexes. The system reserves indexes between SHN_LORESERVE and

  SHN_HIRESERVE, inclusive; the values do not reference the section

  header table. That is, the section header table does not contain

  entries for the reserved indexes.

Sections contain all information in an object file, except the ELF

header, the program header table, and the section header

table. Moreover, object files' sections satisfy several conditions.

* Every section in an object file has exactly one section header

  describing it. Section headers may exist that do not have a section.

* Each section occupies one contiguous (possibly empty) sequence of

  bytes within a file.

* Sections in a file may not overlap. No byte in a file resides in

  more than one section.

* An object file may have inactive space. The various headers and the

  sections might not ``cover'' every byte in an object file. The

  contents of the inactive data are unspecified.

A section header has the following structure.

+ Figure 1-9: Section Header

  typedef struct {

      Elf32_Word sh_name;

      Elf32_Word sh_type;

      Elf32_Word sh_flags;

      Elf32_Addr sh_addr;

      Elf32_Off sh_offset;

      Elf32_Word sh_size;

      Elf32_Word sh_link;

      Elf32_Word sh_info;

      Elf32_Word sh_addralign;

      Elf32_Word sh_entsize;

  } Elf32_Shdr;

* sh_name

  This member specifies the name of the section. Its value is an index

  into the section header string table section [see ``String Table''

  below], giving the location of a null-terminated string.

* sh_type

  This member categorizes the section's contents and semantics.

  Section types and their descriptions appear below.

* sh_flags

  Sections support 1-bit flags that describe miscellaneous attributes.

  Flag definitions appear below.

* sh_addr

  If the section will appear in the memory image of a process, this

  member gives the address at which the section's first byte should

  reside. Otherwise, the member contains 0.

* sh_offset

  This member's value gives the byte offset from the beginning of the

  file to the first byte in the section. One section type, SHT_NOBITS

  described below, occupies no space in the file, and its sh_offset

  member locates the conceptual placement in the file.

* sh_size

  This member gives the section's size in bytes.  Unless the section

  type is SHT_NOBITS, the section occupies sh_size bytes in the file.

  A section of type SHT_NOBITS may have a non-zero size, but it

  occupies no space in the file.

* sh_link

  This member holds a section header table index link, whose

  interpretation depends on the section type. A table below describes

  the values.

* sh_info

  This member holds extra information, whose interpretation depends on

  the section type. A table below describes the values.

* sh_addralign

  Some sections have address alignment constraints. For example, if a

  section holds a doubleword, the system must ensure doubleword

  alignment for the entire section. That is, the value of sh_addr must

  be congruent to 0, modulo the value of sh_addralign. Currently, only

  0 and positive integral powers of two are allowed. Values 0 and 1

  mean the section has no alignment constraints.

* sh_entsize

  Some sections hold a table of fixed-size entries, such as a symbol

  table. For such a section, this member gives the size in bytes of

  each entry. The member contains 0 if the section does not hold a

  table of fixed-size entries.

A section header's sh_type member specifies the section's semantics.

+ Figure 1-10: Section Types, sh_type

  Name               Value

  ====               =====

  SHT_NULL               0

  SHT_PROGBITS           1

  SHT_SYMTAB             2

  SHT_STRTAB          3

  SHT_RELA          4

  SHT_HASH          5

  SHT_DYNAMIC            6

  SHT_NOTE          7

  SHT_NOBITS          8

  SHT_REL          9

  SHT_SHLIB             10

  SHT_DYNSYM            11

  SHT_LOPROC    0x70000000

  SHT_HIPROC    0x7fffffff

  SHT_LOUSER    0x80000000

  SHT_HIUSER    0xffffffff

* SHT_NULL

  This value marks the section header as inactive; it does not have an

  associated section. Other members of the section header have

  undefined values.

* SHT_PROGBITS

  The section holds information defined by the program, whose format

  and meaning are determined solely by the program.

* SHT_SYMTAB and SHT_DYNSYM

  These sections hold a symbol table. Currently, an object file may

  have only one section of each type, but this restriction may be

  relaxed in the future. Typically, SHT_SYMTAB provides symbols for

  link editing, though it may also be used for dynamic linking. As a

  complete symbol table, it may contain many symbols unnecessary for

  dynamic linking. Consequently, an object file may also contain a

  SHT_DYNSYM section, which holds a minimal set of dynamic linking

  symbols, to save space. See ``Symbol Table'' below for details.

* SHT_STRTAB

  The section holds a string table. An object file may have multiple

  string table sections. See ``String Table'' below for details.

* SHT_RELA

  The section holds relocation entries with explicit addends, such as

  type Elf32_Rela for the 32-bit class of object files. An object file

  may have multiple relocation sections.  See ``Relocation'' below for

  details.

* SHT_HASH

  The section holds a symbol hash table. All objects participating in

  dynamic linking must contain a symbol hash table. Currently, an

  object file may have only one hash table, but this restriction may

  be relaxed in the future. See ``Hash Table'' in Part 2 for details.

* SHT_DYNAMIC

  The section holds information for dynamic linking. Currently, an

  object file may have only one dynamic section, but this restriction

  may be relaxed in the future. See ``Dynamic Section'' in Part 2 for

  details.

* SHT_NOTE

  The section holds information that marks the file in some way. See

  ``Note Section'' in Part 2 for details.

* SHT_NOBITS

  A section of this type occupies no space in the file but otherwise

  resembles SHT_PROGBITS. Although this section contains no bytes, the

  sh_offset member contains the conceptual file offset.

* SHT_REL

  The section holds relocation entries without explicit addends, such

  as type Elf32_Rel for the 32-bit class of object files. An object

  file may have multiple relocation sections. See ``Relocation'' below

  for details.

* SHT_SHLIB

  This section type is reserved but has unspecified

  semantics. Programs that contain a section of this type do not

  conform to the ABI.

* SHT_LOPROC through SHT_HIPROC

  Values in this inclusive range are reserved for processor-specific

  semantics.

* SHT_LOUSER

  This value specifies the lower bound of the range of indexes

  reserved for application programs.

* SHT_HIUSER

  This value specifies the upper bound of the range of indexes

  reserved for application programs. Section types between SHT_LOUSER

  and SHT_HIUSER may be used by the application, without conflicting

  with current or future system-defined section types.

Other section type values are reserved. As mentioned before, the

section header for index 0 (SHN_UNDEF) exists, even though the index

marks undefined section references. This entry holds the following.

+ Figure 1-11: Section Header Table Entry: Index 0

  Name            Value    Note

  ====            =====    ====

  sh_name           0      No name

  sh_type        SHT_NULL  Inactive

  sh_flags          0      No flags

  sh_addr           0      No address

  sh_offset         0      No file offset

  sh_size           0      No size

  sh_link SHN_UNDEF  No link information

  sh_info     0      No auxiliary information

  sh_addralign     0      No alignment

  sh_entsize        0      No entries

A section header's sh_flags member holds 1-bit flags that describe the

section's attributes. Defined values appear below; other values are

reserved.

+ Figure 1-12: Section Attribute Flags, sh_flags

  Name                Value

  ====                =====

  SHF_WRITE             0x1

  SHF_ALLOC             0x2

  SHF_EXECINSTR         0x4

  SHF_MASKPROC   0xf0000000

If a flag bit is set in sh_flags, the attribute is ``on'' for the

section. Otherwise, the attribute is ``off'' or does not apply.

Undefined attributes are set to zero.

* SHF_WRITE

  The section contains data that should be writable during process

  execution.

* SHF_ALLOC

  The section occupies memory during process execution. Some control

  sections do not reside in the memory image of an object file; this

  attribute is off for those sections.

* SHF_EXECINSTR

  The section contains executable machine instructions.

* SHF_MASKPROC

  All bits included in this mask are reserved for processor-specific

  semantics.

Two members in the section header, sh_link and sh_info, hold special

information, depending on section type.

+ Figure 1-13: sh_link and sh_info Interpretation

  sh_type      sh_link                        sh_info

  =======      =======                        =======

  SHT_DYNAMIC  The section header index of    0

               the string table used by

               entries in the section.

  SHT_HASH     The section header index of    0

               the symbol table to which the

               hash table applies.

  SHT_REL,     The section header index of    The section header index of

  SHT_RELA     the associated symbol table.   the section to which the

                                              relocation applies.

  SHT_SYMTAB,  The section header index of    One greater than the symbol

  SHT_DYNSYM   the associated string table.   table index of the last local

                                              symbol (binding STB_LOCAL).

  other        SHN_UNDEF                      0

   Special Sections

Various sections hold program and control information. Sections in the

list below are used by the system and have the indicated types and

attributes.

+ Figure 1-14: Special Sections

  Name         Type           Attributes

  ====         ====           ==========

  .bss         SHT_NOBITS     SHF_ALLOC+SHF_WRITE

  .comment     SHT_PROGBITS   none

  .data        SHT_PROGBITS   SHF_ALLOC+SHF_WRITE

  .data1       SHT_PROGBITS   SHF_ALLOC+SHF_WRITE

  .debug       SHT_PROGBITS   none

  .dynamic     SHT_DYNAMIC    see below

  .dynstr      SHT_STRTAB     SHF_ALLOC

  .dynsym      SHT_DYNSYM     SHF_ALLOC

  .fini        SHT_PROGBITS   SHF_ALLOC+SHF_EXECINSTR

  .got         SHT_PROGBITS   see below

  .hash        SHT_HASH       SHF_ALLOC

  .init        SHT_PROGBITS   SHF_ALLOC+SHF_EXECINSTR

  .interp      SHT_PROGBITS   see below

  .line        SHT_PROGBITS   none

  .note        SHT_NOTE       none

  .plt         SHT_PROGBITS   see below

  .rel<name>   SHT_REL        see below

  .rela<name>  SHT_RELA       see below

  .rodata      SHT_PROGBITS   SHF_ALLOC

  .rodata1     SHT_PROGBITS   SHF_ALLOC

  .shstrtab    SHT_STRTAB     none

  .strtab      SHT_STRTAB     see below

  .symtab      SHT_SYMTAB     see below

  .text        SHT_PROGBITS   SHF_ALLOC+SHF_EXECINSTR

* .bss

  This section holds uninitialized data that contribute to the

  program's memory image. By definition, the system initializes the

  data with zeros when the program begins to run. The section occupies

  no file space, as indicated by the section type, SHT_NOBITS.

* .comment

  This section holds version control information.

* .data and .data1

  These sections hold initialized data that contribute to the

  program's memory image.

* .debug

  This section holds information for symbolic debugging. The contents

  are unspecified.

* .dynamic

  This section holds dynamic linking information. The section's

  attributes will include the SHF_ALLOC bit. Whether the SHF_WRITE bit

  is set is processor specific. See Part 2 for more information.

* .dynstr

  This section holds strings needed for dynamic linking, most commonly

  the strings that represent the names associated with symbol table

  entries. See Part 2 for more information.

* .dynsym

  This section holds the dynamic linking symbol table, as ``Symbol

  Table'' describes. See Part 2 for more information.

* .fini

  This section holds executable instructions that contribute to the

  process termination code. That is, when a program exits normally,

  the system arranges to execute the code in this section.

* .got

  This section holds the global offset table. See ``Special Sections''

  in Part 1 and ``Global Offset Table'' in Part 2 for more

  information.

* .hash

  This section holds a symbol hash table. See ``Hash Table'' in Part 2

  for more information.

* .init

  This section holds executable instructions that contribute to the

  process initialization code. That is, when a program starts to run,

  the system arranges to execute the code in this section before

  calling the main program entry point (called main for C programs).

* .interp

  This section holds the path name of a program interpreter. If the

  file has a loadable segment that includes the section, the section's

  attributes will include the SHF_ALLOC bit; otherwise, that bit will

  be off. See Part 2 for more information.

* .line

  This section holds line number information for symbolic debugging,

  which describes the correspondence between the source program and

  the machine code. The contents are unspecified.

* .note

  This section holds information in the format that ``Note Section''

  in Part 2 describes.

* .plt

  This section holds the procedure linkage table. See ``Special

  Sections'' in Part 1 and ``Procedure Linkage Table'' in Part 2 for

  more information.

* .rel<name> and .rela<name>

  These sections hold relocation information, as ``Relocation'' below

  describes. If the file has a loadable segment that includes

  relocation, the sections' attributes will include the SHF_ALLOC bit;

  otherwise, that bit will be off. Conventionally, <name> is supplied

  by the section to which the relocations apply. Thus a relocation

  section for .text normally would have the name .rel.text or

  .rela.text.

* .rodata and .rodata1

  These sections hold read-only data that typically contribute to a

  non-writable segment in the process image. See ``Program Header'' in

  Part 2 for more information.

* .shstrtab

  This section holds section names.

* .strtab

  This section holds strings, most commonly the strings that represent

  the names associated with symbol table entries. If the file has a

  loadable segment that includes the symbol string table, the

  section's attributes will include the SHF_ALLOC bit; otherwise, that

  bit will be off.

* .symtab

  This section holds a symbol table, as ``Symbol Table'' in this

  section describes. If the file has a loadable segment that includes

  the symbol table, the section's attributes will include the

  SHF_ALLOC bit; otherwise, that bit will be off.

* .text

  This section holds the ``text,'' or executable instructions, of a

  program.

Section names with a dot (.) prefix are reserved for the system,

although applications may use these sections if their existing

meanings are satisfactory. Applications may use names without the

prefix to avoid conflicts with system sections. The object file format

lets one define sections not in the list above. An object file may

have more than one section with the same name.

Section names reserved for a processor architecture are formed by

placing an abbreviation of the architecture name ahead of the section

name. The name should be taken from the architecture names used for

e_machine. For instance .FOO.psect is the psect section defined by the

FOO architecture. Existing extensions are called by their historical

names.

       Pre-existing Extensions

       =======================

.sdata     .tdesc

.sbss      .lit4

.lit8      .reginfo

.gptab     .liblist

.conflict

   ========================= String Table =========================

String table sections hold null-terminated character sequences,

commonly called strings. The object file uses these strings to

represent symbol and section names. One references a string as an

index into the string table section. The first byte, which is index

zero, is defined to hold a null character. Likewise, a string table's

last byte is defined to hold a null character, ensuring null

termination for all strings. A string whose index is zero specifies

either no name or a null name, depending on the context. An empty

string table section is permitted; its section header's sh_size member

would contain zero. Non-zero indexes are invalid for an empty string

table.

A section header's sh_name member holds an index into the section

header string table section, as designated by the e_shstrndx member of

the ELF header. The following figures show a string table with 25

bytes and the strings associated with various indexes.

       Index   +0   +1   +2   +3   +4   +5   +6   +7   +8   +9

       =====   ==   ==   ==   ==   ==   ==   ==   ==   ==   ==

          0    /0   n    a    m    e    .    /0   V    a    r    

         10    i    a    b    l    e    /0   a    b    l    e

         20    /0   /0   x    x    /0

+ Figure 1-15: String Table Indexes

  Index   String

  =====   ======

      0   none

      1   "name."

      7   "Variable"

     11   "able"

     16   "able"

     24   null string

As the example shows, a string table index may refer to any byte in

the section. A string may appear more than once; references to

substrings may exist; and a single string may be referenced multiple

times. Unreferenced strings also are allowed.

   ========================= Symbol Table =========================

An object file's symbol table holds information needed to locate and

relocate a program's symbolic definitions and references. A symbol

table index is a subscript into this array. Index 0 both designates

the first entry in the table and serves as the undefined symbol

index. The contents of the initial entry are specified later in this

section.

                             Name       Value

                             ====       =====

     STN_UNDEF      0

A symbol table entry has the following format.

+ Figure 1-16: Symbol Table Entry

  typedef struct {

      Elf32_Word st_name;

      Elf32_Addr st_value;

      Elf32_Word st_size;

      unsigned char st_info;

      unsigned char st_other;

      Elf32_Half st_shndx;

  } Elf32_Sym;

* st_name

  This member holds an index into the object file's symbol string

  table, which holds the character representations of the symbol

  names. If the value is non-zero, it represents a string table index

  that gives the symbol name. Otherwise, the symbol table entry has no

  name.

NOTE: External C symbols have the same names in C and object files'

symbol tables.

* st_value

  This member gives the value of the associated symbol. Depending on

  the context, this may be an absolute value, an address, etc.;

  details appear below.

* st_size

  Many symbols have associated sizes. For example, a data object's

  size is the number of bytes contained in the object. This member

  holds 0 if the symbol has no size or an unknown size.

* st_info

  This member specifies the symbol's type and binding attributes.  A

  list of the values and meanings appears below. The following code

  shows how to manipulate the values.

    #define ELF32_ST_BIND(i) ((i)>>4)

    #define ELF32_ST_TYPE(i) ((i)&0xf)

    #define ELF32_ST_INFO(b, t) (((b)<<4)+((t)&0xf))

* st_other

  This member currently holds 0 and has no defined meaning.

* st_shndx

  Every symbol table entry is ``defined'' in relation to some section;

  this member holds the relevant section header table index. As Figure

  1-8 {*} and the related text describe, some section indexes indicate

  special meanings.

A symbol's binding determines the linkage visibility and behavior.

+ Figure 1-17: Symbol Binding, ELF32_ST_BIND

  Name        Value

  ====        =====

  STB_LOCAL       0

  STB_GLOBAL      1

  STB_WEAK        2

  STB_LOPROC     13

  STB_HIPROC     15

* STB_LOCAL

  Local symbols are not visible outside the object file containing

  their definition. Local symbols of the same name may exist in

  multiple files without interfering with each other.

* STB_GLOBAL

  Global symbols are visible to all object files being combined. One

  file's definition of a global symbol will satisfy another file's

  undefined reference to the same global symbol.

* STB_WEAK

  Weak symbols resemble global symbols, but their definitions have

  lower precedence.

* STB_LOPROC through STB_HIPROC

  Values in this inclusive range are reserved for processor-specific

  semantics.

Global and weak symbols differ in two major ways.

* When the link editor combines several relocatable object files, it

  does not allow multiple definitions of STB_GLOBAL symbols with the

  same name. On the other hand, if a defined global symbol exists, the

  appearance of a weak symbol with the same name will not cause an

  error. The link editor honors the global definition and ignores the

  weak ones. Similarly, if a common symbol exists (i.e., a symbol

  whose st_shndx field holds SHN_COMMON), the appearance of a weak

  symbol with the same name will not cause an error. The link editor

  honors the common definition and ignores the weak ones.

* When the link editor searches archive libraries, it extracts archive

  members that contain definitions of undefined global symbols. The

  member's definition may be either a global or a weak symbol. The

  link editor does not extract archive members to resolve undefined

  weak symbols. Unresolved weak symbols have a zero value.

In each symbol table, all symbols with STB_LOCAL binding precede the

weak and global symbols. As ``Sections'' above describes, a symbol

table section's sh_info section header member holds the symbol table

index for the first non-local symbol.

A symbol's type provides a general classification for the associated

entity.

+ Figure 1-18: Symbol Types, ELF32_ST_TYPE

  Name         Value

  ====         =====

  STT_NOTYPE       0

  STT_OBJECT       1

  STT_FUNC         2

  STT_SECTION      3

  STT_FILE         4

  STT_LOPROC      13

  STT_HIPROC      15

* STT_NOTYPE

  The symbol's type is not specified.

* STT_OBJECT

  The symbol is associated with a data object, such as a variable, an

  array, etc.

* STT_FUNC

  The symbol is associated with a function or other executable code.

* STT_SECTION

  The symbol is associated with a section. Symbol table entries of

  this type exist primarily for relocation and normally have STB_LOCAL

  binding.

* STT_FILE

  Conventionally, the symbol's name gives the name of the source file

  associated with the object file. A file symbol has STB_LOCAL

  binding, its section index is SHN_ABS, and it precedes the other

  STB_LOCAL symbols for the file, if it is present.

* STT_LOPROC through STT_HIPROC

  Values in this inclusive range are reserved for processor-specific

  semantics.

Function symbols (those with type STT_FUNC) in shared object files

have special significance. When another object file references a

function from a shared object, the link editor automatically creates a

procedure linkage table entry for the referenced symbol. Shared object

symbols with types other than STT_FUNC will not be referenced

automatically through the procedure linkage table.

If a symbol's value refers to a specific location within a section,

its section index member, st_shndx, holds an index into the section

header table. As the section moves during relocation, the symbol's

value changes as well, and references to the symbol continue to

``point'' to the same location in the program. Some special section

index values give other semantics.

* SHN_ABS

  The symbol has an absolute value that will not change because of

  relocation.

* SHN_COMMON

  The symbol labels a common block that has not yet been allocated.

  The symbol's value gives alignment constraints, similar to a

  section's sh_addralign member. That is, the link editor will

  allocate the storage for the symbol at an address that is a multiple

  of st_value. The symbol's size tells how many bytes are required.

* SHN_UNDEF

  This section table index means the symbol is undefined. When the

  link editor combines this object file with another that defines the

  indicated symbol, this file's references to the symbol will be

  linked to the actual definition.

As mentioned above, the symbol table entry for index 0 (STN_UNDEF) is

reserved; it holds the following.

+ Figure 1-19: Symbol Table Entry: Index 0

  Name        Value    Note

  ====        =====    ====

  st_name       0      No name

  st_value      0      Zero value

  st_size       0      No size

  st_info       0      No type, local binding

  st_other      0

  st_shndx  SHN_UNDEF  No section

    Symbol Values

Symbol table entries for different object file types have slightly

different interpretations for the st_value member.

* In relocatable files, st_value holds alignment constraints for a

  symbol whose section index is SHN_COMMON.

* In relocatable files, st_value holds a section offset for a defined

  symbol. That is, st_value is an offset from the beginning of the

  section that st_shndx identifies.

* In executable and shared object files, st_value holds a virtual

  address. To make these files' symbols more useful for the dynamic

  linker, the section offset (file interpretation) gives way to a

  virtual address (memory interpretation) for which the section number

  is irrelevant.

Although the symbol table values have similar meanings for different

object files, the data allow efficient access by the appropriate

programs.

   ========================== Relocation ==========================

Relocation is the process of connecting symbolic references with

symbolic definitions. For example, when a program calls a function,

the associated call instruction must transfer control to the proper

destination address at execution. In other words, relocatable files

must have information that describes how to modify their section

contents, thus allowing executable and shared object files to hold the

right information for a process's program image. Relocation entries

are these data.

+ Figure 1-20: Relocation Entries

  typedef struct {

      Elf32_Addr r_offset;

      Elf32_Word r_info;

  } Elf32_Rel;

  typedef struct {

      Elf32_Addr r_offset;

      Elf32_Word r_info;

      Elf32_Sword r_addend;

  } Elf32_Rela;

* r_offset

  This member gives the location at which to apply the relocation

  action. For a relocatable file, the value is the byte offset from

  the beginning of the section to the storage unit affected by the

  relocation. For an executable file or a shared object, the value is

  the virtual address of the storage unit affected by the relocation.

* r_info

  This member gives both the symbol table index with respect to which

  the relocation must be made, and the type of relocation to apply.

  For example, a call instruction's relocation entry would hold the

  symbol table index of the function being called. If the index is

  STN_UNDEF, the undefined symbol index, the relocation uses 0 as the

  ``symbol value.'' Relocation types are processor-specific. When the

  text refers to a relocation entry's relocation type or symbol table

  index, it means the result of applying ELF32_R_TYPE or ELF32_R_SYM,

  respectively, to the entry's r_info member.

    #define ELF32_R_SYM(i) ((i)>>8)

    #define ELF32_R_TYPE(i) ((unsigned char)(i))

    #define ELF32_R_INFO(s, t) ((s)<<8+(unsigned char)(t))

* r_addend

  This member specifies a constant addend used to compute the value to

  be stored into the relocatable field.

As shown above, only Elf32_Rela entries contain an explicit

addend. Entries of type Elf32_Rel store an implicit addend in the

location to be modified. Depending on the processor architecture, one

form or the other might be necessary or more convenient. Consequently,

an implementation for a particular machine may use one form

exclusively or either form depending on context.

A relocation section references two other sections: a symbol table and

a section to modify. The section header's sh_info and sh_link members,

described in ``Sections'' above, specify these relationships.

Relocation entries for different object files have slightly different

interpretations for the r_offset member.

* In relocatable files, r_offset holds a section offset. That is, the

  relocation section itself describes how to modify another section in

  the file; relocation offsets designate a storage unit within the

  second section.

* In executable and shared object files, r_offset holds a virtual

  address. To make these files' relocation entries more useful for the

  dynamic linker, the section offset (file interpretation) gives way

  to a virtual address (memory interpretation).

Although the interpretation of r_offset changes for different object

files to allow efficient access by the relevant programs, the

relocation types' meanings stay the same.

   Relocation Types

Relocation entries describe how to alter the following instruction and

data fields (bit numbers appear inthe lower box corners).

+ Figure 1-21: Relocatable Fields

    +---------------------------+

    |          word32           |

   31---------------------------0

* word32

  This specifies a 32-bit field occupying 4 bytes with arbitrary byte

  alignment. These values use the same byte order as other word values

  in the 32-bit Intel Architecture.

                           3------2------1------0------+

     0x01020304    |  01  |  02  |  03  |  04  |

                          31------+------+------+------0

Calculations below assume the actions are transforming a relocatable

file into either an executable or a shared object file. Conceptually,

the link editor merges one or more relocatable files to form the

output. It first decides how to combine and locate the input files,

then updates the symbol values, and finally performs the relocation.

Relocations applied to executable or shared object files are similar

and accomplish the same result. Descriptions below use the following

notation.

* A

  This means the addend used to compute the value of the relocatable

  field.

* B

  This means the base address at which a shared object has been loaded

  into memory during execution. Generally, a shared object file is

  built with a 0 base virtual address, but the execution address will

  be different.

* G

  This means the offset into the global offset table at which the

  address of the relocation entry's symbol will reside during

  execution. See ``Global Offset Table'' in Part 2 for more

  information.

* GOT

  This means the address of the global offset table. See ``Global

  Offset Table'' in Part 2 for more information.

* L

  This means the place (section offset or address) of the procedure

  linkage table entry for a symbol. A procedure linkage table entry

  redirects a function call to the proper destination. The link editor

  builds the initial procedure linkage table, and the dynamic linker

  modifies the entries during execution. See ``Procedure Linkage

  Table'' in Part 2 for more information.

* P

  This means the place (section offset or address) of the storage unit

  being relocated (computed using r_offset).

* S

  This means the value of the symbol whose index resides in the

  relocation entry.

A relocation entry's r_offset value designates the offset or virtual

address of the first byte of the affected storage unit. The relocation

type specifies which bits to change and how to calculate their

values. The SYSTEM V architecture uses only Elf32_Rel relocation

entries, the field to be relocated holds the addend. In all cases, the

addend and the computed result use the same byte order.

+ Figure 1-22: Relocation Types

  Name            Value  Field   Calculation

  ====            =====  =====   ===========

  R_386_NONE        0    none    none

  R_386_32     1    word32  S + A

  R_386_PC32     2    word32  S + A - P

  R_386_GOT32     3    word32  G + A - P

  R_386_PLT32     4    word32  L + A - P

  R_386_COPY     5    none    none

  R_386_GLOB_DAT    6    word32  S

  R_386_JMP_SLOT    7    word32  S

  R_386_RELATIVE    8    word32  B + A

  R_386_GOTOFF     9    word32  S + A - GOT

  R_386_GOTPC    10    word32  GOT + A - P

Some relocation types have semantics beyond simple calculation.

* R_386_GOT32

  This relocation type computes the distance from the base of the

  global offset table to the symbol's global offset table entry. It

  additionally instructs the link editor to build a global offset

  table.

* R_386_PLT32

  This relocation type computes the address of the symbol's procedure

  linkage table entry and additionally instructs the link editor to

  build a procedure linkage table.

* R_386_COPY

  The link editor creates this relocation type for dynamic linking.

  Its offset member refers to a location in a writable segment. The

  symbol table index specifies a symbol that should exist both in the

  current object file and in a shared object. During execution, the

  dynamic linker copies data associated with shared object's symbol to

  the location specified by the offset.

* R_386_GLOB_DAT

  This relocation type is used to set a global offset table entry to

  the address of the specified symbol. The special relocation type

  allows one to determine the correspondence between symbols and

  global offset table entries.

* R_386_JMP_SLOT {*}

  The link editor creates this relocation type for dynamic linking.

  Its offset member gives the location of a procedure linkage table

  entry. The dynamic linker modifies the procedure linkage table entry

  to transfer control to the designated symbol's address [see

  ``Procedure Linkage Table'' in Part 2].

* R_386_RELATIVE

  The link editor creates this relocation type for dynamic linking.

  Its offset member gives a location within a shared object that

  contains a value representing a relative address. The dynamic linker

  computes the corresponding virtual address by adding the virtual

  address at which the shared object was loaded to the relative

  address. Relocation entries for this type must specify 0 for the

  symbol table index.

* R_386_GOTOFF

  This relocation type computes the difference between a symbol's

  value and the address of the global offset table. It additionally

  instructs the link editor to build the global offset table.

* R_386_GOTPC

  This relocation type resembles R_386_PC32, except it uses the

  address of the global offset table in its calculation. The symbol

  referenced in this relocation normally is _GLOBAL_OFFSET_TABLE_,

  which additionally instructs the link editor to build the global

  offset table.

   ________________________________________________________________

2. PROGRAM LOADING AND DYNAMIC LINKING

   ________________________________________________________________

   ========================= Introduction =========================

Part 2 describes the object file information and system actions that

create running programs. Some information here applies to all systems;

other information is processor-specific.

Executable and shared object files statically represent programs. To

execute such programs, the system uses the files to create dynamic

program representations, or process images. A process image has

segments that hold its text, data, stack, and so on. The major

sections in this part discuss the following.

* Program header. This section complements Part 1, describing object

  file structures that relate directly to program execution. The

  primary data structure, a program header table, locates segment

  images within the file and contains other information necessary to

  create the memory image for the program.

* Program loading. Given an object file, the system must load it into

  memory for the program to run.

* Dynamic linking. After the system loads the program, it must

  complete the process image by resolving symbolic references among

  the object files that compose the process.

NOTE: There are naming conventions for ELF constants that have

specified processor ranges. Names such as DT_, PT_, for

processor-specific extensions, incorporate the name of the processor:

DT_M32_SPECIAL, for example. Pre-existing processor extensions not

using this convention will be supported.

       Pre-existing Extensions

       =======================

      DT_JMP_REL

   ======================== Program Header ========================

An executable or shared object file's program header table is an array

of structures, each describing a segment or other information the

system needs to prepare the program for execution. An object file

segment contains one or more sections, as ``Segment Contents''

describes below. Program headers are meaningful only for executable

and shared object files. A file specifies its own program header size

with the ELF header's e_phentsize and e_phnum members [see ``ELF

Header'' in Part 1].

+ Figure 2-1: Program Header

  typedef struct {

      Elf32_Word p_type;

      Elf32_Off p_offset;

      Elf32_Addr p_vaddr;

      Elf32_Addr p_paddr;

      Elf32_Word p_filesz;

      Elf32_Word p_memsz;

      Elf32_Word p_flags;

      Elf32_Word p_align;

  } Elf32_Phdr;

* p_type

  This member tells what kind of segment this array element describes

  or how to interpret the array element's information. Type values and

  their meanings appear below.

* p_offset

  This member gives the offset from the beginning of the file at which

  the first byte of the segment resides.

* p_vaddr

  This member gives the virtual address at which the first byte of the

  segment resides in memory.

* p_paddr

  On systems for which physical addressing is relevant, this member is

  reserved for the segment's physical address. Because System V

  ignores physical addressing for application programs, this member

  has unspecified contents for executable files and shared objects.

* p_filesz

  This member gives the number of bytes in the file image of the

  segment; it may be zero.

* p_memsz

  This member gives the number of bytes in the memory image of the

  segment; it may be zero.

* p_flags

  This member gives flags relevant to the segment. Defined flag values

  appear below.

* p_align

  As ``Program Loading'' later in this part describes, loadable

  process segments must have congruent values for p_vaddr and

  p_offset, modulo the page size. This member gives the value to which

  the segments are aligned in memory and in the file. Values 0 and 1

  mean no alignment is required. Otherwise, p_align should be a

  positive, integral power of 2, and p_vaddr should equal p_offset,

  modulo p_align.

Some entries describe process segments; others give supplementary

information and do not contribute to the process image.  Defined

entries may appear in any order, except as explicitly noted

below. Segment type values follow; other values are reserved for

future use.

+ Figure 2-2: Segment Types, p_type

  Name             Value

  ====             =====

  PT_NULL              0

  PT_LOAD              1

  PT_DYNAMIC           2

  PT_INTERP            3

  PT_NOTE              4

  PT_SHLIB             5

  PT_PHDR              6

  PT_LOPROC   0x70000000

  PT_HIPROC   0x7fffffff

* PT_NULL

  The array element is unused; other members' values are undefined.

  This type lets the program header table have ignored entries.

* PT_LOAD

  The array element specifies a loadable segment, described by

  p_filesz and p_memsz. The bytes from the file are mapped to the

  beginning of the memory segment. If the segment's memory size

  (p_memsz) is larger than the file size (p_filesz), the ``extra''

  bytes are defined to hold the value 0 and to follow the segment's

  initialized area. The file size may not be larger than the memory

  size. Loadable segment entries in the program header table appear in

  ascending order, sorted on the p_vaddr member.

* PT_DYNAMIC

  The array element specifies dynamic linking information. See

  ``Dynamic Section'' below for more information.

* PT_INTERP

  The array element specifies the location and size of a

  null-terminated path name to invoke as an interpreter. This segment

  type is meaningful only for executable files (though it may occur

  for shared objects); it may not occur more than once in a file. If

  it is present, it must precede any loadable segment entry. See

  ``Program Interpreter'' below for further information.

* PT_NOTE

  The array element specifies the location and size of auxiliary

  information. See ``Note Section'' below for details.

* PT_SHLIB

  This segment type is reserved but has unspecified semantics.

  Programs that contain an array element of this type do not conform

  to the ABI.

* PT_PHDR

  The array element, if present, specifies the location and size of

  the program header table itself, both in the file and in the memory

  image of the program. This segment type may not occur more than once

  in a file. Moreover, it may occur only if the program header table

  is part of the memory image of the program. If it is present, it

  must precede any loadable segment entry. See ``Program Interpreter''

  below for further information.

* PT_LOPROC through PT_HIPROC

  Values in this inclusive range are reserved for processor-specific

  semantics.

NOTE: Unless specifically required elsewhere, all program header

segment types are optional. That is, a file's program header table may

contain only those elements relevant to its contents.

     Base Address

Executable and shared object files have a base address, which is the

lowest virtual address associated with the memory image of the

program's object file. One use of the base address is to relocate the

memory image of the program during dynamic linking.

An executable or shared object file's base address is calculated

during execution from three values: the memory load address, the

maximum page size, and the lowest virtual address of a program's

loadable segment. As ``Program Loading'' in this chapter describes,

the virtual addresses in the program headers might not represent the

actual virtual addresses of the program's memory image. To compute the

base address, one determines the memory address associated with the

lowest p_vaddr value for a PT_LOAD segment. One then obtains the base

address by truncating the memory address to the nearest multiple of

the maximum page size. Depending on the kind of file being loaded into

memory, the memory address might or might not match the p_vaddr

values.

As ``Sections'' in Part 1 describes, the .bss section has the type

SHT_NOBITS. Although it occupies no space in the file, it contributes

to the segment's memory image. Normally, these uninitialized data

reside at the end of the segment, thereby making p_memsz larger than

p_filesz in the associated program header element.

     Note Section

Sometimes a vendor or system builder needs to mark an object file with

special information that other programs will check for conformance,

compatibility, etc. Sections of type SHT_NOTE and program header

elements of type PT_NOTE can be used for this purpose. The note

information in sections and program header elements holds any number

of entries, each of which is an array of 4-byte words in the format of

the target processor. Labels appear below to help explain note

information organization, but they are not part of the specification.

+ Figure 2-3: Note Information

  namesz

  descsz

  type

  name ...

  desc ...

* namesz and name

  The first namesz bytes in name contain a null-terminated character

  representation of the entry's owner or originator. There is no

  formal mechanism for avoiding name conflicts. By convention, vendors

  use their own name, such as ``XYZ Computer Company,'' as the

  identifier. If no name is present, namesz contains 0. Padding is

  present, if necessary, to ensure 4-byte alignment for the

  descriptor. Such padding is not included in namesz.

* descsz and desc

  The first descsz bytes in desc hold the note descriptor. The ABI

  places no constraints on a descriptor's contents. If no descriptor

  is present, descsz contains 0. Padding is present, if necessary, to

  ensure 4-byte alignment for the next note entry. Such padding is not

  included in descsz.

* type

  This word gives the interpretation of the descriptor. Each

  originator controls its own types; multiple interpretations of a

  single type value may exist. Thus, a program must recognize both the

  name and the type to ``understand'' a descriptor. Types currently

  must be non-negative. The ABI does not define what descriptors mean.

To illustrate, the following note segment holds two entries.

+ Figure 2-4: Example Note Segment

           +0   +1   +2   +3

          -------------------

  namesz           7

  descsz           0           No descriptor

    type           1

    name   X    Y    Z    spc

           C    o    /0   pad

  namesz           7

  descsz           8

    type           3

    name   X    Y    Z    spc

           C    o    /0   pad

    desc         word0

                 word1

NOTE: The system reserves note information with no name (namesz==0)

and with a zero-length name (name[0]=='/0') but currently defines no

types. All other names must have at least one non-null character.

NOTE: Note information is optional. The presence of note information

does not affect a program's ABI conformance, provided the information

does not affect the program's execution behavior. Otherwise, the

program does not conform to the ABI and has undefined behavior.

   ======================= Program Loading ========================

As the system creates or augments a process image, it logically copies

a file's segment to a virtual memory segment. When--and if--the system

physically reads the file depends on the program's execution behavior,

system load, etc. A process does not require a physical page unless it

references the logical page during execution, and processes commonly

leave many pages unreferenced. Therefore delaying physical reads

frequently obviates them, improving system performance. To obtain this

efficiency in practice, executable and shared object files must have

segment images whose file offsets and virtual addresses are congruent,

modulo the page size.

Virtual addresses and file offsets for the SYSTEM V architecture

segments are congruent modulo 4 KB (0x1000) or larger powers of 2.

Because 4 KB is the maximum page size, the files will be suitable for

paging regardless of physical page size.

+ Figure 2-5: Executable File

           File Offset   File                  Virtual Address

           ===========   ====                  ===============

                     0   ELF header

  Program header table

                         Other information

                 0x100   Text segment          0x8048100

                         ...

                         0x2be00 bytes         0x8073eff

               0x2bf00   Data segment          0x8074f00

                         ...

                         0x4e00 bytes          0x8079cff

               0x30d00   Other information

                         ...

+ Figure 2-6: Program Header Segments

  Member    Text Data

  ======    ====         ====

  p_type    PT_LOAD      PT_LOAD

  p_offset  0x100 0x2bf00

  p_vaddr   0x8048100 0x8074f00

  p_paddr   unspecified unspecified

  p_filesz  0x2be00 0x4e00

  p_memsz   0x2be00 0x5e24

  p_flags   PF_R+PF_X    PF_R+PF_W+PF_X

  p_align   0x1000 0x1000

Although the example's file offsets and virtual addresses are

congruent modulo 4 KB for both text and data, up to four file pages

hold impure text or data (depending on page size and file system block

size).

* The first text page contains the ELF header, the program header

  table, and other information.

* The last text page holds a copy of the beginning of data.

* The first data page has a copy of the end of text.

* The last data page may contain file information not relevant to the

  running process.

Logically, the system enforces the memory permissions as if each

segment were complete and separate; segments' addresses are adjusted

to ensure each logical page in the address space has a single set of

permissions. In the example above, the region of the file holding the

end of text and the beginning of data will be mapped twice: at one

virtual address for text and at a different virtual address for data.

The end of the data segment requires special handling for

uninitialized data, which the system defines to begin with zero

values. Thus if a file's last data page includes information not in

the logical memory page, the extraneous data must be set to zero, not

the unknown contents of the executable file. ``Impurities'' in the

other three pages are not logically part of the process image; whether

the system expunges them is unspecified. The memory image for this

program follows, assuming 4 KB (0x1000) pages.

+ Figure 2-7: Process Image Segments

  Virtual Address  Contents            Segment

  ===============  ========            =======

        0x8048000  Header padding      Text

                   0x100 bytes

        0x8048100  Text segment

                   ...

                   0x2be00 bytes

        0x8073f00  Data padding

                   0x100 bytes

        0x8074000  Text padding        Data

                   0xf00 bytes

        0x8074f00  Data segment

                   ...

                   0x4e00 bytes

        0x8079d00  Uninitialized data

                   0x1024 zero bytes

        0x807ad24  Page padding

                   0x2dc zero bytes

One aspect of segment loading differs between executable files and

shared objects. Executable file segments typically contain absolute

code. To let the process execute correctly, the segments must reside

at the virtual addresses used to build the executable file. Thus the

system uses the p_vaddr values unchanged as virtual addresses.

On the other hand, shared object segments typically contain

position-independent code. This lets a segment's virtual address

change from one process to another, without invalidating execution

behavior. Though the system chooses virtual addresses for individual

processes, it maintains the segments' relative positions. Because

position-independent code uses relative addressing between segments,

the difference between virtual addresses in memory must match the

difference between virtual addresses in the file. The following table

shows possible shared object virtual address assignments for several

processes, illustrating constant relative positioning. The table also

illustrates the base address computations.

+ Figure 2-8: Example Shared Object Segment Addresses

  Sourc             Text        Data  Base Address

  =====             ====        ====  ============

  File             0x200     0x2a400           0x0

  Process 1   0x80000200  0x8002a400    0x80000000

  Process 2   0x80081200  0x800ab400    0x80081000

  Process 3   0x900c0200  0x900ea400    0x900c0000

  Process 4   0x900c6200  0x900f0400    0x900c6000

   ======================= Dynamic Linking ========================

Program Interpreter

An executable file may have one PT_INTERP program header element.

During exec(BA_OS), the system retrieves a path name from the

PT_INTERP segment and creates the initial process image from the

interpreter file's segments. That is, instead of using the original

executable file's segment images, the system composes a memory image

for the interpreter. It then is the interpreter's responsibility to

receive control from the system and provide an environment for the

application program.

The interpreter receives control in one of two ways. First, it may

receive a file descriptor to read the executable file, positioned at

the beginning. It can use this file descriptor to read and/or map the

executable file's segments into memory. Second, depending on the

executable file format, the system may load the executable file into

memory instead of giving the interpreter an open file descriptor. With

the possible exception of the file descriptor, the interpreter's

initial process state matches what the executable file would have

received. The interpreter itself may not require a second interpreter.

An interpreter may be either a shared object or an executable file.

* A shared object (the normal case) is loaded as position-independent,

  with addresses that may vary from one process to another; the system

  creates its segments in the dynamic segment area used by mmap(KE_OS)

  and related services. Consequently, a shared object interpreter

  typically will not conflict with the original executable file's

  original segment addresses.

* An executable file is loaded at fixed addresses; the system creates

  its segments using the virtual addresses from the program header

  table. Consequently, an executable file interpreter's virtual

  addresses may collide with the first executable file; the

  interpreter is responsible for resolving conflicts.

    Dynamic Linker

When building an executable file that uses dynamic linking, the link

editor adds a program header element of type PT_INTERP to an

executable file, telling the system to invoke the dynamic linker as

the program interpreter.

NOTE: The locations of the system provided dynamic linkers are

processor-specific.

Exec(BA_OS) and the dynamic linker cooperate to create the process

image for the program, which entails the following actions:

* Adding the executable file's memory segments to the process image;

* Adding shared object memory segments to the process image;

* Performing relocations for the executable file and its shared

  objects;

* Closing the file descriptor that was used to read the executable

  file, if one was given to the dynamic linker;

* Transferring control to the program, making it look as if the

  program had received control directly from exec(BA_OS).

The link editor also constructs various data that assist the dynamic

linker for executable and shared object files. As shown above in

``Program Header,'' these data reside in loadable segments, making

them available during execution. (Once again, recall the exact segment

contents are processor-specific. See the processor supplement for

complete information.)

* A .dynamic section with type SHT_DYNAMIC holds various data. The

  structure residing at the beginning of the section holds the

  addresses of other dynamic linking information.

* The .hash section with type SHT_HASH holds a symbol hash table.

* The .got and .plt sections with type SHT_PROGBITS hold two separate

  tables: the global offset table and the procedure linkage table.

  Sections below explain how the dynamic linker uses and changes the

  tables to create memory images for object files.

Because every ABI-conforming program imports the basic system services

from a shared object library, the dynamic linker participates in every

ABI-conforming program execution.

As ``Program Loading'' explains in the processor supplement, shared

objects may occupy virtual memory addresses that are different from

the addresses recorded in the file's program header table. The dynamic

linker relocates the memory image, updating absolute addresses before

the application gains control. Although the absolute address values

would be correct if the library were loaded at the addresses specified

in the program header table, this normally is not the case.

If the process environment [see exec(BA_OS)] contains a variable named

LD_BIND_NOW with a non-null value, the dynamic linker processes all

relocation before transferring control to the program. For example,

all the following environment entries would specify this behavior.

* LD_BIND_NOW=1

* LD_BIND_NOW=on

* LD_BIND_NOW=off

Otherwise, LD_BIND_NOW either does not occur in the environment or has

a null value. The dynamic linker is permitted to evaluate procedure

linkage table entries lazily, thus avoiding symbol resolution and

relocation overhead for functions that are not called. See ``Procedure

Linkage Table'' in this part for more information.

   Dynamic Section

If an object file participates in dynamic linking, its program header

table will have an element of type PT_DYNAMIC. This ``segment''

contains the .dynamic section. A special symbol, _DYNAMIC, labels the

section, which contains an array of the following structures.

+ Figure 2-9: Dynamic Structure

  typedef struct {

      Elf32_Sword d_tag;

      union {

          Elf32_Sword d_val;

          Elf32_Addr d_ptr;

      } d_un;

  } Elf32_Dyn;

  extern Elf32_Dyn _DYNAMIC[];

For each object with this type, d_tag controls the interpretation of

d_un.

* d_val

  These Elf32_Word objects represent integer values with various

  interpretations.

* d_ptr

  These Elf32_Addr objects represent program virtual addresses. As

  mentioned previously, a file's virtual addresses might not match the

  memory virtual addresses during execution. When interpreting

  addresses contained in the dynamic structure, the dynamic linker

  computes actual addresses, based on the original file value and the

  memory base address. For consistency, files do not contain

  relocation entries to ``correct'' addresses in the dynamic

  structure.

The following table summarizes the tag requirements for executable and

shared object files. If a tag is marked ``mandatory,'' then the

dynamic linking array for an ABI-conforming file must have an entry of

that type. Likewise, ``optional'' means an entry for the tag may

appear but is not required.

+ Figure 2-10: Dynamic Array Tags, d_tag

  Name               Value  d_un         Executable   Shared Object

  ====               =====  ====         ==========   =============

  DT_NULL                0  ignored mandatory    mandatory

  DT_NEEDED 1  d_val optional     optional

  DT_PLTRELSZ 2  d_val optional     optional

  DT_PLTGOT 3  d_ptr optional     optional

  DT_HASH 4  d_ptr mandatory    mandatory

  DT_STRTAB 5  d_ptr mandatory    mandatory

  DT_SYMTAB 6  d_ptr mandatory    mandatory

  DT_RELA 7  d_ptr mandatory    optional

  DT_RELASZ 8  d_val mandatory    optional

  DT_RELAENT 9  d_val mandatory    optional

  DT_STRSZ 10  d_val mandatory    mandatory

  DT_SYMENT 11  d_val mandatory    mandatory

  DT_INIT 12  d_ptr optional     optional

  DT_FINI 13  d_ptr optional     optional

  DT_SONAME 14  d_val ignored      optional

  DT_RPATH 15  d_val optional     ignored

  DT_SYMBOLIC 16  ignored ignored      optional

  DT_REL 17  d_ptr mandatory    optional

  DT_RELSZ 18  d_val mandatory    optional

  DT_RELENT 19  d_val mandatory    optional

  DT_PLTREL 20  d_val optional     optional

  DT_DEBUG 21  d_ptr optional     ignored

  DT_TEXTREL 22  ignored optional     optional

  DT_JMPREL 23  d_ptr optional     optional

  DT_LOPROC     0x70000000  unspecified  unspecified  unspecified

  DT_HIPROC     0x7fffffff  unspecified  unspecified  unspecified

* DT_NULL

  An entry with a DT_NULL tag marks the end of the _DYNAMIC array.

* DT_NEEDED

  This element holds the string table offset of a null-terminated

  string, giving the name of a needed library. The offset is an index

  into the table recorded in the DT_STRTAB entry. See ``Shared Object

  Dependencies'' for more information about these names. The dynamic

  array may contain multiple entries with this type. These entries'

  relative order is significant, though their relation to entries of

  other types is not.

* DT_PLTRELSZ

  This element holds the total size, in bytes, of the relocation

  entries associated with the procedure linkage table. If an entry of

  type DT_JMPREL is present, a DT_PLTRELSZ must accompany it.

* DT_PLTGOT

  This element holds an address associated with the procedure linkage

  table and/or the global offset table. See this section in the

  processor supplement for details.

* DT_HASH

  This element holds the address of the symbol hash table, described

  in ``Hash Table.'' This hash table refers to the symbol table

  referenced by the DT_SYMTAB element.

* DT_STRTAB

  This element holds the address of the string table, described in

  Part 1. Symbol names, library names, and other strings reside in

  this table.

* DT_SYMTAB

  This element holds the address of the symbol table, described in

  Part 1, with Elf32_Sym entries for the 32-bit class of files.

* DT_RELA

  This element holds the address of a relocation table, described in

  Part 1. Entries in the table have explicit addends, such as

  Elf32_Rela for the 32-bit file class. An object file may have

  multiple relocation sections. When building the relocation table for

  an executable or shared object file, the link editor catenates those

  sections to form a single table. Although the sections remain

  independent in the object file, the dynamic linker sees a single

  table. When the dynamic linker creates the process image for an

  executable file or adds a shared object to the process image, it

  reads the relocation table and performs the associated actions. If

  this element is present, the dynamic structure must also have

  DT_RELASZ and DT_RELAENT elements. When relocation is ``mandatory''

  for a file, either DT_RELA or DT_REL may occur (both are permitted

  but not required).

* DT_RELASZ

  This element holds the total size, in bytes, of the DT_RELA

  relocation table.

* DT_RELAENT

  This element holds the size, in bytes, of the DT_RELA relocation

  entry.

* DT_STRSZ

  This element holds the size, in bytes, of the string table.

* DT_SYMENT

  This element holds the size, in bytes, of a symbol table entry.

* DT_INIT

  This element holds the address of the initialization function,

  discussed in ``Initialization and Termination Functions'' below.

* DT_FINI

  This element holds the address of the termination function,

  discussed in ``Initialization and Termination Functions'' below.

* DT_SONAME

  This element holds the string table offset of a null-terminated

  string, giving the name of the shared object. The offset is an index

  into the table recorded in the DT_STRTAB entry. See ``Shared Object

  Dependencies'' below for more information about these names.

* DT_RPATH

  This element holds the string table offset of a null-terminated

  search library search path string, discussed in ``Shared Object

  Dependencies.'' The offset is an index into the table recorded in

  the DT_STRTAB entry.

* DT_SYMBOLIC

  This element's presence in a shared object library alters the

  dynamic linker's symbol resolution algorithm for references within

  the library. Instead of starting a symbol search with the executable

  file, the dynamic linker starts from the shared object itself. If

  the shared object fails to supply the referenced symbol, the dynamic

  linker then searches the executable file and other shared objects as

  usual.

* DT_REL

  This element is similar to DT_RELA, except its table has implicit

  addends, such as Elf32_Rel for the 32-bit file class. If this

  element is present, the dynamic structure must also have DT_RELSZ

  and DT_RELENT elements.

* DT_RELSZ

  This element holds the total size, in bytes, of the DT_REL

  relocation table.

* DT_RELENT

  This element holds the size, in bytes, of the DT_REL relocation

  entry.

* DT_PLTREL

  This member specifies the type of relocation entry to which the

  procedure linkage table refers. The d_val member holds DT_REL or

  DT_RELA, as appropriate. All relocations in a procedure linkage

  table must use the same relocation.

* DT_DEBUG

  This member is used for debugging. Its contents are not specified

  for the ABI; programs that access this entry are not ABI-conforming.

* DT_TEXTREL

  This member's absence signifies that no relocation entry should

  cause a modification to a non-writable segment, as specified by the

  segment permissions in the program header table. If this member is

  present, one or more relocation entries might request modifications

  to a non-writable segment, and the dynamic linker can prepare

  accordingly.

* DT_JMPREL

  If present, this entries's d_ptr member holds the address of

  relocation entries associated solely with the procedure linkage

  table. Separating these relocation entries lets the dynamic linker

  ignore them during process initialization, if lazy binding is

  enabled. If this entry is present, the related entries of types

  DT_PLTRELSZ and DT_PLTREL must also be present.

* DT_LOPROC through DT_HIPROC

  Values in this inclusive range are reserved for processor-specific

  semantics.

Except for the DT_NULL element at the end of the array, and the

relative order of DT_NEEDED elements, entries may appear in any order.

Tag values not appearing in the table are reserved.

      Shared Object Dependencies

When the link editor processes an archive library, it extracts library

members and copies them into the output object file. These statically

linked services are available during execution without involving the

dynamic linker. Shared objects also provide services, and the dynamic

linker must attach the proper shared object files to the process image

for execution. Thus executable and shared object files describe their

specific dependencies.

When the dynamic linker creates the memory segments for an object

file, the dependencies (recorded in DT_NEEDED entries of the dynamic

structure) tell what shared objects are needed to supply the program's

services. By repeatedly connecting referenced shared objects and their

dependencies, the dynamic linker builds a complete process image. When

resolving symbolic references, the dynamic linker examines the symbol

tables with a breadth-first search. That is, it first looks at the

symbol table of the executable program itself, then at the symbol

tables of the DT_NEEDED entries (in order), then at the second level

DT_NEEDED entries, and so on. Shared object files must be readable by

the process; other permissions are not required.

NOTE: Even when a shared object is referenced multiple times in the

dependency list, the dynamic linker will connect the object only once

to the process.

Names in the dependency list are copies either of the DT_SONAME

strings or the path names of the shared objects used to build the

object file. For example, if the link editor builds an executable file

using one shared object with a DT_SONAME entry of lib1 and another

shared object library with the path name /usr/lib/lib2, the executable

file will contain lib1 and /usr/lib/lib2 in its dependency list.

If a shared object name has one or more slash (/) characters anywhere

in the name, such as /usr/lib/lib2 above or directory/file, the

dynamic linker uses that string directly as the path name. If the name

has no slashes, such as lib1 above, three facilities specify shared

object path searching, with the following precedence.

* First, the dynamic array tag DT_RPATH may give a string that holds a

  list of directories, separated by colons (:). For example, the

  string /home/dir/lib:/home/dir2/lib: tells the dynamic linker to

  search first the directory /home/dir/lib, then /home/dir2/lib, and

  then the current directory to find dependencies.

* Second, a variable called LD_LIBRARY_PATH in the process environment

  [see exec(BA_OS)] may hold a list of directories as above,

  optionally followed by a semicolon (;) and another directory list.

  The following values would be equivalent to the previous example:

    LD_LIBRARY_PATH=/home/dir/lib:/home/dir2/lib:

    LD_LIBRARY_PATH=/home/dir/lib;/home/dir2/lib:

    LD_LIBRARY_PATH=/home/dir/lib:/home/dir2/lib:;

  All LD_LIBRARY_PATH directories are searched after those from

  DT_RPATH. Although some programs (such as the link editor) treat the

  lists before and after the semicolon differently, the dynamic linker

  does not. Nevertheless, the dynamic linker accepts the semicolon

  notation, with the semantics described above.

* Finally, if the other two groups of directories fail to locate the

  desired library, the dynamic linker searches /usr/lib.

NOTE: For security, the dynamic linker ignores environmental search

specifications (such as LD_LIBRARY_PATH) for set-user and set-group ID

programs. It does, however, search DT_RPATH directories and /usr/lib.

Global Offset Table

Position-independent code cannot, in general, contain absolute virtual

addresses. Global offset tables hold absolute addresses in private

data, thus making the addresses available without compromising the

position-independence and sharability of a program's text. A program

references its global offset table using position-independent

addressing and extracts absolute values, thus redirecting

position-independent references to absolute locations.

Initially, the global offset table holds information as required by

its relocation entries [see ``Relocation'' in Part 1]. After the

system creates memory segments for a loadable object file, the dynamic

linker processes the relocation entries, some of which will be type

R_386_GLOB_DAT referring to the global offset table. The dynamic

linker determines the associated symbol values, calculates their

absolute addresses, and sets the appropriate memory table entries to

the proper values. Although the absolute addresses are unknown when

the link editor builds an object file, the dynamic linker knows the

addresses of all memory segments and can thus calculate the absolute

addresses of the symbols contained therein.

If a program requires direct access to the absolute address of a

symbol, that symbol will have a global offset table entry. Because the

executable file and shared objects have separate global offset tables,

a symbol's address may appear in several tables. The dynamic linker

processes all the global offset table relocations before giving

control to any code in the process image, thus ensuring the absolute

addresses are available during execution.

The table's entry zero is reserved to hold the address of the dynamic

structure, referenced with the symbol _DYNAMIC. This allows a program,

such as the dynamic linker, to find its own dynamic structure without

having yet processed its relocation entries. This is especially

important for the dynamic linker, because it must initialize itself

without relying on other programs to relocate its memory image. On the

32-bit Intel Architecture, entries one and two in the global offset

table also are reserved. ``Procedure Linkage Table'' below describes

them.

The system may choose different memory segment addresses for the same

shared object in different programs; it may even choose different

library addresses for different executions of the same program.

Nonetheless, memory segments do not change addresses once the process

image is established. As long as a process exists, its memory segments

reside at fixed virtual addresses.

A global offset table's format and interpretation are

processor-specific. For the 32-bit Intel Architecture, the symbol

_GLOBAL_OFFSET_TABLE_ may be used to access the table.

+ Figure 2-11: Global Offset Table

  extern Elf32_Addr _GLOBAL_OFFSET_TABLE_[];

The symbol _GLOBAL_OFFSET_TABLE_ may reside in the middle of the .got

section, allowing both negative and non-negative ``subscripts'' into

the array of addresses.

       Procedure Linkage Table

Much as the global offset table redirects position-independent address

calculations to absolute locations, the procedure linkage table

redirects position-independent function calls to absolute locations.

The link editor cannot resolve execution transfers (such as function

calls) from one executable or shared object to another. Consequently,

the link editor arranges to have the program transfer control to

entries in the procedure linkage table. On the SYSTEM V architecture,

procedure linkage tables reside in shared text, but they use addresses

in the private global offset table. The dynamic linker determines the

destinations' absolute addresses and modifies the global offset

table's memory image accordingly. The dynamic linker thus can redirect

the entries without compromising the position-independence and

sharability of the program's text. Executable files and shared object

files have separate procedure linkage tables.

+ Figure 2-12: Absolute Procedure Linkage Table {*}

  .PLT0:pushl   got_plus_4

        jmp     *got_plus_8

        nop; nop

        nop; nop

  .PLT1:jmp     *name1_in_GOT

        pushl   $offset

        jmp     [email protected]

  .PLT2:jmp     *name2_in_GOT

        pushl   $offset

        jmp     [email protected]

        ...

+ Figure 2-13: Position-Independent Procedure Linkage Table

  .PLT0:pushl   4(%ebx)

        jmp     *8(%ebx)

        nop; nop

        nop; nop

  .PLT1:jmp     *[email protected](%ebx)

        pushl   $offset

        jmp     [email protected]

  .PLT2:jmp     *[email protected](%ebx)

        pushl   $offset

        jmp     [email protected]

        ...

NOTE: As the figures show, the procedure linkage table instructions

use different operand addressing modes for absolute code and for

position-independent code. Nonetheless, their interfaces to the

dynamic linker are the same.

Following the steps below, the dynamic linker and the program

``cooperate'' to resolve symbolic references through the procedure

linkage table and the global offset table.

1. When first creating the memory image of the program, the dynamic

   linker sets the second and the third entries in the global offset

   table to special values. Steps below explain more about these

   values.

2. If the procedure linkage table is position-independent, the address

   of the global offset table must reside in %ebx. Each shared object

   file in the process image has its own procedure linkage table, and

   control transfers to a procedure linkage table entry only from

   within the same object file. Consequently, the calling function is

   responsible for setting the global offset table base register

   before calling the procedure linkage table entry.

3. For illustration, assume the program calls name1, which transfers

   control to the label .PLT1.

4. The first instruction jumps to the address in the global offset

   table entry for name1. Initially, the global offset table holds the

   address of the following pushl instruction, not the real address of

   name1.

5. Consequently, the program pushes a relocation offset (offset) on

   the stack. The relocation offset is a 32-bit, non-negative byte

   offset into the relocation table. The designated relocation entry

   will have type R_386_JMP_SLOT, and its offset will specify the

   global offset table entry used in the previous jmp instruction. The

   relocation entry also contains a symbol table index, thus telling

   the dynamic linker what symbol is being referenced, name1 in this

   case.

6. After pushing the relocation offset, the program then jumps to

   .PLT0, the first entry in the procedure linkage table. The pushl

   instruction places the value of the second global offset table

   entry (got_plus_4 or 4(%ebx)) on the stack, thus giving the dynamic

   linker one word of identifying information. The program then jumps

   to the address in the third global offset table entry (got_plus_8

   or 8(%ebx)), which transfers control to the dynamic linker.

7. When the dynamic linker receives control, it unwinds the stack,

   looks at the designated relocation entry, finds the symbol's value,

   stores the ``real'' address for name1 in its global offset table

   entry, and transfers control to the desired destination.

8. Subsequent executions of the procedure linkage table entry will

   transfer directly to name1, without calling the dynamic linker a

   second time. That is, the jmp instruction at .PLT1 will transfer to

   name1, instead of ``falling through'' to the pushl instruction.

The LD_BIND_NOW environment variable can change dynamic linking

behavior. If its value is non-null, the dynamic linker evaluates

procedure linkage table entries before transferring control to the

program. That is, the dynamic linker processes relocation entries of

type R_386_JMP_SLOT during process initialization. Otherwise, the

dynamic linker evaluates procedure linkage table entries lazily,

delaying symbol resolution and relocation until the first execution of

a table entry.

NOTE: Lazy binding generally improves overall application performance,

because unused symbols do not incur the dynamic linking overhead.

Nevertheless, two situations make lazy binding undesirable for some

applications. First, the initial reference to a shared object function

takes longer than subsequent calls, because the dynamic linker

intercepts the call to resolve the symbol. Some applications cannot

tolerate this unpredictability. Second, if an error occurs and the

dynamic linker cannot resolve the symbol, the dynamic linker will

terminate the program. Under lazy binding, this might occur at

arbitrary times. Once again, some applications cannot tolerate this

unpredictability. By turning off lazy binding, the dynamic linker

forces the failure to occur during process initialization, before the

application receives control.

      Hash Table

A hash table of Elf32_Word objects supports symbol table access.

Labels appear below to help explain the hash table organization, but

they are not part of the specification.

+ Figure 2-14: Symbol Hash Table

  nbucket

  nchain

  bucket[0]

  ...

  bucket[nbucket - 1]

  chain[0]

  ...

  chain[nchain - 1]

The bucket array contains nbucket entries, and the chain array

contains nchain entries; indexes start at 0. Both bucket and chain

hold symbol table indexes. Chain table entries parallel the symbol

table. The number of symbol table entries should equal nchain; so

symbol table indexes also select chain table entries. A hashing

function (shown below) accepts a symbol name and returns a value that

may be used to compute a bucket index. Consequently, if the hashing

function returns the value x for some name, bucket[x%nbucket] gives an

index, y, into both the symbol table and the chain table. If the

symbol table entry is not the one desired, chain[y] gives the next

symbol table entry with the same hash value. One can follow the chain

links until either the selected symbol table entry holds the desired

name or the chain entry contains the value STN_UNDEF.

+ Figure 2-15: Hashing Function

  unsigned long

  elf_hash(const unsigned char *name)

  {

      unsigned long       h = 0, g;

      while (*name) {

          h = (h << 4) + *name++;

          if (g = h & 0xf0000000)

              h ^= g >> 24;

          h &= ~g;

      }

      return h;

  }

       Initialization and Termination Functions

After the dynamic linker has built the process image and performed the

relocations, each shared object gets the opportunity to execute some

initialization code. These initialization functions are called in no

specified order, but all shared object initializations happen before

the executable file gains control.

Similarly, shared objects may have termination functions, which are

executed with the atexit(BA_OS) mechanism after the base process

begins its termination sequence. Once again, the order in which the

dynamic linker calls termination functions is unspecified.

Shared objects designate their initialization and termination

functions through the DT_INIT and DT_FINI entries in the dynamic

structure, described in ``Dynamic Section'' above. Typically, the code

for these functions resides in the .init and .fini sections, mentioned

in ``Sections'' of Part 1.

NOTE: Although the atexit(BA_OS) termination processing normally will

be done, it is not guaranteed to have executed upon process death. In

particular, the process will not execute the termination processing if

it calls _exit [see exit(BA_OS)] or if the process dies because it

received a signal that it neither caught nor ignored.

   ________________________________________________________________

     3. C LIBRARY

   ________________________________________________________________

   ========================== C Library ===========================

The C library, libc, contains all of the symbols contained in libsys,

and, in addition, contains the routines listed in the following two

tables. The first table lists routines from the ANSI C standard.

+ Figure 3-1: libc Contents, Names without Synonyms

  abort        fputc        isprint      putc         strncmp

  abs        fputs        ispunct      putchar      strncpy

  asctime      fread        isspace      puts         strpbrk

  atof        freopen      isupper      qsort        strrchr

  atoi        frexp        isxdigit     raise        strspn

  atol        fscanf       labs         rand         strstr

  bsearch      fseek        ldexp        rewind       strtod

  clearerr     fsetpos      ldiv         scanf        strtok

  clock        ftell        localtime    setbuf       strtol

  ctime        fwrite       longjmp      setjmp       strtoul

  difftime     getc         mblen        setvbuf      tmpfile

  div        getchar      mbstowcs     sprintf      tmpnam

  fclose       getenv       mbtowc       srand        tolower

  feof        gets         memchr       sscanf       toupper

  ferror       gmtime       memcmp       strcat       ungetc

  fflush       isalnum      memcpy       strchr       vfprintf

  fgetc        isalpha      memmove      strcmp       vprintf

  fgetpos      iscntrl      memset       strcpy       vsprintf

  fgets        isdigit      mktime       strcspn      wcstombs

  fopen        isgraph      perror       strlen       wctomb

  fprintf      islower      printf       strncat   

Additionally, libc holds the following services.

+ Figure 3-2: libc Contents, Names with Synonyms

  __assert     getdate      lockf **     sleep        tell **

  cfgetispeed  getopt       lsearch      strdup       tempnam

  cfgetospeed  getpass      memccpy      swab         tfind

  cfsetispeed  getsubopt    mkfifo       tcdrain      toascii

  cfsetospeed  getw         mktemp       tcflow       _tolower

  ctermid      hcreate      monitor      tcflush      tsearch

  cuserid      hdestroy     nftw         tcgetattr    _toupper

  dup2        hsearch      nl_langinfo  tcgetpgrp    twalk

  fdopen       isascii      pclose       tcgetsid     tzset

  __filbuf     isatty       popen        tcsendbreak  _xftw

  fileno       isnan        putenv       tcsetattr   

  __flsbuf     isnand **    putw         tcsetpgrp   

  fmtmsg **    lfind        setlabel     tdelete     

  ** = Function is at Level 2 in the SVID Issue 3 and therefore at

       Level 2 in the ABI.

Besides the symbols listed in the With Synonyms table above, synonyms

of the form _<name> exist for <name> entries that are not listed with

a leading underscore prepended to their name. Thus libc contains both

getopt and _getopt, for example.

Of the routines listed above, the following are not defined elsewhere.

int __filbuf(FILE *f);

This function returns the next input character for f, filling

its buffer as appropriate. It returns EOF if an error occurs.

int __flsbuf(int x, FILE *f);

This function flushes the output characters for f as if

putc(x, f) had been called and then appends the value of x to

the resulting output stream. It returns EOF if an error occurs

and x otherwise.

int _xftw(int, char *, int (*)(char *, struct stat *, int), int);

Calls to the ftw(BA_LIB) function are mapped to this function

when applications are compiled. This function is identical to

ftw(BA_LIB), except that _xftw() takes an interposed first

argument, which must have the value 2.

See this chapter's other library sections for more SVID, ANSI C, and

POSIX facilities. See ``System Data Interfaces'' later in this chapter

for more information.

Global Data Symbols

The libc library requires that some global external data symbols be

defined for its routines to work properly. All the data symbols

required for the libsys library must be provided by libc, as well as

the data symbols listed in the table below.

For formal declarations of the data objects represented by these

symbols, see the System V Interface Definition, Third Edition or the

``Data Definitions'' section of Chapter 6 in the appropriate processor

supplement to the System V ABI.

For entries in the following table that are in <name>-_<name> form,

both symbols in each pair represent the same data. The underscore

synonyms are provided to satisfy the ANSI C standard.

+ Figure 3-3: libc Contents, Global External Data Symbols

  getdate_err optarg

  _getdate_err opterr

  __iob optind

optopt

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