本文实例讲述了js+html5实现的自由落体运动效果。分享给大家供大家参考,具体如下:
运行效果截图如下:

具体代码如下:
/p>
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
canvas自由落体
var canvasheight = 500;
var canvaswidth = 500;
var g = 9.8;
var plusV = 0.5;
function Block(vo, x, y, width, height, g, context) {
var _self = this;
_self.vo = vo || 0;
_self.x = x;
_self.y = y;
_self.prevX = x;
_self.prevY = y;
_self.g = g;
_self.height = height;
_self.width = width;
_self.prevTime = new Date().getTime();
context.fillStyle = "black";
_self.down = function () {
var time = (new Date().getTime() - _self.prevTime) / 200,
y = _self.vo * time + 1 / 2 * _self.g * time * time + _self.y;
//console.log("down:time=" + time + ":y=" + y + ":" + _self.vo);
if (y + _self.height >= canvasheight) {
_self.g--;
_self.vo = _self.g * time;
_self.prevTime = new Date().getTime();
_self.up();
} else {
context.clearRect(_self.prevX, _self.prevY - 1, _self.prevX + _self.height, _self.prevY + _self.width);
context.fillRect(_self.x, y, _self.width, _self.height);
_self.prevX = x;
_self.prevY = y;
setTimeout(function () {
_self.down();
}, 30);
}
}
_self.up = function () {
var time = (new Date().getTime() - _self.prevTime) / 200,
v = _self.vo - _self.g * time,
y = canvasheight - _self.height - _self.vo * time + 1 / 2 * _self.g * time * time;
//console.log("up:time=" + time + ":v=" + v);
if (v <= 0) {
_self.vo = 0;
_self.y = y;
_self.prevTime = new Date().getTime();
if (y + _self.height < canvasheight) {
_self.down();
} else {
return;
}
} else {
context.clearRect(_self.prevX, _self.prevY - 1, _self.prevX + _self.height , _self.prevY + _self.width);
context.fillRect(x, y, _self.width, _self.height);
_self.prevX = x;
_self.prevY = y;
setTimeout(function () {
_self.up();
}, 30);
}
}
}
window.onload = function () {
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
height = canvas.offsetHeight;
var block = new Block(0, 100, 0, 20, 20, g, context);
block.down();
}
更多关于JavaScript运动相关内容感兴趣的读者可查看本站专题:《JavaScript运动效果与技巧汇总》
希望本文所述对大家JavaScript程序设计有所帮助。