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unity3d:的localPosition转换为相对父物体为B的localPosition

1.某个localPosition

Vector3 homePosIn = new Vector3(float.Parse(lookIn[0]), float.Parse(lookIn[1]), float.Parse(lookIn[2]));      
Vector3 homePosInWorld = m_curHome.transform.TransformPoint(homePosIn);      
Vector3 homePosInHomeMgrLocal = m_homeAllPar.transform.InverseTransformPoint(homePosInWorld);      

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