local GameState=require(cc.PACKAGE_NAME .. ".cc.utils.GameState")
require(cc.PACKAGE_NAME..".cc.ui.UIPushButton")
--创建游戏主页场景
local HomeScene = class("HomeScene", function()
return display.newScene("HomeScene")
end)
GameData={}
HomeScene.CHECKBOX_BUTTON_IMAGES={
off="Images/menu_sound-sheet1.png",
on="Images/menu_sound-sheet0.png",
}
HomeScene.PUSH_BUTTON_IMAGES={
normal="Images/day_start_btn.png",
pressed="Images/day_start_btn_pressed.png",
disabled ="Images/day_start_btn_pressed.png",
}
function HomeScene:ctor()
self:addElement()
self:addMenuElement()
end
function HomeScene:addElement()
self.MainBg=display.newTilesSprite("Background/day_buttom.png",cc.rect(display.left,display.bottom,display.width,display.height)):addTo(self)
--align(target, anchorPoint, x, y)
self.MainBottomBg=display.newSprite("Background/day_tree_buttom.png"):align(display.BOTTOM_CENTER,display.cx,display.bottom):addTo(self)
self.MainTitleBg=display.newSprite("Background/day_title_buttom.png"):align(display.TOP_CENTER,display.cx,display.top-80):addTo(self)
self.MainRabbitBg=display.newSprite("Background/day_rabbit_buttom.png"):align(display.BOTTOM_CENTER,220,display.bottom+20):scale(0.8):addTo(self)
end
function HomeScene:addMenuElement()
self:initGameState()
--开始按钮
self.startBtn=cc.ui.UIPushButton.new(HomeScene.PUSH_BUTTON_IMAGES,{scale9=true})
:setButtonLabel("normal",cc.ui.UILabel.new({
UILabelType=1,
text="开始",
size=62,
font="Font/hero.fnt"
}))
:setButtonLabel("pressed",cc.ui.UILabel.new({
UILabelType=1,
text="开始",
size=62,
font="Font/hero.fnt",
color=cc.c4b(255,64,64,100)
}))
:setButtonLabel("disabled",cc.ui.UILabel.new({
UILabelType=1,
text="开始",
size=62,
font="Font/hero.fnt",
color=cc.c4b(0,0,0,100)
}))
:onButtonClicked(function(event)
self:playSound(GAME_BGM.buttonClickSound)
event.target:stopAllActions()
end)
:align(display.CENTER,display.cx,display.cy)
:addTo(self)
self:ActionScale()
--设置音乐开关
local function updateSoundCheckBox(checkbox)
local state= ""
if checkbox:isButtonSelected() then
state="on"
else
state="off"
end
GameData.soundState=state
GameState.save(GameData)
end
--声音按钮
self.soundCheckBox=cc.ui.UICheckBoxButton.new(HomeScene.CHECKBOX_BUTTON_IMAGES)
:onButtonStateChanged(function(event)
updateSoundCheckBox(event.target)
end)
:align(display.BOTTOM_RIGHT,display.width-40,display.bottom+40)
:scale(0.9)
:addTo(self)
if GameData.soundState =="on" then
self.soundCheckBox:setButtonSelected(true)
else
self.soundCheckBox:setButtonSelected(false)
end
end
function HomeScene:initGameState()
GameState.init(function(param)
local returnValue=nil
if param.errorCode then
printError("errorCode",param.errorCode)
else
if param.name==GAME_STATE_ENCRYPTION_OPERATION_SAVE then
local str=json.encode(param.values)
str=crypto.encryptXXTEA(str,GAME_STATE_ENCRYPTION_XXTEA)
returnValue={data=str}
elseif param.name==GAME_STATE_ENCRYPTION_OPERATION_LOAD then
local str=crypto.decryptXXTEA(param.values.data,GAME_STATE_ENCRYPTION_XXTEA)
returnValue=json.decode(str)
end
end
return returnValue
end,GAME_STATE_ENCRYPTION_FILENAME,GAME_STATE_ENCRYPTION)
if io.exists(GameState.getGameStatePath()) then
GameData=GameState.load()
print("savePath:"..GameState.getGameStatePath())
end
local soundState=GameData.soundState
if soundState==nil then
GameData.soundState="on"
GameState.save(GameData)
end
end
--开始按钮缩放动画
function HomeScene:ActionScale()
self.startBtn:runAction(cc.Sequence:create(
cc.EaseInOut:create(cc.ScaleTo:create(1.2,1.2,1.2),1.2),
cc.ScaleTo:create(1.2,1,1),
cc.CallFunc:create(function() self:ActionScale() end)))
end
--播放音效
function HomeScene:playSound(sound)
if GameData.soundState=="on" then
audio.playSound(sound)
else
print("sound","off")
end
end
function HomeScene:onEnter()
end
function HomeScene:onExit()
end
return HomeScene