-
local actionSequenceLayer = nil
--不带参数的回调函数1
- local function ActionSequenceCallback1()
- local label = CCLabelTTF:create("回调函数 1", "Marker Felt", 24)
- label:setPosition(size.width / 4, size.height / 2)
- actionSequenceLayer:addChild(label)
- end
- --带参数的回调函数2
- local function ActionSequenceCallback2(sender)
- local label = CCLabelTTF:create("回调函数 2", "Marker Felt", 24)
- label:setPosition(ccp(size.width / 4 * 2, size.height / 2))
- actionSequenceLayer:addChild(label)
- print("回调函数2:我是执行此动作的精妙坐标:",sender:getPosition())
- end
- --带参数的回调函数3
- local function ActionSequenceCallback3(sender)
- local label = CCLabelTTF:create("回调函数 3", "Marker Felt", 24)
- label:setPosition(ccp(size.width / 4 * 3, size.height / 2))
- actionSequenceLayer:addChild(label)
- print("回调函数3:我是执行此动作的精妙坐标:",sender:getPosition())
- end
- local function ActionSequence()
- actionSequenceLayer = CCLayer:create()
- local man = CCSprite:create("man.png")
- man:setPosition(ccp(200,300))
- actionSequenceLayer:addChild(man)
- man:setVisible(false)
- local array = CCArray:create()
- array:addObject(CCPlace:create(ccp(200,200)))
- array:addObject(CCShow:create())
- array:addObject(CCMoveBy:create(1, ccp(100,0)))
- array:addObject(CCCallFunc:create(ActionSequenceCallback1))
- array:addObject(CCCallFuncN:create(ActionSequenceCallback2))
- array:addObject(CCCallFuncN:create(ActionSequenceCallback3))
- local action = CCSequence:create(array) --如果按序执行动作只有两个,则可用:CCSequence:createWithTwoActions(action1,actions2),多余两个则用数组
- man:runAction(action)
- end
- ActionSequence()
- local scene = CCScene:create()
- scene:addChild(actionSequenceLayer)
- CCDirector:sharedDirector():runWithScene(scene)
再介绍些瞬时动作:瞬时动作不需要时间,立即完成
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- --瞬时动作,瞬时动作不需要时间,立即完成
- sprite:runAction(CCPlace:create(ccp(200,600))) --放置,相当于setPosition()
- sprite:runAction(CCHide:create()) --隐藏,相当于setVisible(false)
- sprite:runAction(CCShow:create()) --显示,相当于setVisible(true)
- sprite:runAction(CCFlipX:create(true)) --水平翻转,相当于setFlipX(true)
- sprite:runAction(CCFlipY:create(true)) --垂直翻转,相当于setFlipY(true)
ReverseSequence
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- local function ActionReverseSequence()
- local move1 = CCMoveBy:create(1,ccp(250,0))
- local move2 = CCMoveBy:create(1,ccp(0,50))
- local moveBack = move1:reverse()
- local arr = CCArray:create()
- arr:addObject(move1)
- arr:addObject(move2)
- arr:addObject(moveBack)
- local seq = CCSequence:create(arr)
- sprite:runAction(CCSequence:createWithTwoActions(seq,seq:reverse()))
- end
ReverseSequence2
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- local function ActionReverseSequence2()
- --序列中可以同时有瞬时动作(InstantAction)和延时动作(IntervalAction)
- local move1 = CCMoveBy:create(1,ccp(200,0))
- local move2 = CCMoveBy:create(1,ccp(0,50))
- --可见切换
- local tog1 = CCToggleVisibility:create()
- local tog2 = CCToggleVisibility:create()
- local moveBack = move1:reverse()
- local arr1 = CCArray:create()
- arr1:addObject(move1)
- arr1:addObject(tog1)
- arr1:addObject(move2)
- arr1:addObject(tog2)
- arr1:addObject(moveBack)
- local seq = CCSequence:create(arr1)
- local action = CCRepeat:create(CCSequence:createWithTwoActions(seq,seq:reverse()),3)
- whitegirl:runAction(action)
- --CCHide的reverse为CCShow,反之亦然
- local move3 = CCMoveBy:create(1,ccp(100,0))
- local hide = CCHide:create()
- local move4 = CCMoveBy:create(1,ccp(50,0))
- local arr2 = CCArray:create()
- arr2:addObject(move3)
- arr2:addObject(hide)
- arr2:addObject(move4)
- local seq = CCSequence:create(arr2)
- local action2 = CCSequence:createWithTwoActions(seq,seq:reverse())
- blackgirl:runAction(action2)
- end