天天看点

Cocos 信号槽信号槽

信号槽

cocos实现:

(()=>{
    // 子类继承父类,则子类拥有父类所有的功能
    window.g_Slot = new class CSlot extends cc.EventTarget{
    }
    window.g_Event = {
        E_GAME:"E_GAME",
        E_ROOM:"E_room"
    }
})()
           

完整实现:

// 信号槽 用于管理信号接收

(()=>{
    window.g_Slot = new class CSlot {
        constructor(){
            this._event = {};
        }
        on(event, func){
            if (!this._event[event]){
                this._event[event] = [];
            }
            this._event[event].push(func);
        }
        off(event, func){
            if (this._event[event]){
                if (func){
                    for (let idx in this._event[event]){
                        if (func === this._event[event][idx]){
                            this._event[event].splice(idx, 1);
                            break;
                        }
                    }
                }
                else{
                    delete this._event[event];
                }
            }
        }
        emit(event, a,b,c,d,e,f,g){
            if (this._event[event]){
                for (let func of this._event[event]){
                    func(a,b,c,d,e,f,g);
                }
            }
        }
    }
    window.g_Event = {
        SCENE_MAIN: "SCENE_MAIN",
        SCENE_GAME: "SCENE_GAME",

    };
})()
           

信号槽知识点:

用全局存放信号,方便跨脚本调用,使用时仅需要写入自定义信号,
来发送监听便可。
           

继续阅读