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Android 原生dialog 使用方式

public class MyDialog {
    private Context context;
    private AlertDialog.Builder builder;
    private ProgressDialog progressDialog;

    public MyDialog(Context context) {
        this.context = context;
    }

    /**
     * 两个按钮的 dialog
     */
    private void showTwo() {
        builder = new AlertDialog.Builder(context).setIcon(R.mipmap.ic_launcher).setTitle("最普通dialog")
                .setMessage("我是最简单的dialog").setPositiveButton("确定(积极)", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        //ToDo: 你想做的事情
                        Toast.makeText(context, "确定按钮", Toast.LENGTH_LONG).show();
                    }
                }).setNegativeButton("取消(消极)", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        //ToDo: 你想做的事情
                        Toast.makeText(context, "关闭按钮", Toast.LENGTH_LONG).show();
                        dialogInterface.dismiss();
                    }
                });
        builder.create().show();
    }

    /**
     * 三个按钮的 dialog
     */
    private void showThree() {
        builder = new AlertDialog.Builder(context).setIcon(R.mipmap.ic_launcher).setTitle("三个按钮dialog")
                .setMessage("三个按钮dialog").setPositiveButton("确定(积极)", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        //ToDo: 你想做的事情
                        Toast.makeText(context, "确定按钮", Toast.LENGTH_LONG).show();
                    }
                }).setNeutralButton("你猜(中立)", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        Toast.makeText(context, "你猜按钮", Toast.LENGTH_LONG).show();
                    }
                }).setNegativeButton("取消(消极)", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        //ToDo: 你想做的事情
                        Toast.makeText(context, "关闭按钮", Toast.LENGTH_LONG).show();
                        dialogInterface.dismiss();
                    }
                });
        builder.create().show();

    }

    /**
     * 列表 dialog
     */
    private void showList() {
        final String[] items = {"item 1", "item 2", "item 3", "item 4", "item 5", "item 6"};
        builder = new AlertDialog.Builder(context).setIcon(R.mipmap.ic_launcher)
                .setTitle("列表dialog")
                .setItems(items, new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        Toast.makeText(context, "你点击的内容为: " + items[i], Toast.LENGTH_LONG).show();

                    }
                });
        builder.create().show();
    }

    /**
     * 多选 dialog
     */
    private void showMultiSelect() {
        final List<Integer> choice = new ArrayList<>();
        final String[] items = {"多选1", "多选2", "多选3", "多选4", "多选5", "多选6"};
        //默认都未选中
        boolean[] isSelect = {false, false, false, false, false, false};

        builder = new AlertDialog.Builder(context).setIcon(R.mipmap.ic_launcher)
                .setTitle("多选dialog")
                .setMultiChoiceItems(items, isSelect, new DialogInterface.OnMultiChoiceClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i, boolean b) {

                        if (b) {
                            choice.add(i);
                        } else {
                            choice.remove(i);
                        }

                    }
                }).setPositiveButton("确定", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        StringBuilder str = new StringBuilder();

                        for (int j = 0; j < choice.size(); j++) {
                            str.append(items[choice.get(j)]);
                        }
                        Toast.makeText(context, "你选择了" + str, Toast.LENGTH_LONG).show();
                    }
                });

        builder.create().show();

    }

    private int choice;

    /**
     * 单选 dialog
     */
    private void showSingSelect() {

        //默认选中第一个
        final String[] items = {"单选1", "单选2", "单选3", "单选4", "单选5", "单选6"};
        choice = -1;
        builder = new AlertDialog.Builder(context).setIcon(R.mipmap.ic_launcher).setTitle("单选列表")
                .setSingleChoiceItems(items, 0, new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        choice = i;
                    }
                }).setPositiveButton("确定", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        if (choice != -1) {
                            Toast.makeText(context, "你选择了" + items[choice], Toast.LENGTH_LONG).show();
                        }
                    }
                });
        builder.create().show();
    }

    /**
     * 圆圈加载进度的 dialog
     */
    private void showWaiting() {
        progressDialog = new ProgressDialog(context);
        progressDialog.setIcon(R.mipmap.ic_launcher);
        progressDialog.setTitle("加载dialog");
        progressDialog.setMessage("加载中...");
        progressDialog.setIndeterminate(true);// 是否形成一个加载动画  true表示不明确加载进度形成转圈动画  false 表示明确加载进度
        progressDialog.setCancelable(false);//点击返回键或者dialog四周是否关闭dialog  true表示可以关闭 false表示不可关闭
        progressDialog.show();

    }

    /**
     * 带有进度的 dialog
     */
    private void showLoading() {

        final int MAX_VALUE = 100;
        progressDialog = new ProgressDialog(context);
        progressDialog.setProgress(0);
        progressDialog.setTitle("带有加载进度dialog");
        progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
        progressDialog.setMax(MAX_VALUE);
        progressDialog.show();
        new Thread(new Runnable() {
            @Override
            public void run() {
                int progress = 0;
                while (progress < MAX_VALUE) {
                    try {
                        Thread.sleep(100);
                        progress++;
                        progressDialog.setProgress(progress);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
                //加载完毕自动关闭dialog
                progressDialog.cancel();
            }
        }).start();

    }

    /**
     * 一个输入框的 dialog
     */
    private void showInput() {
        final EditText editText = new EditText(context);
        builder = new AlertDialog.Builder(context).setTitle("输入框dialog").setView(editText)
                .setPositiveButton("读取输入框内容", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        Toast.makeText(context, "输入内容为:" + editText.getText().toString()
                                , Toast.LENGTH_LONG).show();
                    }
                });
        builder.create().show();
    }

   /* *//**
     * 原生自定义 dialog
     */
    private void showMyStyle() {
        @SuppressLint("InflateParams") View view = LayoutInflater.from(context).inflate(R.layout.layout_test, null);
        final EditText etUsername = view.findViewById(R.id.et_username);
        final EditText etPassword = view.findViewById(R.id.et_password);

        builder = new AlertDialog.Builder(this).setView(view).setTitle("自定义dialog——登录").setIcon(R.mipmap.ic_launcher)
                .setPositiveButton("登录", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialogInterface, int i) {
                        Toast.makeText(MainActivity.this, "账号: " + etUsername.getText().toString() + "  密码: " + etPassword.getText().toString()
                                , Toast.LENGTH_LONG).show();
                    }
                });

        builder.create().show();
    }
}
           

大致使用方式就是这样