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Direct3D9的学习历程四:Direct3D9中的颜色混合

Alpha blending allows combining the pixels of the primitive currently being rasterized with the pixel values previously written at the same locations on the back buffer.

alpha混合(透明混合)允许几何图形的象素在后天缓存的同一位置上进行多个象素值的光栅化处理。

The blend factors allow us to control how the source and destination pixels are blended together.

混合因子允许我们控制,以何种方式来混合目标象素与源象素。

Alpha information can come from the diffuse component of  the primitive's material alpha channel of the primitive's texture.

alpha信息可以从几何纹理的几何材质透明通道的扩展部分取得。

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