最近在进行白鹭游戏的开发,发现了Android上的一个坑:就是在游戏界面内,输入框会被弹出来的软键盘挡住而不会上移。经过查阅资料,通过如下方式可以解决:
- Android原生部分代码:
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity (Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = (FrameLayout) activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
public void onGlobalLayout() {
possiblyResizeChildOfContent();
}
});
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard/4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);// 全屏模式下: return r.bottom
}
}
在相应的activity的oncreate函数中执行,放在setContentView后面:
AndroidBug5497Workaround.assistActivity(this);
- H5部分代码:
if (/Android/gi.test(navigator.userAgent)) {
// 检测userAgent是否为Android
window.addEventListener('resize', function () {
if (document.activeElement.tagName == 'INPUT' || document.activeElement.tagName == 'TEXTAREA') {
// 判断当前active的元素是否为input/ textarea
window.setTimeout(function () {
document.activeElement.scrollIntoViewIfNeeded()
// 原生方法,滚动至需要显示的位置
}, 0)
}
})
}
这段代码放在game.html的js部分代码中即可。(game.html是本地加载的首页代码)
在这里特意做一个记录,以备查阅。
https://www.diycode.cc/topics/383
https://www.jianshu.com/p/baa539ae97b6